Night Capping and YOU
Reading through this thread, there is one side (and that is the real minority here), that didn’t seem to post at all, and I am one of them.
I am a nighttime player (playing WvW mostly from 0-6am with guildmates).
I am also playing on a nighttime underdog server (Kodasch [DE]).
It is extremly frustating to fight with 3-10 people, against armies of 30-50 enemies. There is nothing we can do to stop them. Nothing at all. Sure we can kill some with arrowcarts (especially since they aren’t AoE-capped anymore), but we won’t even postpone a towertake by a minute.
Getting undermanned bonus is just like a punch in the face by the game.
“Oh you are less then your enemy? You take this buff, that would give you more rewards, if you would win.”
Also, those 50 player zerg taking an almost unguarded objective gets the same reward as someone taking a heavily fortified objective, with tons of defenders.
(This btw will also affect the ingame economy at some point, by certain players easily racking up money and karma by attacking unguarded objective).
The same btw goes to WvW kills.
Everyone who deals enough damage to a player, gets a reward.
Why has everyone in a 10vs2 the same chance to gain loot, as someone who won a 2vs1?
Btw we also tried geruilla tactics like taking on guarded resource camps deeply in the enemy territory with a small group. If you are doing this, just hope that supervisor doesn’t have Righteous Indignation on him. That buff won’t stop a zerg, but your small group won’t be able to kill him the next 5 minutes.
So what are my options?
Joining a server with a high nighttime population, so that I can zerg down doors, and an occasional enemy aswell? That does sound like as much fun, as being zerged, but at least I would get way more rewards, for doing less.
And to be honest this is not even aimed at nightcappers or people from different time-zones. This is just to balance better the actual FIGHT and PVP on the WvWvW. Because as it stands right now, avoiding fight reward with high score at the end of the week. So how can this be right ?
I’ve no problem of them capping everything at night or in their own time-zone. Just don’t let this gives them a 30-40k point advantage making the other 2 server simple give-up or feel like they completely wasted all their efforts, bringing even less PvP/fights.
This is how these both germans beat us last match up pretty much:
7pm prime-time
http://imageshack.us/a/img594/5520/elonaprimetime.png
3am
http://imageshack.us/a/img10/149/elona3am.png
Again, i don’t give a crap if they’ve higher population at off-peak times or anything, i jsut don’t want the score to reflect PvEing scores, where it is supposed to show PvP scores.
(edited by Deep Star.6541)
So what are my options?
Joining a server with a high nighttime population, so that I can zerg down doors, and an occasional enemy aswell? That does sound like as much fun, as being zerged, but at least I would get way more rewards, for doing less.
The solution, as I see it, atm is to learn French, or move to NA
I have suggested before for region lock but ya it wouldnt make many players happy and it could still not fix the unbalance, so i got another idea to solve the population unbalance issue during wvw nights which is by adding stronger npc guards that are defending the suplies, towers. etc. giving a decent challenge to any enemy zerg trying to conquer it.
By default the existent npc guards should get like “10x” tougher once 1 side gets outnumbered but it also should there be an upgrade option where you could add even more efficiency from those guards during outmaned situations.
Like others mentioned before, server population imbalance is something we have to address. And what leads to that? I think it’s the scoring system and basically rankings based on scores.
Rankings based on scores can be a good motivation for players to join in w3 to pvp and in a way matching up servers against each other.
The problems arises when everyone wants to win and will rather sit in a queue on a winning server than to transfer off to a lower pop mid tier servers. Coupled with free transfers and can’t bring over guild upgrades has escalated this problem.
One way to solve it is to completely remove the scoring system temporarily or don’t announced it and show it to everyone. Keep it for yourself to do more data collection for now until the servers are more balanced and you remove the free transfers. This way, no one is going to be 1st, 2nd or 3rd and will pvp for the sake of pvp and having fun and let the servers balanced out cause there is no longer a point for people to sit in queue for such a long period of time just to joine pvp in w3. Let’s face it, people generally wants to be on the winning team.
They can also match up servers according to queue time instead of scores as well.
