Mesmer portals causing lag spikes
its a feature and ANET says its the use of a nice tactic
so use it too or loose
They are looking at nerfing it a bit though, to be fair.
Apathy Inc [Ai]
Anet’s failure; not the people using it.
Its a feature! You are holding it wrong!
Well there are some servers fully “using” this exploit in WvWvW.
Nothing like dying to a sudden spike in damage while half your squad of 50 men dying to “invisible” enemies. Only when the client catches up with rendering the characters then slowly will the enemies appear on screen.
Actually @rogue, anet said its not an exploit but a legit tactic. I think that abusing a limitation of the engine/server is not a legit tactic because it wasnt intended. Anet thinks otherwise.
If this is a legit tactic the only way to fight this type of tactic is using the same tactic. Please anet do not confuse the stealth as in game machianic with invisibility caused by lag spikes. So if we can only fight using this tactic it will come the day when other classes and tactics are not relevant anymore. Just invisible zergs of fabulous mesmers.
So the new question is: Is this what you intended anet? Is this part of your game design? Mesmers abusing limitations of the system? Because it pretty looks like it according the gm posts in the other thread.
Btw I use a ssd and I still have this issue. So its your rig is not a valid answer.
Using Mesmer Portals to move people around is a valid tactic. That’s what Anet is talking about.
Masses of players (friendly or not) that were not loaded by you previously suddenly running onto your screen and being invisible is an unfortunate limitation of the engine and/or whatever restrictions Anet has placed on rendering to prevent low-end systems from exploding.
Unfortunately, these things overlap. But the use of the first does not belie an intent to “exploit” the second. Know that in many situations, you are just as invisible to the appearing group as they are to you. And, if it helps you sleep at night, when the enemy rushes in with enough players to be invisible, you were almost certainly going to die whether or not you could see them. As soon as you see a portal complete near you, take that as your cue to get out of Dodge.
“But the use of the first does not belie an intent to “exploit” the second. "
Actually ive seen mesmers putting one portal over another. So they are not moving anywhere just abusing the system limitation. Stop excusing them. If the portal didnt lag 99% of the ppl would not use it as it used right now. Is not a happy coincidence. At all.
i like how everyones blaming portals but you get the same effect when you run into a huge zerg v zerg next thing you know you find yourself overextended in a battle .__.
you know how you fight a portal you figure out were that portal is headed and you AoE the heck out of it when you find the other end or you set up trap along the path to stop the mesmer in the first place. heres a hint its either your siege or your back lines
Oh Mesmer ability to port players are valid. However, that ability don’t turn players invisible( Most powerful form of invisibility that last for minutes and does not reveal even if players attack )…
But knowing the limitation of the system (Anet told everyone the limitation recently…) and thus the ability to make instant invisible zerg ball. IMO, is an exploit.
Kinda like the millions of karma weapon exploit issue, you know it’s there so let do it a few thousand times as an excuse. In the end, Anet banned or pardoned and jacked up the price on almost everything, lol.
i like how everyones blaming portals but you get the same effect when you run into a huge zerg v zerg next thing you know you find yourself overextended in a battle .__.
you know how you fight a portal you figure out were that portal is headed and you AoE the heck out of it when you find the other end or you set up trap along the path to stop the mesmer in the first place. heres a hint its either your siege or your back lines
Yes, sometimes there are pop-in problems with zergs but those are not really repeatable. I was on the wrong end of the mesmer portal trick 5-6 times and every time there were load in issues. Like I said the enemy wouldn’t even be visible on my screen until 10+ seconds after I was dead, and it sounds like I’m not the only one with this problem.
As for your second paragraph I’m not sure what you mean. We know where the portals are starting and ending, there’s no confusion there. They’re starting inside the walls and ending just outside. AOEing enemies you can’t see is not gonna work, and traps can be easily bypassed with blink.