New exploit/bug - rezzing at contested spawn points ?
It’s not an exploit nor a hack. Honestly it’s just a stupid game mechanic built in.
edit: I take back what I said. It is abusing the flaw of the design of the game.
War Machine [WM] | Stormbluff Isle
Not an exploit.
How its done:
Respawn in a keep/castle is restricted when the defense quest is up.
Defense quest is only up 98% of the time when keep is under attack, for a 2-5 second window after the defense quest expires, enemies can freely spawn into the objective.
How to utilize: Have a teammate in the objective call down the timer as it reaches 0. When it hit zero click the way point and it lets you spawn in.
Should arenanet fix it? Probably, but they should also fix orb protectors flagging keeps and a miriad of other things.
Apathy Inc [Ai]
(edited by Draygo.9473)
What game mechanic? I though you cannot teleport to a contested keep ( crossed swords )
Edit: ah, I see. That’s just farkin’ kitten #8230;
To add a little bit more of my opinion, ANet has better things to fix asap than this.
But yea, it needs to be fixed somehow.
War Machine [WM] | Stormbluff Isle
What game mechanic? I though you cannot teleport to a contested keep ( crossed swords )
Edit: ah, I see. That’s just farkin’ kitten ..
its not a bug, its not an exploit.
its just a bad design.
as someone stated before, what puts the waypoint into a contested state is when a door or wall is being hit on the keep (or the champion i believe is being hit).
if none of those things are being attacked, and the attack lasts long enough for the timer to run out, then the waypoint will be up.
aside from having to code tons and tons of checks in to try and make it so that a keep is contested if enemy players are fighting in it (which is dumb, because then kitten will ALWAYS be contested due to having a side send 1 player over constantly to make it contested easier than it is now), there isn’t much they can do except make everyone knowledgeable about how the system works.
so to be clear, if you dont want them to respawn at a point you are trying to take, you better find something that makes it contested, and attack it. otherwise, skirmishing inside does nothing to make a keep contested