Nevertheless, game is great and I really enjoy it! Gj to everyone.
And to be honest this is not even aimed at nightcappers or people from different time-zones. This is just to balance better the actual FIGHT and PVP on the WvWvW. Because as it stands right now, avoiding fight reward with high score at the end of the week. So how can this be right ?
I’ve no problem of them capping everything at night or in their own time-zone. Just don’t let this gives them a 30-40k point advantage making the other 2 server simple give-up or feel like they completely wasted all their efforts, bringing even less PvP/fights.
This is how these both germans beat us last match up pretty much:
7pm prime-time
http://imageshack.us/a/img594/5520/elonaprimetime.png3am
http://imageshack.us/a/img10/149/elona3am.pngAgain, i don’t give a crap if they’ve higher population at off-peak times or anything, i jsut don’t want the score to reflect PvEing scores, where it is supposed to show PvP scores.
You know, that every night ended up with elona reach have +500-600 points and 3 orbs.
But hell, atleast you seafarers have a new matchup. Our new matchup is:
Gunnar’s Hold and Elonas Reach. Yes, we are fighting the same server again. 1g that we will end behind Elonas Reach again.
Here is the current score: http://i.imgur.com/iWREA.jpg
Can’t tell if gunnar’s gonna hold (oh god that one was so bad) all that stuff during the next week like they do tonight.
(edited by Varonth.5830)
Anet – Forget night capping, what are you doing about helping low pop realms?
- Any plans for the outmanned buff to be an actual asset to lower population?
- When are you removing free transfers, which currently lead to a migration to the winning server?
- When are you fixing guild transfers so rep isn’t lost?
If all playtimes are supposed to be equal in value then why is it that one of the Region primetimes is completely pointless? Currently US primetime is completely dwarfed in value because all other region primetimes are immediately after it. Take everything during US primetime? Go to sleep, now lose it all to Euro/Oceanic Primetime and allow them to hold it for 6-8 hours before US primetime.
Without directing my post towards a specific area of the world, I fail to realise how the ‘peak’ time players cannot see that they’re being completely selfish. The Oceanic & Asian communities paid for the game as well, expecting that the WvWvW would be open 24/7 so that we could enjoy it as much as everyone else. You seem to think that your servers are being rolled during your off-peak because you don’t have numbers. Have you thought for a second that maybe your off-peak players are just really bad?
In addition to that, take the above poster I’ve quoted… he says “Take everything during US primetime? Go to sleep, now lose it all to Euro/Oceanic Primetime”… ok, so you’re taking everything during your prime time? Flip the situation around for a second. YOU, or the NA prime time, is taking EVERYTHING during OUR off-peak timezone. I’m pretty certain that what you’re doing is EXACTLY what you’re accusing the Oceanic & Euro communities of doing. You take everything during the US timezone, we take everything during the Oceanic timezone. The same. It’s pretty easy to understand.
To counteract these problems we’ve been recruiting NA guilds like crazy so develop a strong NA timezone so that we can eventually move up into Tier-1. You should be doing the same instead of expecting that your timezone becomes ‘special’ compared to the rest of them.
There’s always the option of transferring servers yourself to help an Oceanic server.
This completely (what Thalantyr said)^ Though I’m pretty sure it’ll be skipped over again because it makes too much sense.
And thanks for the response Matt, this is getting ridiculous – it just looks like they’ve grabbed onto something they can blame their losing on, and running to the forums with it.
stop harassing the rest of the world, we paid for the game too.
…nightcapping…prime-time efforts…the problem.
Even the words you use “primetime” vs “nightcapping”, diminishes our perceived efforts. Just for your information, the hours we play is OUR primetime.
You also missed the point of what you were quoting – when WE go to bed, YOUR TIMEZONE does the same to us – takes points out of our control, because, you know, we’re sleeping.
If all playtimes are supposed to be equal in value then why is it that one of the Region primetimes is completely pointless? Currently US primetime is completely dwarfed in value because all other region primetimes are immediately after it. Take everything during US primetime? Go to sleep, now lose it all to Euro/Oceanic Primetime and allow them to hold it for 6-8 hours before US primetime.
