Next sneak attack, what would it be.
Instead of removing downstate I’d see them remove hard ressing in WvW and disabling all waypoints except the home waypoints of each map.
Remove Rally from death state, the rest could stay. Should fix the main problem with it.
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”
The ability to deposit player supply into keeps and towers.
A movement debuff when more than 20 players are within X distance of each other.
The ability to deposit player supply into keeps and towers would be awesome.
https://forum-en.gw2archive.eu/forum/game/wuv/Alpine-Maps-fine-tuning/first#post6139462
Steam Vent in every tower/keep that will apply stealth to the team that owns it. (Like the thing in the new version of dredge fractal).
Scouts not visible, people could hit a near tower then get a good start before being seen, etc.
New “Vistas” called “telescopes” at each camp, this will take you on a quick look over the paths of it’s Yak’s. Must upgrade the camps to see them. Kind of reverse from the sneak attack but you’d need to be active with it.
Instead of removing res from dead state, I’d rather see a reduction on the number of rescuers down to like 2 or 3 people instead of 10. This still allows people to be picked up, but just makes it much slower and more dangerous during an open field battle.
reduce the max number of players to 42.
camps hold 40 supplies.
more spvp in www
more pve in www
more LS in www
A Skritt is dumb. A group of Skritt are smart.
A Human is smart. A group of Humans are idiots.
The ability to deposit player supply into keeps and towers would be awesome.
Sounds awesome but it’d hurt small servers a lot. And who’d want to run camp to keep the whole day cos that’s what commanders would ask people to do.
Instead, give us the ability to stop an upgrade when supply in the objective goes under certain level. I’d also love to see a name of player who slotted each upgrade, really annoying to see structural+2nd worker slotted the moment enemy zerg arrives at the keep.
Body blockas was in gw1
Just the WvW
R3200+
If you outman your opponent(s), you receive zero loot from kills, zero rewards from sentry/camp/tower/keep captures. Take that, unbalanced matchups!
Option to build waypoint in towers! >:D
Remove the minimap, downed state, and champ boxes.
~ There is no balance team. ~
I was thinking about no waypointing for a month, but that would leave bay and hills open to some very easy capping.
Actually, I’d love to see the EotM map added as a normal WvW map with PPT and all for about a month, just to see how that map would actually play out as a non K-Train map.
Before the screams of "oh no!" "blasphemy!" and "get out of my game mode you kitten!" incoming, The map itself is beautiful, it has a lot of interesting mechanics, and it would be fun to try it just for something different while still playing WvW and not K-Train, and it would be fun to see people actually try to defend and roam on it and not just zerging full time. I want to see it.
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”
down state … only u can heal your self
I just thought of another one, you cannot pass through other chars in WvW. Bodyblocking like in GW1.
Everyone gets permanent stability and condition immunity.
chess mode: all skills get 1500 range. all skills apply immobilize for 10 seconds. duration reduction on conditions does not work.
Next Sneak Attack:
PPK makes a return
White Swords are still around
PPT scales with the upgrade level of the objective. E.g. paper keeps are 15 points and fully upgraded keeps are 35.
Outnumbered Buff is determined by the population of all maps instead of a single map
Players who are under the effect of Outnumbered are not worth PPK but kills they make are worth double
Objectives must be held for a complete tick before they are worth PPT. e.g. Capturing a tower right before tick removes that PPT from the opposing server but does not generate PPT for your server until the following tick.
(edited by Crius.5487)
Outnumbered Buff is determined by the population of all maps instead of a single map
Players who are under the effect of Outnumbered are not worth PPK but kills they make are worth double
I don’t think we should give players any more reasons to stay off WvW than we currently do.
Mobile waypoint, costing somewhere between 500 – 1000 supply.
I actually kinda like Crius suggestions.
PPK in my opinion should stay as it’s a nice additional layer on the point system, but doesn’t remove the main focus of PPT from WvW (sorry but I still think holding keeps should be the main system in WvW).
No white swords is a nice thing in higher tiers where there is enough population. On lower tiers where there isn’t that many around it can be more harmful than good.
I like this PPT scaling and not getting PPT tick if you didnt hold the point for whole tick thing because:
- It would make defending meaningful. Losing an objective would reset its PPT value for a lot longer duration.
- Supply distrubtion would be more tactical as you would be denying PPT from camps and the keeps because they cannot upgrade.
- Map flippers and raiders wouldn’t generate as much point as they usually don’t have time to upgrade anything, so they would be ticking only small amounts of points for rolling over map.
- Resetting a keep would be a lot more tactical now. Waypoint itself is very tactical to reset, but now you would be lowering your enemy’s PPT for a lot longer duration because of the scaling.
Outnumbered buff changes, on these I have to be on different side. Mostly because you can not see if your enemy is outnumbered or not. Considering that if your small group of lets say 5 would kill 10 enemies before getting wiped themselves would be a loss under the situation if the enemy has outnumbered buff going on. And not only a lose, but big lose because they would wreck double points out of you as well while you got nothing out of it.
Mouggari – Warrior – Candy cane Avenger
Also like most of Crius’s suggestions.
A couple of things if we want to remove zergs:
Enable Friendly Fire
Enable Collision Detection
Double or remove all AoE Limits
Make the AC get damage multiplier for each person hit
Yes I’m joking (for the most part), but it would be hilarious to see all those added together at the same time for a week, and gone to EotM to start messing with zergs.
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”
Regarding the no waypoints suggestion, how about keeping the waypoints but making it so if you die you can only respawn in Citadel/EB Hill?
Anet will never do anything to the downstate because they make money off the finishers.
They even shoehorned the downstate to PVE mobs, because killing trash mobs twice is so fun :/