Need a 'Applied Fortitude removal' trap

Need a 'Applied Fortitude removal' trap

in WvW

Posted by: Ahratan.1098

Ahratan.1098

I think there needs to be a new WvW trap that works similar to a supply trap but remove 1 of each of Applied Strength and Applied Fortitude from those who are affected when it triggers. (Reason: AS and AF are such a no-brainer choice and easy to obtain, I think there should be some way to strip them.)

Need a 'Applied Fortitude removal' trap

in WvW

Posted by: Blix.8021

Blix.8021

Why would anyone waste money and badges stripping a buff they enemy will get back 2 minutes later from tagging a guard?

Need a 'Applied Fortitude removal' trap

in WvW

Posted by: Ahratan.1098

Ahratan.1098

Obviously its usefulness depends on where you place it.

Need a 'Applied Fortitude removal' trap

in WvW

Posted by: Pumpkin.5169

Pumpkin.5169

Not even if it removed food and bloodlust stacks too people would use.

Pumpkin – Mag

Need a 'Applied Fortitude removal' trap

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Posted by: Zikory.6871

Zikory.6871

Not even if it removed food and bloodlust stacks too people would use.

If it removed food people would flip their kitten. It would give people the power to strip a costly consumable. Weapon and guard stacks would be annoying at best but they are not hard to get now.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

Need a 'Applied Fortitude removal' trap

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Posted by: ITheNormalPerson.9275

ITheNormalPerson.9275

Applied trap? meh, sounds about as useful as the stealth trap

now, if we had a 30-60s “boons cannot be applied to this group, debuff” trap…

Druid main, 80 on all, Legendary ranked, Eternal and all that jazz (I go by Feyris in game)

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Posted by: Radian.2478

Radian.2478

^ ’tis true

Removing applied fortitude or guard killer is only a fraction as useful as the current supply trap removing 5 supply. Besides, it costs 130 world ranks to get applied fortitude anyway which is well above average in cost for a given world ability/rank line. I’d say just leave it.

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Posted by: hihey.1075

hihey.1075

They should make a “Destroy all Arrow Carts in a 10k radius” trap.

Pillow Cake
Worst Thief EU
One Handed One vs One Videos

Need a 'Applied Fortitude removal' trap

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Posted by: Terrahero.9358

Terrahero.9358

“Anti-Stability trap”

One can dream, cant he?

Need a 'Applied Fortitude removal' trap

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Posted by: mysticque.6182

mysticque.6182

they should add anti troll que as well… its very common you know

Blackgate Power
Mysticque

Need a 'Applied Fortitude removal' trap

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Posted by: Mogar.9216

Mogar.9216

just kill him I love single out players with max stacks , esp the ones who run at the slightest hint of danger because they don’t want to lose them.

Need a 'Applied Fortitude removal' trap

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Posted by: Seigfried.5938

Seigfried.5938

They should make a “Destroy all Arrow Carts in a 10k radius” trap.

That is something I would support. Anything that makes fights more fair.

Gandara → SoS → BG → Gandara → SFR

New bunker meta sux

Need a 'Applied Fortitude removal' trap

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Posted by: Zepher.7803

Zepher.7803

Yea, I see stacks on someone….I want to make them go poof.

Sincerly, Me.

Need a 'Applied Fortitude removal' trap

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Posted by: Offair.2563

Offair.2563

They should make a “Destroy all Arrow Carts in a 10k radius” trap.

That is something I would support. Anything that makes fights more fair.

As well a “destroy omega golem in 3 seconds” trap. Brainless siege.

Big Babou, Ranger for life.
Madness Rises [Rise] – Banners Hold.
Don’t argue with idiots, they pull you down their level and own you with experience.

Need a 'Applied Fortitude removal' trap

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Posted by: Waffler.1257

Waffler.1257

How about a queue trap? Enemy trips it and it creates a 30min queue on the map for his server. Sounds pretty good.

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Posted by: style.6173

style.6173

Or they could implement an anti-PvP trap where people can only run around and karma train. The name of this trap would be “EotM”.