Without directing my post towards a specific area of the world, I fail to realise how the ‘peak’ time players cannot see that they’re being completely selfish. The Oceanic & Asian communities paid for the game as well, expecting that the WvWvW would be open 24/7 so that we could enjoy it as much as everyone else. You seem to think that your servers are being rolled during your off-peak because you don’t have numbers. Have you thought for a second that maybe your off-peak players are just really bad?
In addition to that, take the above poster I’ve quoted… he says “Take everything during US primetime? Go to sleep, now lose it all to Euro/Oceanic Primetime”… ok, so you’re taking everything during your prime time? Flip the situation around for a second. YOU, or the NA prime time, is taking EVERYTHING during OUR off-peak timezone. I’m pretty certain that what you’re doing is EXACTLY what you’re accusing the Oceanic & Euro communities of doing. You take everything during the US timezone, we take everything during the Oceanic timezone. The same. It’s pretty easy to understand.
To counteract these problems we’ve been recruiting NA guilds like crazy so develop a strong NA timezone so that we can eventually move up into Tier-1. You should be doing the same instead of expecting that your timezone becomes ‘special’ compared to the rest of them.
There’s always the option of transferring servers yourself to help an Oceanic server.
-"How we’ve came to this conclusion is that no player’s time is more valuable than another. "
Right now according to your logic the night cappers time is more valuable!!
Put regional restrictions on servers!!
What i dont get is how Far Shiverpeaks (EU) has the exact same opponents it had last week? And how did we manage to roll just 3 differant servers in 4 games? Thats not competition! Thats putting the nrs 123/456/789/ etc. against eachother on an neverending rotation. There is talk of sabotaging the game so we lose on purpose. I realy dont mind being lower on that ladder. At least that gives us a change at winning a match. These numbers published must be off btw. Viz won in numbers by 2:1 but still we got just around 30% less points on the published list.
Dont get me wrong, i’m happy we are ranked 2 of Europe. But if we are put against Vizuna Square forever, that have ppl from France on in the day and Canadians at night, we will NEVER win any match, they will ALWAYS get double the world bonuses and the chances for us to win just become smaller and smaller and smaller…. and smaller. Simple math.
A game one can never win…. Its like a herion addiction. You can chase the dragon but you will never win. (Yeah like that Southpark episode.) Now either the game must be the best thing in the history of ever to make ppl that addicted… or you will see loyal players pisses off and move on.
Have it your friggin way, if i had a physical copy of the game, guess where it would be right now?
Put regional restrictions on servers!!
This, so much. Don’t know what the situation is with Oceanic players on NA servers but there is absolutely no reason for NA players to be allowed to play on EU servers.
If people on nightcapping servers were capping against even numbers then no one would care. It’s because you guys are nightcapping vs air that people care. You cannot turn around and say “hey when I go to sleep and it’s NA primetime we lose stuff, so that’s nightcapping too!” because when your server is losing stuff during NA prime time then they aren’t pvping against air, they’re pvping against your NA players.
Anyways clearly the situation is working as intended. Instead of whining, people should just stop playing if they aren’t having fun. If enough people stop playing Anet will change things. If not, then Anet is right not to change things.
[/quote]…nightcapping…prime-time efforts…the problem.[/quote]
Even the words you use “primetime” vs “nightcapping”, diminishes our perceived efforts. Just for your information, the hours we play is OUR primetime.
You also missed the point of what you were quoting – when WE go to bed, YOUR TIMEZONE does the same to us – takes points out of our control, because, you know, we’re sleeping.
[/quote]
My post was very clearly using those words to mean both of our respective “primetimes” and respective “nightcapping” activities.
You missed the point of my post. I’m saying that nightcapping is not fun for anyone regardless of whether we can do it to each other. I don’t care if I can night cap you when you’re asleep, because it’s not fun to attack undefended keeps. I don’t want to play PvE with your NPCs. I want to play PvP. I want to fight a tough, even match against other PLAYERS, not NPCs. That’s the whole point of WvW. So it’s completely irrelevant that we can do the same thing to each other because we’re in opposite time zones.
