So the big WvW patch is supposed to be this march and I’m really looking forward to it. I’m not much of a PvEr (mostly open world PvE is my thing) and these guild missions were a big let down for me, along with the current state of sPvP and WvW. Im really hoping they improve these two aspects.
I’m hoping for the following.
-More rewards that don’t feel like such a grind. Honors are nice, but the acquisition method is counter productive for the game type.
-More rewards for winning, in the PvE world too. Right now players should feel a need to win WvW. WvW should have an effect in the PvE world since updates to classes are often bunched together with the PvE changes. I mean these are our servers FIGHT TO THE DEATH in the mist! Lets make it seem like it matters to the entire server if we win or lose.
-Claiming has something to it besides just banners flying. Maybe make it so that if a guild has something claimed at the end of the match something special happens. Like merrits. Though this could promote infighting which would be ridiculous too.
- Put some penalties on zergs. The whole bigger the zerg, the slower they go idea was a terrific idea. After 10 players, every 5 players would add in another 5% speed decrease.
-Culling, of course
-Make every class matter. Something about the current meta is it doesn’t bring out the uniqueness of any class except for a few (Mesmer and thief). Minions are unique to necros, though they suck in everything (almost. sPvP and sometimes PvE), turrets/gadgets are the same for engineers. Warriors just hit stuff and do damage (more emphasis on banners and group support would be cool) Rangers the same way except at ranged (more emphasis on traps/spirits would be nice), guardians i’m not up to date on, but they seem to be melee spellcasters with lots of support/passive abilities that also have offensive aspects. Ele’s seem perfect where they are at in terms of making them unique.
-Disable trebuchets inside structures. Nothing kills the glory of taking a place then seeing 4 trebuchets inside of stonemist just launch a frenzy of stones at one wall, and any attempt to build counter trebuchets are only met with destruction, unless you speed build a bunch inside, of course, another structure.
-More options on how to siege a place. I hate how the only way to take a structure is to attack it dead on. Sure you can cut off its supplies, but it wont do much. I’d love to see more emphasis on keep the supply lines open, perhaps blocking the supply line affects npcs or upgrades somehow. I’ve been looking at The Elder Scrolls online version of a huge war, and it honestly sounds great (but we all know how hype is, so I’m not sold on it yet, I want to see some gameplay).
-Creative Siege. Things used for not just dealing damage. Pathblockers (with a build limit so you can’t build a ton next to each other), Way to slow troops down (Asuran freeze machine. In an Raidus around it, slows up to 10 enemies by 10%).
-More Maps. EB is great, Borderlands are ok. But we really need more maps. I honestly would have done away with the borderland maps and just did 3 different but still balanced maps. In every match I’ve been in, the owners of the borderlands own the entire border land of their own and ignore enemies. Only when one server is steamrolling does this change.
-Of course, more guild support.
So what are your predictions? Things you’d like to see in WvW?