New keep idea

New keep idea

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Posted by: MartyPartys.9187

MartyPartys.9187

Keeps were ment to have a great defensive advantage. Yet in GW2 they don’t have that much of an advantage, the walls can still be AoE’d.

So here is my idea of a new keep:

Defensive:
- Water, there should be water around the keep (like bay) only that you won’t be able to cross it.
- Bridges, you would have to cross a bridge to get to the keep. This would give the defensive team a great siege advantage because everyone has to stay close.
- Higher walls and towers with windows, rangers can shoot from the towers to the offensive team, the offensive team can only hit the ones in the tower with alot of precision (because of the small windows).

Offensive:
- Rope bridges, designed for stealth attacks. 2/3 people can cross it, more at the same time will make the bridge collapse. The length of the bridge is this long that mesmer portals would be out of range. These bridges can also be destroyed by the defensive team, but only when the keep is contested.
- Gates that can be opened from the inside (only by the offensive team). This would mean if someone gets to sneak in, or is still in hidden, this would give him an advantage to try to open the gate for his allies.
- Ladders, set up a ladder against the wall. The ladders can be destroyed and don’t have much health. Since the walls will be high it would take quite some time to climb the ladders.

These are all just ideas, I’d like to see some suggestions!

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Posted by: fivekiller.1432

fivekiller.1432

i would like to suggest a keep with an always open door.

no door at all actually.

where everyone can just walk in, kill the lord, and claim it without having to bust anything down or cross any moats.

-Desirz Matheon

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Posted by: Waffler.1257

Waffler.1257

- Water, there should be water around the keep (like bay) only that you won’t be able to cross it.

Hmm, water that you can’t cross. Sounds like molten LAVA!

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Posted by: MartyPartys.9187

MartyPartys.9187

- Water, there should be water around the keep (like bay) only that you won’t be able to cross it.

Hmm, water that you can’t cross. Sounds like molten LAVA!

What i meant was, you would be able to swim in the water, you only won’t be able to cross it.

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Posted by: Centrix.4065

Centrix.4065

- Water, there should be water around the keep (like bay) only that you won’t be able to cross it.

Hmm, water that you can’t cross. Sounds like molten LAVA!

What i meant was, you would be able to swim in the water, you only won’t be able to cross it.

But why wouldn’t you be able to swim in it? You can swim in any other water, but not that one…?

Lv.80 Elementalist, Guardian, Necromancer, Thief
[VII] Seventh Legion | http://twitch.tv/censtudios

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Posted by: fivekiller.1432

fivekiller.1432

- Water, there should be water around the keep (like bay) only that you won’t be able to cross it.

Hmm, water that you can’t cross. Sounds like molten LAVA!

What i meant was, you would be able to swim in the water, you only won’t be able to cross it.

But why wouldn’t you be able to swim in it? You can swim in any other water, but not that one…?

sharks imo

-Desirz Matheon

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Posted by: azizul.8469

azizul.8469

or… very steep edge that you can’t climb from the water……

Cutie Phantasmer/Farinas [HAX] – CD Casual
Archeage = Farmville with PK

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Posted by: Nut.4713

Nut.4713

When do we get to build a trojan horse?

Aeyden – Elementalist
Yak’s Bend

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Posted by: Peetee.9406

Peetee.9406

Keeps have narrowed corridors and walls that are meant to act as funnels like your bridge suggestion. The problem is that the AoE cap has been reduced so severely that it’s no longer detrimental to just stack on top of each other.

I do like your suggestion for rope bridges and stealth assaults it just worries me it would lead to constant exploitation like the orbs did.

Kayku
[CDS] Caedas
Sanctum of Rall

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Posted by: Dokuroizo.5348

Dokuroizo.5348

Those are some nice ideas. I have only 1 thing to say on the matter of opening gates from the insides. It sounds great but you’ll end up with a bunch of thieves perma stealthing to the lever to open it every flipping time.

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Posted by: Mishi.7058

Mishi.7058

Don’t do the allow opening of gates.
It’s the same thing that already happens when a mesmer jumps down to portal their team.
Also it would add thief’s to be able to be just as much use, while right now they are able to glitch to perma stealth in WvW. So I’d rather not see that one.

As for a bridge, and a choke point, it won’t do much then the already in game choke points. AOE caps on player skills at a cap of 5 people kinda killed that off a good bit already.

Right now 1 main thing I would love ANet to add is a timer. Once a server caps a location (Tower/castle/keep) all opposing servers would get automatically removed after a timer ends. (say 5-10minutes)
Also if attacked and a server drives off the enemy, once the defender status goes off, a timer would start as well.
Almost like Lineage 2 has, however allowing a stealthed mesmer to be able to have their team regroup and portal in. Though it’d also nerf it where mesmers wouldn’t be able to wait 20 minutes to over an hour to do such.

Commander Silvannas
“Invincibility lies in the defence; the possibility of victory in the attack.” Sun Tzu

(edited by Mishi.7058)

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Posted by: Xenotor.1350

Xenotor.1350

- Water, there should be water around the keep (like bay) only that you won’t be able to cross it.

Hmm, water that you can’t cross. Sounds like molten LAVA!

would be epic if you could upgrade your keep to have lava around the walls