My point, and everyone else’s point, is that it doesn’t matter that we can do it to each other – the night capping mechanic is not fun. It’s not fun to have the match determined by the night crews of each side and not the primetime of each respective side.
when your server is losing stuff during NA prime time then they aren’t pvping against air, they’re pvping against your NA players.
It’s the same – they’re asleep, and their “offteam/nightcrew” is pvping against your day crew, same as your “nightcrew” pvps against our “daycrew”. You don’t understand this because all you see is greater numbers, being from a bigger country, so your “daycrew” has more on at their daytime.
I would not care for night capping if it where ppl from the same timezone, it’s EU players on NA severs and vice versa that bugs me.
Iollie you’d have a point if they didn’t release queue stats showing that Oceanic heavy servers have 24 hour queues and other servers don’t, but all NA servers have queues during NA peaktime.
This week’s match appears to be far more even than last week’s match, which was an improvement on the week before. The reality is that as server populations stabilise, we will see more reliable rankings, which will give more even matches.
As a Yak’s Bend player, we have strong populations in NA and in Oceania, and we nightcapped our way to a massive victory against our first weekly opponents. We got promoted into the next bracket, and found that Blackgate were fighting us hard whenever we were on, and they were able to nightcap us as well, with their population of Euros!
This week, we’re in with Emhry Bay, who have been promoted twice in two weeks. It’s not just due to their nightcapping success, they’ve been smart, well-organized, and skilful. (I’m sure the nightcaps help, they helped us.)
All this needs is some time to settle – the 24-hour servers and the 12-hour servers and the 8-hour servers will line up in their brackets and fair fights will ensue. For me, it’s fantastic to be against servers who will put up a fight in my timezone.
Iollie you’d have a point if they didn’t release queue stats showing that Oceanic heavy servers have 24 hour queues and other servers don’t, but all NA servers have queues during NA peaktime.
Yes and this means that NA vs an Oceanic server is going to destroy them. Notice that servers like SoS (mainly Oceanic, lack NA members) and to a lesser extent IoJ (who have some NA members) don’t complain about the NA efforts during their night times. They just man up and deal with it.
The solution is to get a 24/7 selection of players, if you want your server to compete with the top servers who already try this.
I’m frustrated and being kind of blunt with people. I don’t mean to be harsh.
I just want this game to succeed because it has so much potential. WvW is a huge part of this game and I know Arenanet is going to be in trouble if they don’t attempt to address this is a way that is respectful of everyone’s game time.
I was there at SWTOR’s launch and I know how these issues can snowball to bury a game. People are reaching endgame and they need to retain them.
This week’s match appears to be far more even than last week’s match, which was an improvement on the week before. The reality is that as server populations stabilise, we will see more reliable rankings, which will give more even matches.
Yeah and ppl will all move to those servers and the queues will be huge.
Regional restrictions is the only way for non mixed servers to compete!
Region locking will make things worse, not better. Nightcapping crews will consist of students, shift workers and the unemployed. There will be less people to recruit into nightcapping crews overall, giving a more powerful advantage to a smaller number of servers.
Region locking will make things worse, not better. Nightcapping crews will consist of students, shift workers and the unemployed. There will be less people to recruit into nightcapping crews overall, giving a more powerful advantage to a smaller number of servers.
Still more fair play having to combat a few than a whole zerg.
no idea why no thought about the old say you kill someone its worth 1 point taking a tower is worth 5 points keep 10 stone mist 15 only once so if you don’t kill anyone your score doesn’t move so ya you can “night cap” but if you don’t fight anyone your points don’t move for your server just a thought or remove the score keeping till the end so no one knows wining till they do
I noticed a player buff when there are a big difference in players numbers, but I think that is not really helping, unless it’s a power or vitality buff, and buffs for buildings too.
To make this fair, this buffs could be an upgrade in the main keep.
Region locking will make things worse, not better. Nightcapping crews will consist of students, shift workers and the unemployed. There will be less people to recruit into nightcapping crews overall, giving a more powerful advantage to a smaller number of servers.
