Q:
Matchmaking Post-Season 1?
WvW Coordinator
A:
There will not be another season this calendar year. The matchmaking post-season will be back to the system before, with some possible tweaks, but it will be essentially the same system.
I’m hoping for a break between seasons. Hopefully the matchmaking will be better after S1 though. But I expect there will be some major server shuffle after the outcome of S1 is over.
I think they mentioned a break between season 1 and 2. The break would cause matchups to ‘randomize’ again, then in season 2 I’d assume the matchups would be decided similarly.
We’d really like to get a confirmation on whether or not there will be a break between seasons, how long it would be, and/or if it would be the same matchmaking as it was before season 1.
If the beta phase of the edge would not be so long I would have suggested to wait with season 2 until the Edge of the Mist is launched. Now I am not sure what a long break between season 1 and 2 would be good for. Except Arenanet gives up on leagues.
I would start season 2 not later than one or two weeks after the end of season 1. The (two) losers of each league should descend and the (two) winners of silver and bronze should ascend.
Yes let’s give players chance tank their servers in lower league and bandwagoners jump in winning servers. Always good idea.
Seafarer’s Rest EotM grinch
Yes let’s give players chance tank their servers in lower league and bandwagoners jump in winning servers. Always good idea.
Anet pls watch this post.
Why? Why? Why use the same bad system?
I think a mix of the two system types (adjacent matchups and random +8/-8 ranks) would be better to have than going back to what we had immediately before Season 1.
Perhaps every month have 3 weeks of adjacent matchups, followed by a random +8/-8 matchup… rinse and repeat the next month. This would hopefully keep competitive matchups really common and have a little of variety every so often.
Anet, what say you?
I think a mix of the two system types (adjacent matchups and random +8/-8 ranks) would be better to have than going back to what we had immediately before Season 1.
Perhaps every month have 3 weeks of adjacent matchups, followed by a random +8/-8 matchup… rinse and repeat the next month. This would hopefully keep competitive matchups really common and have a little of variety every so often.
Anet, what say you?
Why not just have same RNG system as before but with the volatility tweaked to make large rank disparities in a matchup much less likely.
In any case, the less notice they give for the start date of the next league (hopefully there won’t be one) the better — tanking is bad for everyone.
There will not be another season this calendar year. The matchmaking post-season will be back to the system before, with some possible tweaks, but it will be essentially the same system.
Please oh please say that by “before” you mean after launch, and not the rng stuff.
Pretty please?
I think a mix of the two system types (adjacent matchups and random +8/-8 ranks) would be better to have than going back to what we had immediately before Season 1.
Perhaps every month have 3 weeks of adjacent matchups, followed by a random +8/-8 matchup… rinse and repeat the next month. This would hopefully keep competitive matchups really common and have a little of variety every so often.Anet, what say you?
Why not just have same RNG system as before but with the volatility tweaked to make large rank disparities in a matchup much less likely.
In any case, the less notice they give for the start date of the next league (hopefully there won’t be one) the better — tanking is bad for everyone.
But here’s the thing, with anything more than adjacent matchups you usually get lopsided results. Tweaking the +/- rank number might work. It used to be +/- 8 ranks pre season 1. But unless it’s like +/- 3 (or less) ranks, it’s probably going to be alot of lopsided matchups still. I know we, SBI (rank 7), would be roflstomped by TC (rank 4), and we’ve already beat YB (rank10) by almost 200k last week. So even with +/- 3 it’s still difficult to have good match ups.
I like 3 weeks of adjacent and then one week RNG match ups because at least 75% of the time, you’re probably going to have competition that matches your server’s population with both enemy servers.
Adjacent matchups become boring if done for too long (months), so I’d like a little RNG every 4 weeks just to break up the bordem of the adjacent matchups until Anet comes up with a system that deals with the population difference/coverage problem.
What I’m suggesting is just a short term fix. I just don’t want to go back to exactly what we had immediately before season 1 either, which is basically what we have now…. weeks of many roflstomp match ups. /shrugs
(edited by Krypto.2069)
There will not be another season this calendar year. The matchmaking post-season will be back to the system before, with some possible tweaks, but it will be essentially the same system.
Please oh please say that by “before” you mean after launch, and not the rng stuff.
