Mortar to slow, nades reta issue in WvW
You should probs post this on engi forum aswell. And I agree.
If you think nades are bad, try flamer. use skill 1 on a large group and its instagib from retaliation.
Posted this on the Engi forum as well, but since it involves WvW i’d try posing it here as well.
Yo everyone!
So Engineer has finally had it’s mortar reworked as a long ranged kit, which I personally like, I also like the skills alot(even with the 28% nerf to AA). But, why is it that the velocity of the mortar shots are so slow? It’s like they’ve learned nothing from the previous state of the nades, and it takes at least 2 sec for the shots to hit at max range, that combined with the very shot radius on the AA makes it very hard to hit properly at times.
My suggestion for the mortar is:
– increase the radius for the AA to 240 like all the other skills
– Increase the velocity with 100% just like the nades.
Considering the dmg nerf, these changes seem fair and will make the mortar viable in WvW, and be up to par with ele’s and necro’s.
And now to the nades:
I like the changes to nades, all of it seems fair. Except the reta is still killing me every time I try to throw 3-4 nade skills at the enemy team. I lose around 40-50% of my health just from reta, since every nade you throw procs a reta instead of every nade skill. To me that just isn’t fair, and makes the otherwise really good medium ranged kit useless in WvW. And completely cripples engi even though we should with the recent changes, have the capability to compete as a ranged.
I really hope Anet fixes these changes especially the reta problem, which has been a problem since the start of the game.
You should probs post this on engi forum aswell. And I agree.
If you think nades are bad, try flamer. use skill 1 on a large group and its instagib from retaliation.
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