That’s possible to deal with, borderlands capping out at night because of cross region players.. that’s a bit too harsh.
[img]https://d1ej19d7kwigfi.cloudfront.net/uploads/forum_attachment/file/599/gw2_small_gw006.jpg[/img]
edit: ok im too stupid to add an image ^^
yes night capping is the best feature ive ever seen
irony off
the PvP is real great, never played a better one, but i hate night capping
(edited by Kempest.9405)
Region locking will make things worse, not better. Nightcapping crews will consist of students, shift workers and the unemployed. There will be less people to recruit into nightcapping crews overall, giving a more powerful advantage to a smaller number of servers.
That’s possible to deal with, borderlands capping out at night because of cross region players.. that’s a bit too harsh.
Applying the logic of the people complaining about nightcapping, then won’t all of the shiftworkers and students join the same server, making it impossible to deal with?
Do what Blackgate did to defeat us – promote your server to Oceanic and Euro guilds. WvW is full-spectrum warfare. If you want a fair fight in PVP, go to PVP, not WvW.
If you want a fair fight in PVP, go to PVP, not WvW.
It’s like saying if you want a to play a fair game don’t play football but play basketball.
WvW and sPvP are completely different. It should not be “fairness” that makes you play one of that.
Aside from the obviously stated issue that all times are not created equal as you would wish, i would say what actually bugs me is that for some it is not wvw.. it is pve. Killing npc mobs does not count as versus a player and should not be rewarded as such. This is why you will continue to have complaints. It is a flawed mechanic that rewards off times in regions said servers are located. Personally i am glad i have moved on to planetside 2.. beta ftw.
No, it’s like saying, if you want a fair game, go play the game that regulates team sizes and resets the map after every short match. It’s saying “If you want a fair fight, fight in the arena where fairness is enforced.” I get that SPVP doesn’t feature seige engines and gates and keeps and orbs, but the reality is that GW2 provides for a fair fight if what you want is a fair fight – you can do that in SPVP. For those of us who enjoy warfare (with all it’s added complexities, including a 24×7 schedule) instead of duelling, there’s WvW.
I belong to a guild with 1000 members playing this game, and I spend a LOT of my time trying to persuade people to play in WvW, to cooperate with each other and to get as much of an advantage as we can within the rules.
Unlike other players, our hardcore WvW players will go out there and have fun when we’re losing. We’ve staged a comeback in Oceanic time after being nightcapped by Euros, and we’ve done it against full-strength Oceanic teams. (We missed out on 2nd place by 100 points or so at the end of the week.)
I get that you want to the game to be the way that you want it to be. I get that NA players were happier when the efforts of Oceanic players were irrelevant (which they were before the weekly matches started).
Give the rankings another 2 or 3 matches to sort themselves out. The nightcappers will concentrate on the servers that satisfy them, the servers who don’t have nightcappers will go down in rank, and eventually, every server will be matched up against another server of equivalent power. Some servers will be balanced because they’re on at the same time and fighting during that time. Other servers will be balanced because they’ll nightcap each other during the week. That’s OK.
GW2 provides you with the opportunity to be on a winning server if that’s your priority. You can be on a server with short queues if that’s your priority. You can have nightcappers on your side or not. You don’t get to pick and choose, and have all those variables exactly the way you want them, but if you’re a serious WvW strategist, you’ll be accustomed to making difficult trade-offs.
You can’t region lock servers because that would not only fracture multi-national guilds, but it would also drastically reduce the amount of different server matchups available.
You can’t have WvW available only during your primetime because that would prevent players without a standard schedule from even playing WvW.
And you can’t limit points gained from objective relative to the opposition because it would only introduce an even more unfair strategy for winning servers; not playing WvW at all. That’s right. If Server A has enough of a lead to where an X amount of point reduction is given in enough to literally make it impossible for the other 2 servers to catch up before the match ends, then the dominant server has just secured victory by refusing to play. That’s much worse if you ask me.
Just deal with nightcapping. Instead of posting complaints on a forum about not having any presence on the map, log into WvW right now and go do something about it.