Need a 'Applied Fortitude removal' trap

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Posted by: Mighty Ice Arrow.9268

Mighty Ice Arrow.9268

I think there needs to be a new WvW trap that works similar to a supply trap but remove 1 of each of Applied Strength and Applied Fortitude from those who are affected when it triggers. (Reason: AS and AF are such a no-brainer choice and easy to obtain, I think there should be some way to strip them.)

Each of these cost 115 points to obtain, the only thing that cost more (300) it’s Supply Capacity. And you say its easy o obtain. If you invest in these, you don’t have points for other categories.

Let me guess, you don’t have AS and AF.

And btw AS and AF as a removal, just kill the guys that have it.

Need a 'Applied Fortitude removal' trap

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Posted by: Ahratan.1098

Ahratan.1098

Each of these cost 115 points to obtain, the only thing that cost more (300) it’s Supply Capacity. And you say its easy o obtain. If you invest in these, you don’t have points for other categories.

Let me guess, you don’t have AS and AF.

And btw AS and AF as a removal, just kill the guys that have it.

Of course I have them both, everyone does! That’s the problem :p

I could imagine a zerg running across such a trap and losing 30*500 life (or 30*5*500 if it removed the full stack) immediately as being pretty good.

Need a 'Applied Fortitude removal' trap

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Posted by: stinkypants.8419

stinkypants.8419

A boon ripper trap would be neat….

(Alvyn | Crystal Desert )

Need a 'Applied Fortitude removal' trap

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Posted by: Ashtaeroth.3940

Ashtaeroth.3940

A trap called “Deploy Sentry” it creates an illusionary sentry defender, flag and a circle to the ground that is as strong as the original however being an illusion it gives no credit whatsoever. That is what I want, I could effectively split a rampaging army and destroy those that actually attack when the other is standing there, confused about not having wxp credit.

Need a 'Applied Fortitude removal' trap

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Posted by: Seigfried.5938

Seigfried.5938

They should make a “Destroy all Arrow Carts in a 10k radius” trap.

That is something I would support. Anything that makes fights more fair.

As well a “destroy omega golem in 3 seconds” trap. Brainless siege.

Removing ACs and golems would be better. I would not want people to spend 10s of gold on golems to see them disappear in a second. Golems are only used to counter ACs, so removing ACs would solve the problem.

Gandara → SoS → BG → Gandara → SFR

New bunker meta sux

Need a 'Applied Fortitude removal' trap

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Posted by: SpellOfIniquity.1780

SpellOfIniquity.1780

Why would anyone want this | : ? I understand that there’s a lot of power creep in WvW, I’m not denying that. But it’s 115 ranks and not everyone gets it within those first 115 ranks. On top of that I worked for those ranks and I’d be kitten angry if someone could spend a bit of karma or badges to strip me of that effort. It may only be 115 ranks but that’s like saying you didn’t work to get your character to level 80.

Necromancer, Ranger, Warrior, Engineer
Champion: Phantom, Hunter, Legionnaire, Genius
WvW rank: Diamond Colonel | Maguuma

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Posted by: SpellOfIniquity.1780

SpellOfIniquity.1780

Omg what if there was a trap that worked like Line Of Warding but ignored Stability and lasted 4 seconds? That’d be awesome and also frigging hilarious xD. Could you imagine laying a trap near your tower gate and watching an entire zerg faceplant in to it and falling on their kitten a bunch of times before it wore off.

Necromancer, Ranger, Warrior, Engineer
Champion: Phantom, Hunter, Legionnaire, Genius
WvW rank: Diamond Colonel | Maguuma

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Posted by: Smithay.1635

Smithay.1635

Not that easy to obtain, 250 levels is not trivial.

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Posted by: RashanDale.3609

RashanDale.3609

Omg what if there was a trap that worked like Line Of Warding but ignored Stability and lasted 4 seconds? That’d be awesome and also frigging hilarious xD.

a Line that cant be crossed by anyone? like….a gate? lets call it ‘gate trap’.

btw: what about blinks/shadowsteps?

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
Gunnar’s Hold