Nerf Shield Generator please

Nerf Shield Generator please

in WvW

Posted by: Threather.9354

Threather.9354

I feel like its enough that 2 shield generators can block all ac, treb, mortar, ballista, omega fire and disablers. This is already being abused by EU t1 servers.

I dont mind the siege cost shield-gen has, 80 supply for siege-invuln siege(2 generators) is decent. + It adds a lot of strategical siege gameplay in this gamemode (also i think theyre required in the game because the new borderlands have much harder inner gates/walls to take down)

However the issue I am finding is that siege generators are too tanky. They should be destroyable by a snipe group instead of being able to take a bomb from 10 people and still keep standing. And they shouldnt be able to take treb shots without being destroyed.

What I am suggesting either range (currently 3750 range on guild generator) nerf, supply nerf (50% supply cost increase) or generators are made easier to destroy (maybe 3 times ac hp or something similar)

Diamond Rank Copyrights [CR]
EU Roamer, Dueler, Commander, Fighter, Scout

Nerf Shield Generator please

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Posted by: Dawdler.8521

Dawdler.8521

I would say instead that sheild generators should be cheaper but have a limited use, yes. Like, loosing 10% HP every time the sheild gets hit. The problem with the shield generators is that they promote completely static standoff combat. Shoot, block, repeat until we grow grey hair.

With a limited use, it would put pressure on using them correctly and giving attackers a sense of progress when they penetrate the sheilds.

Nerf Shield Generator please

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Posted by: zerorogue.9410

zerorogue.9410

Two shield generators are required to fully protect any one location. Not only that but shield gens can’t put bubbles on themselves. Shield gens are not invincible or unbalanced, they only require new strategies to be thought up.

Nerf Shield Generator please

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Posted by: Threather.9354

Threather.9354

Shield gens can still place bubble on them to defend against ac fire(on the edge), so basically placing them on somewhere like veloka corner and placing the bubble edge on them, prevents them from all siege damage except treb facing veloka from OW(which normally isnt there).

Also once you cap a tower (bravost etc), where you can use same shield gen tactic by placing them against the wall, then bubbling (it will defend against mortars etc from keep), you can place them inside the tower,where theyre safe from siege damage, and bubble the trebs on the wall from there.

I think some nerf on bubble duration(or radius so they cant bubble themselves against ac fire) could also be viable.

Diamond Rank Copyrights [CR]
EU Roamer, Dueler, Commander, Fighter, Scout

Nerf Shield Generator please

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Posted by: Threather.9354

Threather.9354

Sry that post was a little messy, hope you got what i was saying. And I just realized ofc the bubble on veloka wall would also defend against treb from OW. heh

Diamond Rank Copyrights [CR]
EU Roamer, Dueler, Commander, Fighter, Scout

Nerf Shield Generator please

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Posted by: hadesgangster.1963

hadesgangster.1963

Destroy the Shield Generators first……. Problem solved. They are ok at the moment I dont see any Problems with it. There are a lot more Problems in WvW the SG are ok !