Old Engi WvW noob

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Posted by: Malvado.1460

Malvado.1460

Hi Thank You for reading.

After almost 2 thousand hours of playing this game as engineer, even if i didn’t felt as op I loved my char and enjoyed playing the game, but not anymore I quit a while ago after some frustration but i want to return as I really enjoy the game and all around it.

Had damage and survivability … but after invulnerably nerf on engi’s and ele’s …
I don’t know how to explain this .. it just ruined (at least my engi) completely.
Honestly I don’t want to extend much and bother you with my qq’ing

I would like your feedback in if there are any engineers that room in front of the zerg and if they have any viable builds or something that would help me change my play style or something .. change all my gear .. <.<
Maybe some kind of bomb build?

If you are interested in helping me continue reading

Elaborating i have tried most of the engi’s build in spvp when i used to play, and had a tanky/dps spect with stun breakers and kits .. or what ever you which to call it ..
0/0/20/20/30
The point is i used to feel great in zerg v zerg melee or ranged (even in sm fights)
But now I feel outdated underpowered and useless …
Like my only use is shooting trebs .. but inside the garrison .. cause it cant handle the open world ..

Should I try any other class?

Necros 2 lifes to wvw and i did like them at the beginning wile trying classes.. besides that not any other …
Above that I really want a class that can offer me stun breakers survivability and bit control and or damage.. would that be warrior?
Well i didn’t spend so much time with all of the classes to know, tried all and adapted and loved engi grinded my way in wvw and some instances for gears a bit of spvp but most of all wvw … and never touched it again.

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Posted by: Deified.7520

Deified.7520

Engineer’s are more of a support role. Bomb is alright, however engineers don’t have a whole lot of survive ability close range, so I like to try to keep at range.

Here are skills I focus on…

Elixir Gun
Elixirs
Toolkit
Grenades
Net Turret
Heal Turret

My build right now is a roaming support. I run toolkit, elixir gun, and net turret. I run with groups of 5-6 and I can basically lock someone down for 10 seconds with immoblize while my roaming friends just destroy him. I have a ton of condition removal and heals, so if one of my friends starts getting conditions on him and dieing, I use elixir #5 for some condi removal and heals, healing turret + detonate for even more healing, 2 toolbelt regents, and the elixir gun condi removal if needed.

Right now Necromancers and Engineers are probably in the worst position in WvW and are the hardest classes to play in WvW. Necromancers don’t have too many escapes and immobilize them can easily counter them, engineers are either sacrificing all of their damage to have more survive ability or sacrificing their survive ability for damage. They said they might fix it next balance patch, so we’ll see.

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Posted by: Lux.9135

Lux.9135

https://forum-en.gw2archive.eu/forum/professions/engineer

This section might help you out a bit with your builds.

Server: Fort Aspenwood
IGN: Luxit

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Posted by: Melchiorus.4678

Melchiorus.4678

As an engineer with 3,000 hours of play on my character I can tell you….there is hope! After much messing around with builds I have found not only one, but two that are viable in WvW. The biggest thing to remember is that engineer is a hard class to play. There is no getting around that. There is a skill barrier and if you are not up to the challenge then I suggest you try a different class.

That being said the first build I use, which is for zerging, is for high dps and healing Water fields are one of the most important things for an organized group, and with the short cooldown on healing turret, you are a great asset to your zerg.

Healing Turret is the BIGGEST WATER FIELD IN THE GAME. Make sure to use that water field on regroup, and your commander will have water fields at almost any time during a fight.

Also, Elixir gun is a must. Not only can you use it to get out of bad situations with the #4 skill, but you can also heal and lay a light field to remove conditions/grant retaliation. And remove conditions from your group with the #3 skill as well!

The second Utility you will want to use is for survivability. As an engineer you don’t have great escapes, Elixir Gun isn’t always enough. Or you may want to get through a zerg without getting crushed beneath it. For this use Elixir S. 3 seconds of invulnerability is a life saver.

Third Utility you will want to use for zerg fights is Grenades. I was a skeptic and hated grenades for a long time, but they really can be a great tool and make you a huge asset during those big fights. The thing is, with grenades you will have to sacrifice a bit of survivability, as grenades in all PTV is just not good enough. Which moves me on to the next part. GEAR.

You will want to use as much Berserker gear as you can get away with and not die. So basically have two sets of gear, one PTV, one Berserkers. Put on full Berserkers and add more PTV until you are comfortable with how much you can survive during fights. That’s where skill comes in, because the more skilled you are, the more Berserkers you can use without dying.

For traits you will want to maximize damage, 30/30/0/10/0. The important traits are any 20% faster recharge rates, extra grenades/farther range, and Elixir S on 25% health. Other than those you can pick what you think is best.

This build is for a ranged playstyle, so you will want to keep out of the front of your zerg. Keep to the back and the sidelines and don’t get ran over by that Melee train. The most important thing you can do for your team is survive throughout a fight so that you can rain down continuous AoE damage and load the enemy up with conditions.

