New Idea for WvWvW maps

New Idea for WvWvW maps

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Posted by: Sorcha.4976

Sorcha.4976

I never saw this one came up before, if it had, sorry.

Why won’t we have PvE maps for WvW ? I mean, when you see these maps, when you walk around in them, you can’t help to see that they are perflectly viable for PvP. Well, some of them at least. Or would be with only a few change.
You have keeps, towers, some places that are definitely supply camps… I can’t recall all the times I wander into a PvE castle and think " I’d really put a treb up there". Plus rich diversity of landscapes : canyons, grottos, swamps, places to hide, to ambush, etc.
It won’t even require a lot of developping (well I don’t really know, I just guess) since the maps are already set. You just have to remove the NPCs and put the WvW ones and, done !
These maps would be assigned as Borderlands randomly every week and give a little variability at each match-up, even if the servers are the same (due to new ranking system). It would bring the game into the Borderlands again, with an uncountable amount of new strategies to make up.
Amongst the minus : the maps would not be exactly equale to each other, and people would probably come to fight over the “best” map, with the easiest defending points and such… but meanwhile, some might want to defend or attack really challenging points, as ( often read on this forum) guilds want more challenging battles and places to display their skill.
Buuut the maps are way too big. Well that’s a problem. Maybe WvW maps inspired by the PvE ones ?

Ok, I think you got my point. Just a random idea. And I see how it would be a very drastic and difficult change to set. Still… I’d like so much to fight in the Fields of Ruins.

Arborstone – [CCCP] Warrior Kelkahir

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Posted by: SpehssMehreen.5897

SpehssMehreen.5897

southsun as a wvw map, or at least a WvW version of that map, dont make it count to ppt if you dont like it and put achivements and everything

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Posted by: scerevisiae.1972

scerevisiae.1972

2 words. Darkness Falls.

downed state is bad for PVP

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Posted by: Johje Holan.4607

Johje Holan.4607

I think the Norn areas or starter Char area would be great for WvW.

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Posted by: Cactus.2710

Cactus.2710

I have a suspicion that ANet couldn’t run WvW on any of the PvE maps even if they wanted to. I’d bet that they have segregated the software for the various game modes so significantly that there really isn’t much overlap. Probably a bad decision on their part, but I’ll bet they’re stuck with it.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

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Posted by: Sorcha.4976

Sorcha.4976

Well, I keep thinking about it, and I think that the PvE maps have far better design for medium scale PvP than the current WvW’s. The land is usually devided into areas with, say " keep + tower + camp ", with a huge non crossable landscape feature to part them, often a mountain.
A main road leads from one area to another, and several smaller ways allow to crossroad, but you have to struggle against the landscape features. And the main road is generally a serie of open field and close up segments. It would give strategic possibilities like “fight in plain” or “ambush in narrow place” for the defenders. You can’t have a big zerg rolling over the whole map in 15min into such a map without being ambush along the main road.
The TP in keeps would be more valuable, since the maps are bigger. Currently, it’s not such a big deal for a zerg to go unnoticed all the way from Respawn to the north camp of an ennemy Borderland in only 5-6min. The TP in keeps are more often used for a defense purpose than for strategic mobility of the zerg on the map.

The best thing with PvE map design, IMO, is that it would change the whole spirit of WvW. It would be more of a guild job to defend or attack each specific area. A zerg wanting to go through all the areas would have to venture into dangerous places where their numbers are no longer a vantage, and meet small guerilla guilds along the way.

To sum up, I can’t understand why Anet chose such a design for WvW maps when the name of the game is actually " Guild " Wars. And they gave all the good map design to PvE, with obvious PvP features. Mystery to me.

Arborstone – [CCCP] Warrior Kelkahir

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Posted by: Covis.6037

Covis.6037

I doubt this will happen but i would like to see open world PvP EVERYWHERE!!! :P

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Posted by: iAmTheDuke.6201

iAmTheDuke.6201

Nothing will happen in WvW for another year because the WvWvW development team consists of 3 people.
Literally 3 people.

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Posted by: Sirendor.1394

Sirendor.1394

Maybe they should think about making PvP-only servers without a transfer cost. If they made that, and made the whole PvE map open for PvP AND allowed guilds to claim PvE settlements… I would be sooooooo happy.

Gandara – Vabbi – Ring of Fire – Fissure of Woe – Vabbi
SPvP as Standalone All is Vain

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Posted by: Shonex.5327

Shonex.5327

That would be epic, would love to see that, I can imagine fights in some of those regions

But I would hate if people could gank you everywhere in pve, it should be kept in WvW only, or maybe give regions to Blue / Green / Red each week and switch around, like one week Blue have Maguuma Jungle region, next week they have Kryta, etc, it might be interesting, tho it wouldn’t be good for lore, so I think it would be better to keep it in WvW

Member of: Cute But Devilish Inside [CUTE]
Ring of Fire [EU]

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Posted by: Sorcha.4976

Sorcha.4976

But I would hate if people could gank you everywhere in pve, it should be kept in WvW only, or maybe give regions to Blue / Green / Red each week and switch around

You followed exactly my thoughts. I pictured WvW-only version of the PvE maps, with no interference with PvE itself. Just recycling the map design.
And a random assignment to servers every week.

Arborstone – [CCCP] Warrior Kelkahir