Well here goes my list of suggestions i would really like to see changed compared to the current model:
1: Armor should not get damaged while being in a WvWvW zone.
The reason i am making this suggestion is i find the current system more a pain then a blessing, and it has resulted in some rather odd moments when you see a number of people running around without wearing half their armor. Just because they are either to lazy to do so, or simply don’t want to spend the cash to repair stuff. Their have even been a number of people who intentionally remove all the armor except the weapons for what ever benefit that would give them.
2: Make more siege things moveable.
I get that we cant move a Trebuchet around but why is it that we cant move an arrow cart from one location to another. Or have a special system in place that would allow people to push a ram from one spot to the next (i mean it floats in the air! how hard could that be).
Simply put i for small things like the arrow cart, ballistae would like to see one person being able to move it around. And for the larger things like a catapult and a ram that multiple people could push it from one spot to the next.
That way it would get more strategic planning since i cant imagine any army would build there weaponry right in the firing line.
3: Improve the vehicle UI.
I would really like to see an improvement on the vehicle UI. For one thing i would not use the 1/3 keys for turning the thing from one side to the other. Why is it that we cant use the A – D key for it or a mouse input (which would of course not respond as quick as otherwise possible while walking).
Also with suggestion 2 in mind i really think yes i am going to grab wow as an example (hate me for it what you will) that we should have a different action bar layout for vehicles.
4: Keep upgrade costs / blue print cost.
I find it rather silly that they have to be payed for with silver. I get the idea behind gold sinks and all but shouldn’t the goal of Anet be that gold sinks are in the armor and materials. Not in the core elements of the game?
I mean what is the point of having to pay for every blue print? Wouldn’t you after having build one realize how to build another one?
Also why aren’t there options currently its a mix of a bit of silver and some supplies and some karma. Why not provide options, and let users them self decide if they wish to buy a keep upgrade with a huge amount of karma or a huge amount of silver or a balanced amount between the two. People who don’t want to spend silver that way can still provide a valuable service by upgrading the keep. Currently i simply never upgrade stuff because i to say it simply “Find it a waste of my silver/gold when its already so hard to get”.
5: See where everybody from your world is in the current world.
What i mean by this is don’t only show the small green dots of fellow players on your map when you are close to them. But make it easier to find out where everybody is and what everybody is doing. This would also help with determining if a battle somewhere is between your world and another or if its between the two other worlds.
Yes i know you could also ask this but an overview would that really hurt that much?
6: Way-points should come standard with a keep.
I don’t get why this has to be an upgrade, walking is probably the biggest frustration WvWvW currently has and yes you could upgrade a keep to get a way-point but the costs for it are so high only guilds who want to claim a keep will bother doing so. Besides that the moments enemies are near it you cant use the way-point anyways anymore. So why not provide it as a standard with every keep?
If you capture a keep it comes with a way-point, this way-point can only be used when there are no enemies near the keep or the keeps walls. Preventing it to be used as an easy way to re spawn close to the keep. And not cause a huge difference between defenders and attackers.
Well that’s my list. Probably a lot of people will hate my suggestions but okay, just my opinion about WvWvW.
Thank you anyways for reading and sorry about the English mistakes.