My view of how wvw could have been
The new map layout
Each borderland will have 1 citadel consisting of the upper level that is uncappable and functions as the spawn for 1 of the worlds in wvw. The lower level will consist of 3 plaza’s that can be capped by enemy forces, as to prevent spawn camping there will be a series of secret tunnels leading out of the citadel for the borderland owners to still escape their citadel if all 3 plaza’s have been overrun. each plaza will give the points that keeps give at the moment and will be extremely hard to cap since they will be in the middle of each module of the citadel surrounded by tall walls which will
need to be secured first or face death by being in the middle of your enemy pinning you down. each citadel has a half-circular layout with each plaza being connected by massive gates that will take a lot of siege to take down. The outer walls of the
citadel will be hard to siege down often taken several hours if not days depending on the defending force. Success of the enemy commander will depend on surprising your enemy, cutting off supply routes, keeping pressure and protecting the point from where you are sieging the enemy citadel. In the upper level of every citadel will be the production gallery where players can take the 3 materials gathered by supply camps and craft it into supply that can then be used for defending upgrading and sieging enemy structures. (basically a combined supply that works as the supply we use at the moment, it would work for all 3 purposes)
each borderland will have 3 supply depots, they function as the current towers..they will be walled structures that hold the materials gathered by the supply camps they will be easier to defend and will take an hour or two to capture depending on the defending force. they will award a little less points then the current towers. some supply will already be produced in these towers but the main production will take place in the citadels by players and npcs.
each borderland will have 8 supply camps in which npc’s and players can gather the 3 resources needed to make supply more npc’s can be hired and every camp will produce more of 1 material then others.. this also depends on which borderland
you are in. Every camp will now have a new bar called morale. this can be increased by completing events around the camp to keep the npc’s more happy. enemies attacking camps will lower moral or if you neglect the camp it will lower aswell.
between every objective will be supply routes which can be upgraded and raided by enemies. it will no longer be a rush in kill the yak and run away that it is today. each supply route starts with just 1 yak and 2 guards but around every yak will be a blue circle. as long as there are more friendly guards/people in the circle the yak will keep moving. every guard will need to be killed first before the yak becomes vulnerable to attacks. by upgrading your supply route you will get more yaks more guards and at the top tier there will even be carts that transport your supply. these will go faster but
are always susceptible to cripple and other cc to stop them from just going quicker then you can go in combat.
The reworked supply:
Supply will be completely reworked, to create supply you will need each of the 3 materials that can be obtained. The materials can be obtained in wvw and in very small numbers in pve which can then be donated by players at every major city.
Donating this supply will give you world commendation which can be traded in for gold, karma and other useful items, with this system your whole world will be contributing, wvw’ers will get extra input of materials and pve’ers will have a new way of obtaining what they want while still supporting their world’s efforts. To make these materials into supply there will be a workshop in every citadel where players and npc’s can craft these items into supply that can then be used for what ever purpose that you want it for. More npcs can be hired at a certain cost of a material, but players
can also help out with the production. This will create another way of pve’ers and crafters to help in the efforts of their world and doing so will also give them more world commendation. each material will have their own use and all 3
will be needed to obtain victory
wood: wood will be mainly used to build siege, offensive and defensive in nature this will be needed if you want to capture or defend anything in your borderland or the enemies borderland.
ores: Ore is mainly used in the creation of walls and defensive structures on your citadels, depots etc. this material will be essential in holding any of the objectives you fought so hard to obtain
food: this material will be used to keep your npc’s happy and eager to gather, produce and protect you. the more food you have the more of the other supply will be gathered for you without having to send out people to do so.
combining all 3 materials will give the supply that we know today. this is multi purpose supply that can be used for each of the 3 methods of using supply. of-course you can choose not to combine them but your troops won’t be able to carry the
unrefined supply. So if you want your players to carry supply as-well as just the yak upgrade that is following you to go capture a depot or maybe even a citadel. hmmh did I grab your interest with that yak? I will explain that now.
