Have the devs ever considered more siege types for the game? Right now it seems like all the siege is for breaking doors/walls. While we do have some variety in that with golems it still feels limiting. I want siege that enables more tactics and variety of play.
My suggestions:
1. Gliders. We have airships and helicopters in the LS, why can’t we have personal gliders in WvW? Launch from a cliff or lords tower nearby and fly at low altitude to another keep then drop down inside. I see them flying low enough to be hit with 1200 range weapons and not being able to attack because your hands are tied up flying would be the balance for bypassing some defenses. An arrow cart or ballista should destroy the glider.
2. Grapple hook guns. For keeps like the NE tower or Hills where part of it is guarded by an unscalable cliff. Give the gun a 3000 range so it can reach high places but still might take some creative landing to scale cliffs and make it so knockbacks can push you off the rope and make you fall. New traps could cut ropes. Also make the gun consumable instead of permanent, maybe 10 shots per blueprint?
3. Asuran Hover Packs. These would let players float at twice jumping height. They’d have a countdown of 30 tics, each second of float would use 1 tic similar to how elementalist Icebows work on use. The purpose would be to lift players high enough to attack guards on the wall, but not so high that they can easily get on the wall. Ballistas could knock the person from the air and destroy the pack. AC could remove tics per hit.
4. Bombs. Yes this is a destroy wall thing. Ever seen Lord of the Rings: The Twin Towers? Battle for Helms Deep? Create a big bomb that a person has to carry at walking speed to the wall. If the bomb blows up early it attacks allies with a massive AOE burst that will likely kill anyone within 1200. If placed at a wall/door it destroys the wall and any enemies within 1200. A lot of risk, but a lot of reward for trying it too.
5. Aerial Bombardment. This siege creates a target that when used will call an airstrike from an airship. I’m thinking of a barrage of 3-6 strikes similar to Scarlets laser attack during the LA events. It gives some damage, some knockback, maybe a stun on a critical hit. I don’t see this as an auto win for a side but something that would provide an interesting element to a fight. Maybe harass a zerg or hinder some tower defenders/attackers. Maybe towers/keeps could get a protective dome buff similar to reinforced walls that would reduce the effectiveness of this attack?
I don’t want new siege to be an auto win for a side or nerfs or insane buffs. I want new ways to play that introduce new tactics and skills.
Thoughts? Good? Bad? Go hide in a cave and get off the internet?