Engineer, when played well, is one of the best and most versatile, and don’t let anyone tell you otherwise! Have fun out there, and I hope this helped anyone who wants to play engineer

Melchiorus-Engineer
Pain Train Choo [Choo] Leader

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Posted by: Malvado.1460

Malvado.1460

heyas Deified.7520 and Melchiorus.4678
Thank You.
Yes this was more or less the kind of build I was doing ..
PPC Accessories with mixed gear PT V/C .. here’s a screen that might help
I Like WvW a lot Zergin or 1vX
So basically i have few changes to do, maybe u could add me in game we are in SOR

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(edited by Malvado.1460)

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Posted by: Deified.7520

Deified.7520

What gear set is that?

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Posted by: natzmc.2895

natzmc.2895

TBH, my encounters with engineers is that they are ether brilliant and smart in gameplay or kinda awful. I wouldn’t lay blame in nerfs, nerfs are there for a reasons eve if you don’t agree, the point was something was having an unfair effect on gameplay. Just adapt is my advice, like I said some outstanding engineers out there.

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Posted by: Kontrolle.3514

Kontrolle.3514

Kit refinement, incedairy powder, elixir s and confusion got nerfraped so much that i cant find any words for that, meanwhile all other classes got huge buffs.

You can still do fine but you have to work twice as hard.
Best example are rangers they really hard to beat right now and all they do is spam autoattack and rampage as one while i have to pull everything of and dance through kits like mad. Balance is a mess.

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Posted by: Malvado.1460

Malvado.1460

What gear set is that?

- Do you mean on stats? mixing Power/Toughness with Critical/Vitality
- The Looks mixed Sorrow’s Embrace/ Caudecus’s Manor and Human / Asura Cultural

TBH, my encounters with engineers is that they are ether brilliant and smart in gameplay or kinda awful. I wouldn’t lay blame in nerfs, nerfs are there for a reasons eve if you don’t agree, the point was something was having an unfair effect on gameplay. Just adapt is my advice, like I said some outstanding engineers out there.

- Heya natzmc.2895 ; Kontrolle.3514
- Exactly I would rather adapt than start all over, and I’m ready to work twice as hard
;(

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Posted by: tsubus.8761

tsubus.8761

Radese Tagal [PUSH] on Aurora Glade

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Posted by: daimonos.9831

daimonos.9831

I run traited grenades on my Engineer in WvW. I’ve been using 30/0/10/20/10 – Grenadier, Explosive Descent, Invigorating Speed, Speedy Kits. Elixir Gun and Elixir C or S. It’s good artillery but not ideal in 1v1. Perma-haste and vigour mean I can keep up, and get away, most of the time.

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Posted by: dunnberry.2964

dunnberry.2964

I’m now running a 30/30/10/0/0 build with tough/prec/condition armor, it’s going pretty well so far and learning new ways to play with dual pistol and wrench, also still have my made kit too for Zerging/defending and it owns as always

Borlis Pass
Asuran Engineer (Lost)

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Posted by: Sororita.3465

Sororita.3465

meanwhile all other classes got huge buffs.

huh…really…

/turns to other necros
“did we?” ….“no?”….
/turns back

really…

Commander Starlight Honeybuns[BUNS]
Timelord to Lillium Honeybuns, IoJ
Forever together, or not at all.

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Posted by: Bones.5762

Bones.5762

Will you help me move?

(edited by Bones.5762)

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Posted by: Dual.8953

Dual.8953

10/30/0/30/0 Rabid HGH P/S Engie here. Give Engie another hard look. They can find ways to thrive in a wide variety of ways.

Registered Altaholic
Part-time Kittenposter

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Posted by: Kontrolle.3514

Kontrolle.3514

meanwhile all other classes got huge buffs.

huh…really…

/turns to other necros
“did we?” ….“no?”….
/turns back

really…

You got a buffs really, not that awesome buffs but buffs compared to engis.
You also getting burning soon?
really…

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Posted by: Maskaganda.2043

Maskaganda.2043

meanwhile all other classes got huge buffs.

huh…really…

/turns to other necros
“did we?” ….“no?”….
/turns back

really…

You got a buffs really, not that awesome buffs but buffs compared to engis.
You also getting burning soon?
really…

except engies got buffed too. and are still in a much better place than necros overall.