The reworked commander
Being a commander will be a lot more interesting and a play style of it’s own now. Every person in your squad will now earn you commanders reputation when you complete objectives and kill enemies. Commanders reputation can be used in the
new command center. this will be a menu that you can pop up that will have several tabs that you can open(it will replace your current world exp window)
-as you open the command center you will get a list of every person in your squad with their class, wvw rank and supply count you can assign certain colors to people so you can now divide your squad to defend each of your fronts or to attack from different sides of an objective etc
-the next tab will be abilities, in here you can unlock new upgrades ranging from more hit points and armor while having a squad, yaks that will follow you (much the same system that the supply routes will use, as long as your circle is blue it will keep walking) to small temporary walls to block enemies path to your sieging point etc etc
-the tab after that will be upgrades. here you can upgrade your unlocked abilities to make them stronger or more useful
-in the command tab center will also be a tab at the top of the title bar where you can swap between 3 tags, defense, offense, supplier. you can do the role that you want to and you will allow people to follow you and have the play style they want. in term you can specialize all your abilities and upgrades to what commander you want to be. you can swap at any time between tags but it can also give you that sense of being who you want to be.
-the last tab will be the borderlands map, this will be a larger more detailed map displaying your forces in the area, the supply in your citadel and the morale of the npc’s there and how their production is going. any person in your squad can ping poi(sort of how the personal point of interest works atm) on this map for the commander to see. your scout found the enemies siege position? he can easily pin where it is so you can mobilize your forces to take it out. ofc you can give rights to who can ping a poi and who can’t from your command center.
again this is not really a suggestion just an alternative look on wvw. if you don’t agree with it that’s fine but I just wanted to share this.
Araynian
Sorry I had to skip large chunks of text because of lack of time, but tried to skim through as much as possible. I like your main ideas very much.
As much as I would hope something like this actually broke through… well it won’t happen. Anet doesn’t want to fund anything this size and they certainly do not care.
I know, this isn’t really a suggestion but even if they draw individual ideas out of it I think it would improve the current wvw experience that we have at the moment.
I know, this isn’t really a suggestion but even if they draw individual ideas out of it I think it would improve the current wvw experience that we have at the moment.
You mean like they drew ideas out of the last 18 month’s worth of forum posts? Or the ideas from the last two WvW CDI’s?
Yeah … right.
Stormbluff Isle [AoD]
I know, this isn’t really a suggestion but even if they draw individual ideas out of it I think it would improve the current wvw experience that we have at the moment.
You mean like they drew ideas out of the last 18 month’s worth of forum posts? Or the ideas from the last two WvW CDI’s?
Yeah … right.
Just giving up isn’t going to accomplish anything either, plus in an interview posted on the general forum they stated that these last few ls patches don’t really include very many of the CDI input and to keep our eyes open after the ls ends.. so I’m just going to wait and see how that will turn out. I had fun writing and thinking this out so either way it’s not a loss to me just wanted to share it with everyone
The commander suggestion you have (see people, allow people in the squad to set waypoints and assign different task and stuff) should really be implemented in the current WvW system.
But seriously, I love your look at how WvW should have been. It would be so awesome, but I guess we’re never going to see something like this from Anet :/
Cant wait for the CDI for WvW which will start in the next few days when posted, the WvW devs, if there is more than one :P, will have mountains of suggestions, complaints, demands, requests of fixes; so much so that they may close it early
Remember to buy the officially endorsed GW2 Steel Series Keyboard, it supports macros!
WvW, we only care if it affects the servers we play on.
I’m glad you like it, what I wouldn’t give for a game with gw2’s combat mechanics.. a massive map with this wvw system (maybe even combine all 4 of the borderlands into one map) and mounts to cover the gap (imagine cavalier battles) anyway that’s just dreaming.. I believe some of the aspects that I listed above could be implemented in a year or so of development but I don’t think Anet wants to pull that many resources into wvw.. which I understand.. a lot of casuals don’t play wvw and casuals charge gems and casuals make money for Anet.. still can’t hurt to think out loud
Cant wait for the CDI for WvW which will start in the next few days when posted, the WvW devs, if there is more than one :P, will have mountains of suggestions, complaints, demands, requests of fixes; so much so that they may close it early
This will be the 2nd wvw cdi.. I am exited to see what they got out of the 1st one after the LS season 1 ends and we get our massive feature patch.. I’m hopeful that at least some things that people suggested made it through
Does anyone else have any views on this or comments? would have liked to have heard about other things that the community might’ve liked or wanted or even hear what Anet has to say about the possibility/feasibility of some of these ideas.