Sorrow’s Furnace
If you want a fair fight in PVP, go to PVP, not WvW.
It’s like saying if you want a to play a fair game don’t play football but play basketball.
WvW and sPvP are completely different. It should not be “fairness” that makes you play one of that.
Actually thats not the same.
Anet has stated time and time again GW2 is a persistant world always changing and that wvwvw would be the same way. Its not meant to be balanced or fair… otherwise they wouldn’t allow 3 servers to fight and double team.
If you want fair balanced pvp spvp is where you should be going. Otherwise just enjoy the game for what it is in WvWvW and thats a warzone. Yes its a in game war, and its fun no matter when you play, but no where does it state that its supposed to be fair.
This topic really cracks me up.
In other games it’s always been the Oceanic players that have had the issues with the dev’s. Think back to the Global Launch fiasco with SWTOR.
What Oceania has been ever so patiently waiting for has finally happened. The Americans have something to whine about. And boy! You kittens haven’t disappointed us.
The level of self entitlement is stupendous.
/me grabs a new bag of popcorn
Let the river of tears keep flowing!
Ignicity – 80 Necromancer
Unreal Aussies [uA] – Isle of Janthir
Look at how WvW functions during times when all 3 realms are at full capacity. You will notice WvW at its most balanced. Compare that to off peak times. The same 3 realms that might have been a close match are destroyed by the realm with the off peak players. When you break it down the real winners are win at meta gaming. Meta gaming is king. Arrange for an alliance to recruit guilds evenly across all time zones. ArenaNet’s answer, as I read between the lines, is that you don’t have a solution to keep it balanced. I don’t have the answer either. I’m not doing WvW where it was my main interest. I’m not doing it because I can’t work all night to gain ground and watch it destroyed when my server logs off. It’s just absurd and I don’t care how good you are you can’t win when your server logs off and the other server, HoD, pounds you into the dust with a full sized army. No I don’t blame them. They won the meta gaming war by preparing the server/realm/alliance ahead of time. Something I tried to warn my people about but nobody took it serious that we needed full global time coverage to win. So hats off to HoD.
As of now I would prefer no score. I’m for having a score if… someone figures out how to address the meta gaming problem. If there was a way to load balance servers with with geographic virtualization then you could make teams of 2 or more servers together, depending on time zone. Not sure if that is possible but there you go. Just my 2 cents.
forget region locks, arenanet policies wont make it happen, its like every1 is free to play with friends all over the world i believe thats their stance…. having said that the only viable solution would be to buff the guards that are defending the keeps, towers, etc (when 1 realm gets outmanned) to make a nice challenge even to the biggest of zergs
Let the elite guards of supply camp , fort and garrison gets an enhancement buff if the server has a low online population presence in WvWvW.
~We Are Deadly When Required~
Good to see ANet supporting all their players no matter where in the world or what timezone they live in. But then I expected no less with ANet’s history of support for GW1. As an Aussie, I thank you ANet.
bradadad, you’re right – to win at WvW, you have to win the meta-game. I make most of my contributions to the Yak’s Bend WvW effort by writing forum posts. I like the fact that the meta-game is an important part of WvW.
It’s like all the best bits of EVE, without the devs actively condoning various forms of cheating.
We will probably see larger-scale sPVP activities in a future release, which will hopefully satisfy the people disappointed by unfairness in WvW. (This speculation is based on the assumption that ANet’s GW2 strategy will echo the GW1 strategy.)
Well they have now officially stated that they want the top tier bracket of WvW and the best servers to be based upon those that have the best night capping forces.
Also since “nobody’s time is more important than someone else”, I better not see people getting banned for cross realming/spying/burning supply on another server and making false calls and coordinating with another server so they lose. since if I choose to spend my time doing that stuff in WvW I shouldn’t be punished, since I am a paying customer.
Guess we shall see some US guilds hopefully going over to the EU bracket to ruin it.
(edited by Arago.3706)
Add players killed to the scoring aswell
Or they could just give the server with the unmanned buff stronger attributes to not only the players in the field but their keeps and gaurds to make it easy for them to fight while outnumbered.