Tchuu Tchuu I’m a Train – Gandara
engie roaming vids: http://www.youtube.com/channel/UC9NnXVfY4vRU1F-X7b1Oorw/videos

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Posted by: Malvado.1460

Malvado.1460

Hey guys again thank you for the replies,
But lets not get too much off topic this not a poll on which class is better.
Yes decided to give it a second shot tbh it’s the only class I like, yes I know the hgh p/p from Maskaganda.2043 and from many other variants of that build, still that’s not what I’m looking for, used to run with blobs (mainly in front of them, that would make me a “semi-tanky-melee-n-supporter”) in wvw not roaming, examples: in zvz my attack position would be at the warrior/guardian side tagging the most opponents in line until I got stunned/locked, then poped my breaker followed by using elixir gun jump back, leaving some fields to support the rest, then straight back into the front line.
This is just a poor scratched example but gives a picture of what i cant do anymore.
Been cursed for loving only this class and only like the builds that get nerfed.. <.<
I just don’t know how to replace the damage absorption 2 invulnerable(s) could do.
These same skills are still there, but maybe they need to be used differently. But how?
Also i just don’t want to go back to being the ranged p/p that’s stays on the back..
That is why some kind of bomb build will be more of what I’m looking for.
@ tsubus.8761 : Your build sounds nice I like the runes of vampirism and most .. the but is .. you have got huge power but no preci/crit to back it up neither the condition cap to make it viable (just my view)
What do you think of : http://gw2skills.net/editor/?fcAQJAqel0pqbH5SfF87IxoHdW0bGUBAL6R+rsjB-jEyAorgQfAJQAZvioxWOLiGruGT7SEVbwLiWtQAs2AA-w

This is more or less what I am used to, took off some power and putted it into vita.

(edited by Malvado.1460)

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Posted by: Hjulstad.6317

Hjulstad.6317

Hey guys again thank you for the replies,
But lets not get too much off topic this not a poll on which class is better.
Yes decided to give it a second shot tbh it’s the only class I like, yes I know the hgh p/p from Maskaganda.2043 and from many other variants of that build, still that’s not what I’m looking for, used to run with blobs (mainly in front of them, that would make me a “semi-tanky-melee-n-supporter”) in wvw not roaming, examples: in zvz my attack position would be at the warrior/guardian side tagging the most opponents in line until I got stunned/locked, then poped my breaker followed by using elixir gun jump back, leaving some fields to support the rest, then straight back into the front line.
This is just a poor scratched example but gives a picture of what i cant do anymore.
Been cursed for loving only this class and only like the builds that get nerfed.. <.<
I just don’t know how to replace the damage absorption 2 invulnerable(s) could do.
These same skills are still there, but maybe they need to be used differently. But how?
Also i just don’t want to go back to being the ranged p/p that’s stays on the back..
That is why some kind of bomb build will be more of what I’m looking for.
@ tsubus.8761 : Your build sounds nice I like the runes of vampirism and most .. the but is .. you have got huge power but no preci/crit to back it up neither the condition cap to make it viable (just my view)
What do you think of : http://gw2skills.net/editor/?fcAQJAqel0pqbH5SfF87IxoHdW0bGUBAL6R+rsjB-jEyAorgQfAJQAZvioxWOLiGruGT7SEVbwLiWtQAs2AA-w

This is more or less what I am used to, took off some power and putted it into vita.

Been following this post and finally you wrote what i wanted to read. That is exactly how i want to plqy my engineer.. frontliner with good damage.. working on a build involving bombs but cant seem to get it to work very well.. i want power build no condition damage stacking, im bored of that

Member of TUP
@
Aurora Glade

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Posted by: ncntbstndr.2478

ncntbstndr.2478

If you want to be a frontline guy who runs bombs go for it. I do it in full PVT and love it.

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Posted by: Kyon.9735

Kyon.9735

Engineer’s are more of a support role. Bomb is alright, however engineers don’t have a whole lot of survive ability close range, so I like to try to keep at range.

Here are skills I focus on…

Elixir Gun
Elixirs
Toolkit
Grenades
Net Turret
Heal Turret

My build right now is a roaming support. I run toolkit, elixir gun, and net turret. I run with groups of 5-6 and I can basically lock someone down for 10 seconds with immoblize while my roaming friends just destroy him. I have a ton of condition removal and heals, so if one of my friends starts getting conditions on him and dieing, I use elixir #5 for some condi removal and heals, healing turret + detonate for even more healing, 2 toolbelt regents, and the elixir gun condi removal if needed.

Right now Necromancers and Engineers are probably in the worst position in WvW and are the hardest classes to play in WvW. Necromancers don’t have too many escapes and immobilize them can easily counter them, engineers are either sacrificing all of their damage to have more survive ability or sacrificing their survive ability for damage. They said they might fix it next balance patch, so we’ll see.

I know a frontliner bomber engineer in a T1 server(Jade Quarry) who has over 50k kills with just 3.5k deaths and I’m pretty sure it’s the only class he ever plays. I’m not sure how you can say engineers don’t have much survivability in close range.

Gear Shield 3 secs block
Shield #5 2 secs block
Elixir S 3 secs invulnerability
Elixir S from Self-Regulating defenses is another 3 secs invulnerability
Perma Swiftness and Vigor given that you traited for it

Just use this skills wisely and you have your so called survivability.