More Siege Types

More Siege Types

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Posted by: Torsailr.8456

Torsailr.8456

Have the devs ever considered more siege types for the game? Right now it seems like all the siege is for breaking doors/walls. While we do have some variety in that with golems it still feels limiting. I want siege that enables more tactics and variety of play.

My suggestions:
1. Gliders. We have airships and helicopters in the LS, why can’t we have personal gliders in WvW? Launch from a cliff or lords tower nearby and fly at low altitude to another keep then drop down inside. I see them flying low enough to be hit with 1200 range weapons and not being able to attack because your hands are tied up flying would be the balance for bypassing some defenses. An arrow cart or ballista should destroy the glider.

2. Grapple hook guns. For keeps like the NE tower or Hills where part of it is guarded by an unscalable cliff. Give the gun a 3000 range so it can reach high places but still might take some creative landing to scale cliffs and make it so knockbacks can push you off the rope and make you fall. New traps could cut ropes. Also make the gun consumable instead of permanent, maybe 10 shots per blueprint?

3. Asuran Hover Packs. These would let players float at twice jumping height. They’d have a countdown of 30 tics, each second of float would use 1 tic similar to how elementalist Icebows work on use. The purpose would be to lift players high enough to attack guards on the wall, but not so high that they can easily get on the wall. Ballistas could knock the person from the air and destroy the pack. AC could remove tics per hit.

4. Bombs. Yes this is a destroy wall thing. Ever seen Lord of the Rings: The Twin Towers? Battle for Helms Deep? Create a big bomb that a person has to carry at walking speed to the wall. If the bomb blows up early it attacks allies with a massive AOE burst that will likely kill anyone within 1200. If placed at a wall/door it destroys the wall and any enemies within 1200. A lot of risk, but a lot of reward for trying it too.

5. Aerial Bombardment. This siege creates a target that when used will call an airstrike from an airship. I’m thinking of a barrage of 3-6 strikes similar to Scarlets laser attack during the LA events. It gives some damage, some knockback, maybe a stun on a critical hit. I don’t see this as an auto win for a side but something that would provide an interesting element to a fight. Maybe harass a zerg or hinder some tower defenders/attackers. Maybe towers/keeps could get a protective dome buff similar to reinforced walls that would reduce the effectiveness of this attack?

I don’t want new siege to be an auto win for a side or nerfs or insane buffs. I want new ways to play that introduce new tactics and skills.

Thoughts? Good? Bad? Go hide in a cave and get off the internet?

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Posted by: Silent Shino.7239

Silent Shino.7239

Am I seriously the only person who thought of a ladder?

Shino: Guardian of the Glade
Aurora Glade EU [JUST] roamer
All is vain: https://forum-en.gw2archive.eu/forum/pvp/pvp/gf-left-me-coz-of-ladderboard/first

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Posted by: Sirendor.1394

Sirendor.1394

Mobile Cannon… (aka. Siege Turtle from GW1)

Gandara – Vabbi – Ring of Fire – Fissure of Woe – Vabbi
SPvP as Standalone All is Vain

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Posted by: Aomine.5012

Aomine.5012

Am I seriously the only person who thought of a ladder?

LOL This would be nice, once you build one you can climb over wall directly.
But this seem to be alittle too convenient, so I’d say the supply requirement should be something like 150 and function as a teleportation to the top of the wall, with an internal cool down of 5 seconds after one person uses it.

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Posted by: Torsailr.8456

Torsailr.8456

I thought of ladders. I just couldn’t see a good counter to it so that it wouldn’t be game breaking.

“Mobile Cannon… (aka. Siege Turtle from GW1)”

Isn’t that what golems are?

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Posted by: Berk.8561

Berk.8561

How about a magic wand that makes walls vanish so players can just walk into towers and keeps and take them? The game already makes it hard enough to defend. It doesn’t need mechanics that make it even harder to defend. There are already enough complaints about players being able to slip into fully fortified towers and take them without bringing down a gate or wall in the few towers where that’s possible and people using hacks to do the same.

Kerzic [CoI] – Ranger – Eredon Terrace

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Posted by: Torsailr.8456

Torsailr.8456

Ah, the wonderful smell of snark. How about instead of mocking someone who’s trying to talk with other players and devs about ways to improve things you actually contribute in a meaningful way? You could always make suggestions for improving defense?

Here’s some defensive siege ideas.

Asuran Siege Generators: These would be siege equipment built with blueprints and supply but could only be built inside a keep or tower. The siege generators would have different effects depending on their type.

1. Reflective Shield Generator: Create a wall that provides Retaliation (as the player buff) vs Siege weapons. This wall would have the same footprint as the keep it was built in. It would have no effect on player attacks. This would be a constant effect once built but would require a constant supply source.

2. Electrified Wall Generator: Creates an AOE field with a radius of 300 around the walls that does damage to all players in it. This would be a constant effect once built but would require a constant supply source.

3. Shockwave Generator: Aims a 60 degree cone that pushes all players within it back to 2000. Any siege in the cone would be damaged. This would have a 30 sec cooldown. This would be a player controlled generator.

4. Stasis Generator: This would be a player activated generator that would provide 1 sec of invulnerability with a 30 sec cooldown.

5. Vulnerability Generator: This would be a player activated generator that would create a field on all floors in the keep that would give Vulnerability 5 and Cripple to all enemies in the keep for 10 sec and a 60 sec cooldown.

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Posted by: Shukudu.7164

Shukudu.7164

the horrors of seeing a 80 man zerg gliding towards your keep.

Northern Shiverpeaks-TFG
Vanduul Lvl 80 Ranger
Omekrius Lvl 80 Guardian

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Posted by: oscuro.9720

oscuro.9720

I wasn’t thinking so much ladder as a siege tower. And then you can build other siege in the siege tower, like arrow carts and people. You need people pushing the tower and people inside to enter the target area.

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Posted by: Gorani.7205

Gorani.7205

If we need any siege in game right now, it is “defensive” siege (more like upgrades or traps) that counter the imbalance we have between offensive and defensive siege and abilities.
e.g.
>> Moats that prevent people from running up close to a wall and nuke siege so easily with ranged weapons.
>> Watchtowers that auto-ping enemies like the traps in Southsun Survival
>> Improved Watchtowers that have an archer on top and can spot stealthed Thieves
>> Ramparts that grant protection to defenders fighting on top of walls

PS: Torsailr’s ideas for defensive siege go in the same direction

Member of The Guildwars Online Guild [GWO]
Still keeps a volume of Kurzick poems ;)