Pretty please?
Rng stuff, with some tweaking.
I actually enjoyed the old matchmaking system. Yes we played a lot of the same servers over and over but atleast they were semi close matches. We have yet to have and probably wont have a single match in league that isn’t a blowout. All that really needed to be done was to make it free to transfer to tier 8 then kinda cheap to tier 7 then more expensive for tier 6 and so on and so forth.
Yeah old matchmaking was better. The way the rewards work they only reward best coverage server that never can be beaten no matter how much YOU play or how good. You can’t do much… unless a ton of people with different time zones transfer to your server.
This should not be rewarded. Should be more rewards on the individual performance – since individuals are rewarded.
If you want to reward the servers then make some server optical stuffy only. Like adding some trees to their keeps and stuff like that. So it’s permanent on the server.
Don’t want another league where some people get rewarded for doing nothing – just going WvW to farm the achievements for key. Then off for the rest and let the coverage win the league to get good rewards where others on other servers fought a lot more and get less rewards probably(I hope they don’t mess it up and make the differences not too big… some finisher is okay but other stuff should not be too different). Feels like you have been trolled then by rewarding system. Lol.
Maybe they’ll take more than 15 minutes to put together a schedule in season 2.
Where did the +8/-8 random matches come from? In 2 of the 3 weeks before the league our server, Rank 15 ended up against the first and second ranked servers.
the RNG is borked
Gunnar’s Hold www.gunnarshold.eu
None of these threads have blown up but I will post in all of them: I want the old tiered system back. It doesn’t need to be permanent, but I want it back.
There will not be another season this calendar year. The matchmaking post-season will be back to the system before, with some possible tweaks, but it will be essentially the same system.
The way this season has basically destroyed some of the smaller servers, I hope there is not another season ever until they get the population problem in check
Where did the +8/-8 random matches come from? In 2 of the 3 weeks before the league our server, Rank 15 ended up against the first and second ranked servers.
the RNG is borked
The last week or two before season did have some very strange match ups. Before then though the gliko system was working fine.
Where did the +8/-8 random matches come from? In 2 of the 3 weeks before the league our server, Rank 15 ended up against the first and second ranked servers.
the RNG is borked
The last week or two before season did have some very strange match ups. Before then though the gliko system was working fine.
What server are you on? The newest system they put in place for the matchmaking was making matches massive gaps from day 1.
Where did the +8/-8 random matches come from? In 2 of the 3 weeks before the league our server, Rank 15 ended up against the first and second ranked servers.
the RNG is borked
actually, what would be cool, would be to RNG every 8th match-up, and see if the new match-up changes the tiers.
Currently @ some T1 server in EU
There will not be another season this calendar year. The matchmaking post-season will be back to the system before, with some possible tweaks, but it will be essentially the same system.
can we get some serious matchmaking tweaks? the previous system didn’t make much sense. perfect example: Crystal Desert got blasted for 4 weeks straight, 3rd place each week by ridiculous amounts of points, yet our rating went up and we rose to T2….how is this even possible??
Wu Táng Financial [Táng] – YB
instead of match making hows about balance making or zerg balancing anet needs to devise a way of balance in wvw after all i thought this games focus on people buying it was balance!
WvW is inherently unbalanced hurr hurr
Yeah old matchmaking was better. The way the rewards work they only reward best coverage server that never can be beaten no matter how much YOU play or how good. You can’t do much… unless a ton of people with different time zones transfer to your server.
No. The old matchmaking was boring. The problem with this matchmaking is that the RNG is too large. If they cut that in half or so, we would get much better matchups.
After the league ends, I want to see FA, Mag, SBI, SoS, yak and tc all fighting a lot. That will be fun. I’d hate to imagine some of those matchups not taking place
What I learned since beginning of WvW: it’s all about nightcapping. And up till now ANet is unwilling to fix this by trashing the bad idea of region-based servers, so it doesn’t matter at all what system we have – it is broken a priori.
Internationalized servers would:
- reduce the problem of queues during local prime time, simply because we double the available servers and therefor have way better load-balance. Also reduces lags and such.
- fix nightcapping, because we have a woldwide possible cover up on all servers
We will see..