Becuase not every server is outmanned every night.
I’m very sad to see you guys at arenanet have such a tunnelvision on this argument .
You don’t even look to play your own game .
We are not asking to turn off WvW for night cappers , or to don’t let people play at night , we are demanding balance , not perfect balance as sPvP , but can you please understand that if 70/80% of people play during daytime and 20% during night , and night players without effort can totally win a rotation thanks to a couple of night pve raids , you are advantaging night players over day players ( that imo are the 80% of your community ) ? Is this the WvW you dreamed about ?
Is this what do you think the majority of people wants ?
See you in couple of months where there will be few server still playing WvW .
The scoring system needs overhauled. It needs to reward points based on how difficult an objective was to take(IE if they defend it again and again then it is worth more when captured), points need rewarded for successfully defending, kills should give tiny fractions of points that add up, killing siege equipment should give points, etc. Basically a system where if there is no one to defend then it isn’t a complete blow out. There are flaws with this system but it at the very least is better than the current system.
THIS. 100%.
I don’t believe the asians, aussies, EU players should be punished via population caps.
I don’t believe they should be restricted to play.
I don’t believe their points should worth “less” than NA players.
HOWEVER, the current way points add up DEVALUES the contribution of NA players, because in all fairness they have the hardest resistance.
So I believe that the only way to make 24/7 battle fair is to:
1. Have part of the points be a 15 or 30 min tick. Have the other part be added instantly.
2. Give points for every player killed.
3. Give points for every siege killed.
4. Give points for every successful defense (same 2 min tick as event) to encourage holding objectives instead of flipping them.
5. For every tick of successful defense, it adds a bonus to the offensive team’s tally when the objective was finally taken.
and finally…. SWITCH THE ORB BUFF WITH OUTMANNED BUFF!! (and possibly make the outmanned buff more powerful by how much one side is outnumbered by. Say t1 effects when outnumbered by 25, t2 effects when outnumbered by 50, t3 effects when outnumbered by 100)
PM Carme, Soji, Taper, or Mrsowrd in game
You guys are advocating that a server that can’t support 24/7 WvWvW should be given a leg up?
Kitten that.
Ignicity – 80 Necromancer
Unreal Aussies [uA] – Isle of Janthir
(edited by Ignicity.7938)
A Scoring systems which sets the points gain in relation with the ppl on the server would be fair the whole night.
dont see a point to argue vs that?
200red vs 10blue vs 10green:
blue is taking a supply camp. for now this would be +5 points (if hold at the end of the timer) however red can easily take it back with there 200 guys out there.
so why say: ok those +5points are with even players on every side.
if there is an inbalance in population the lower populated server getting more ppoints for the cap (the high populated gets less). Because: less people have harder work to do, more quantity can take it more easy.
this would be a fair system at ANY time. no matter if its primetime, nighttime, morning, during the week or the weekend.
Thanks Anet, support for this post.
The Warrior turns to the guardian and says, “Did you hear something?”
Guardian replies, “No, but how’d the elementalist die?”
Orbs, as many have suggested. Outmanned during the night, the last thing the enemy needs is an extra advantage with bigger buffs. Its bad enough fighting 2:1 ratios but its worse when the enemy is worth 2 enemies with all those extra buffs that it feels like taking an enemy one on one is near impossible.
So I believe that the only way to make 24/7 battle fair is to:
1. Have part of the points be a 15 or 30 min tick. Have the other part be added instantly.
2. Give points for every player killed.
3. Give points for every siege killed.
4. Give points for every successful defense (same 2 min tick as event) to encourage holding objectives instead of flipping them.
5. For every tick of successful defense, it adds a bonus to the offensive team’s tally when the objective was finally taken.
Wtf is this? any person can easily gain 300+ kills in a hour long 2v1 SM defence going to end up with 2 Million points by the end of the day and everyone will have 50% hp buff and be able to get 20 ore’s out of a rock.
I hope big American Guilds go transfer to the Euro bracket and kill it. So That anet will learn from its mistake.