New Idea for WvWvW maps
southsun as a wvw map, or at least a WvW version of that map, dont make it count to ppt if you dont like it and put achivements and everything
2 words. Darkness Falls.
I think the Norn areas or starter Char area would be great for WvW.
I have a suspicion that ANet couldn’t run WvW on any of the PvE maps even if they wanted to. I’d bet that they have segregated the software for the various game modes so significantly that there really isn’t much overlap. Probably a bad decision on their part, but I’ll bet they’re stuck with it.
Stormbluff Isle [AoD]
Well, I keep thinking about it, and I think that the PvE maps have far better design for medium scale PvP than the current WvW’s. The land is usually devided into areas with, say " keep + tower + camp ", with a huge non crossable landscape feature to part them, often a mountain.
A main road leads from one area to another, and several smaller ways allow to crossroad, but you have to struggle against the landscape features. And the main road is generally a serie of open field and close up segments. It would give strategic possibilities like “fight in plain” or “ambush in narrow place” for the defenders. You can’t have a big zerg rolling over the whole map in 15min into such a map without being ambush along the main road.
The TP in keeps would be more valuable, since the maps are bigger. Currently, it’s not such a big deal for a zerg to go unnoticed all the way from Respawn to the north camp of an ennemy Borderland in only 5-6min. The TP in keeps are more often used for a defense purpose than for strategic mobility of the zerg on the map.
The best thing with PvE map design, IMO, is that it would change the whole spirit of WvW. It would be more of a guild job to defend or attack each specific area. A zerg wanting to go through all the areas would have to venture into dangerous places where their numbers are no longer a vantage, and meet small guerilla guilds along the way.
To sum up, I can’t understand why Anet chose such a design for WvW maps when the name of the game is actually " Guild " Wars. And they gave all the good map design to PvE, with obvious PvP features. Mystery to me.
I doubt this will happen but i would like to see open world PvP EVERYWHERE!!! :P
Nothing will happen in WvW for another year because the WvWvW development team consists of 3 people.
Literally 3 people.
Maybe they should think about making PvP-only servers without a transfer cost. If they made that, and made the whole PvE map open for PvP AND allowed guilds to claim PvE settlements… I would be sooooooo happy.
That would be epic, would love to see that, I can imagine fights in some of those regions
But I would hate if people could gank you everywhere in pve, it should be kept in WvW only, or maybe give regions to Blue / Green / Red each week and switch around, like one week Blue have Maguuma Jungle region, next week they have Kryta, etc, it might be interesting, tho it wouldn’t be good for lore, so I think it would be better to keep it in WvW
Ring of Fire [EU]
But I would hate if people could gank you everywhere in pve, it should be kept in WvW only, or maybe give regions to Blue / Green / Red each week and switch around
You followed exactly my thoughts. I pictured WvW-only version of the PvE maps, with no interference with PvE itself. Just recycling the map design.
And a random assignment to servers every week.