What I learned since beginning of WvW: it’s all about nightcapping. And up till now ANet is unwilling to fix this by trashing the bad idea of region-based servers, so it doesn’t matter at all what system we have – it is broken a priori.
Internationalized servers would:
- reduce the problem of queues during local prime time, simply because we double the available servers and therefor have way better load-balance. Also reduces lags and such.
- fix nightcapping, because we have a woldwide possible cover up on all servers
We will see..
Not really. Most imbalances not caused by night capping caused by lack of server interest. When high silver destroys low silver they do it at all times of day. In fact some servers gain ground during off hours
There will not be another season this calendar year. The matchmaking post-season will be back to the system before, with some possible tweaks, but it will be essentially the same system.
Thank you so much. You don’t know how much this means to us. Cya blobs.
What I learned since beginning of WvW: it’s all about nightcapping. And up till now ANet is unwilling to fix this by trashing the bad idea of region-based servers, so it doesn’t matter at all what system we have – it is broken a priori.
Internationalized servers would:
- reduce the problem of queues during local prime time, simply because we double the available servers and therefor have way better load-balance. Also reduces lags and such.
- fix nightcapping, because we have a woldwide possible cover up on all servers
We will see..Not really. Most imbalances not caused by night capping caused by lack of server interest. When high silver destroys low silver they do it at all times of day. In fact some servers gain ground during off hours
Coverage issues have forced players to ball up on the handful of servers that have off-hour coverage. If coverage was not such a huge issue you could have a greater number of viable NA servers as the players wouldnt need to ball up in ques on those select servers. Overall more balanced servers.
I am not sure that internationalized servers is the answer, but ANET’s head in the sand approach to coverage has made PPT unimportant for the majority of the players in the game.
Time to rename WvW to GVG and cap guilds at 30 and all ppt is earned for the guild.
Last week out of each month the top 3 guilds from each server go to the WvW Olympics and duke it out for server pride.
Time to rename WvW to GVG and cap guilds at 30 and all ppt is earned for the guild.
Last week out of each month the top 3 guilds from each server go to the WvW Olympics and duke it out for server pride.
are you suggesting we cap WvW to 30 guilds, or 30 players from same guild?
Because 30 guilds with 100+ members, well, it would be an interesting battle, if the lag allowed there to be a battle.
Currently @ some T1 server in EU
Time to rename WvW to GVG and cap guilds at 30 and all ppt is earned for the guild.
Last week out of each month the top 3 guilds from each server go to the WvW Olympics and duke it out for server pride.
are you suggesting we cap WvW to 30 guilds, or 30 players from same guild?
Because 30 guilds with 100+ members, well, it would be an interesting battle, if the lag allowed there to be a battle.
The amount of players in a guild period. A-net then could allow those guilds to form alliances allowing big guilds to still exist but the smaller groups would allow for specialized focus or for alliances to recruit for coverage.
This would allow those that are in it for the smaller guild fights to do it all they want and those that want to play for server pride would work towards that once a month.
Because once you entered the map you would be red to everyone but the people in your guild and alliance.
A more dynamic guild/alliance set-up could also allow for things like siege squads.
Siege squads would be people who have ram/cata/treb skills with the first point allowing people to use said equipment. No point cannot access. Could have groups who just build siege fast and then go off to be havoc squads. And then the squad with the required siege mastery would jump in and start firing. Only limit would be does the game allow the mechanics. And of course each group would have its own squad tag that only the commander could see and be colour coded.
Would this address all server issues in-regards to population…no but it would allow more smaller servers a chance at taking first for server pride.
And the solo players or those that just want a quick pvp fix would have the overflow maps to enjoy.
Time to rename WvW to GVG and cap guilds at 30 and all ppt is earned for the guild.
Last week out of each month the top 3 guilds from each server go to the WvW Olympics and duke it out for server pride.
are you suggesting we cap WvW to 30 guilds, or 30 players from same guild?
Because 30 guilds with 100+ members, well, it would be an interesting battle, if the lag allowed there to be a battle.The amount of players in a guild period. A-net then could allow those guilds to form alliances allowing big guilds to still exist but the smaller groups would allow for specialized focus or for alliances to recruit for coverage.
This would allow those that are in it for the smaller guild fights to do it all they want and those that want to play for server pride would work towards that once a month.
Because once you entered the map you would be red to everyone but the people in your guild and alliance.A more dynamic guild/alliance set-up could also allow for things like siege squads.
Siege squads would be people who have ram/cata/treb skills with the first point allowing people to use said equipment. No point cannot access. Could have groups who just build siege fast and then go off to be havoc squads. And then the squad with the required siege mastery would jump in and start firing. Only limit would be does the game allow the mechanics. And of course each group would have its own squad tag that only the commander could see and be colour coded.Would this address all server issues in-regards to population…no but it would allow more smaller servers a chance at taking first for server pride.
And the solo players or those that just want a quick pvp fix would have the overflow maps to enjoy.
Some guilds dislike running with more than 5-10.
Time to rename WvW to GVG and cap guilds at 30 and all ppt is earned for the guild.
Last week out of each month the top 3 guilds from each server go to the WvW Olympics and duke it out for server pride.
are you suggesting we cap WvW to 30 guilds, or 30 players from same guild?
Because 30 guilds with 100+ members, well, it would be an interesting battle, if the lag allowed there to be a battle.The amount of players in a guild period. A-net then could allow those guilds to form alliances allowing big guilds to still exist but the smaller groups would allow for specialized focus or for alliances to recruit for coverage.
This would allow those that are in it for the smaller guild fights to do it all they want and those that want to play for server pride would work towards that once a month.
Because once you entered the map you would be red to everyone but the people in your guild and alliance.A more dynamic guild/alliance set-up could also allow for things like siege squads.
Siege squads would be people who have ram/cata/treb skills with the first point allowing people to use said equipment. No point cannot access. Could have groups who just build siege fast and then go off to be havoc squads. And then the squad with the required siege mastery would jump in and start firing. Only limit would be does the game allow the mechanics. And of course each group would have its own squad tag that only the commander could see and be colour coded.Would this address all server issues in-regards to population…no but it would allow more smaller servers a chance at taking first for server pride.
And the solo players or those that just want a quick pvp fix would have the overflow maps to enjoy.
Some guilds dislike running with more than 5-10.
Then they join the alliance as a 5-10 man squad which can either take a more specific role like havoc squad or can choose to run with the larger main force. The choice would be up to them.
And no one would be locked to a particular role. It would be up to the ppl in the alliance to engage each other and work together.
When will we get free transfers again? our whole guild want to move to a new server.can i get some info on this pls?
Omg your giving up already? All you gotta do is get the servers in their proper divisions so there can be competition instead of faceroll.
Why? Why? Why use the same bad system?
as if current system is great? The 3 top servers with highest WvW time zone population should just keep playing with themselves, because facing them is just stupid and not fun.7
Pain Train Choo [Choo]
Mind Smack – Mesmer
There will not be another season this calendar year. The matchmaking post-season will be back to the system before, with some possible tweaks, but it will be essentially the same system.
Hopefully you tweak the random system!
- The dice should not be uniform distributed! (Normal to fit Glicko, or Gaussian, because it is simple), matches far away from your current position should be possible but definitely not as likely as matches at your position.
- The max-range of servers that could meet was much to large the last time (around 4 times the deviation+c in the worst case), I think no server should be able to roll up/down beyond the ranking of a server more than 2 places away would be a better restriction, than a deviation based.
instead of match making hows about balance making or zerg balancing anet needs to devise a way of balance in wvw after all i thought this games focus on people buying it was balance!
100% agree. Players will always steer themselves into an unbalanced state by piling into winning servers. A system could be devised to analyze players’ and guilds’ WvW ‘footprint’ such that guilds and players are evenly distributed into teams that theoretically match up well both in time zone coverage and skill level. I think a guild registration process should be implemented prior to the start of the season, and after registration, players are locked into their teams while players that weren’t registered are locked out of the season play.
Dear Arenanet,
Do you remember stating that you could “tighten up” the variety of servers that get matched against one another? @JonPeters said so 6 months ago here: https://forum-en.gw2archive.eu/forum/wuv/wuv/New-matchup-system-official-info/page/2#post2082413
Please could you do this before the next non-league matchup? We faced two of the top servers in Gold league and we’re near the bottom of Silver.