Orb and outmanned bonus need to be switched

Orb and outmanned bonus need to be switched

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Posted by: Thanos.2970

Thanos.2970

Is it just me or does anyone else see a problem with the way the orb bonus works?
If one realm that is dominating the other for whatever reason it is just a matter of time till they have all 3 orbs. Now the realm that is dominating gets 150 to all stats and 15% to HP as a bonus which makes sure that if there are for once even conditions in a fight the dominating team will win because of the buff.

As a result a lot of people in the loosing team will just quit WvW which results in the loosing teams being even more outnumbered then before and loosign even worse.
As a compensation the outnumbered team gets a buff to EXP and karma for fights they win… well here ist the problem: The other team outnumbers you and is buffed by the orbs so that you will not win the fights. As a result you do not get any bonus at all.

Am I the only one considering this as a problem?

In my opinion the buffs neeed to be switched so that the outnumbered teams get a stats buff and the dominating team an EXP and Karma Bonus.

Orb and outmanned bonus need to be switched

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Posted by: Shaojack.3871

Shaojack.3871

I agree however magic find is nice… I feel the orbs would lose some of their value.
Depending on the person too.
The orbs dont make a whole lot of sense as of now and the outmanned “buff” does little to help with being outmanned.

Brojack (80 Thief) / Shaojack(80 Warrior) / Shaokuma(80 Guardian) / Shaojax(80 Ranger)

Sanctum of Rall

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Posted by: Herr der Friedhoefe.2490

Herr der Friedhoefe.2490

This has been posted sooooo….. many times. They aren’t listening.

My posts are facts as I know them, or my own opinion, and do not represent any guild.

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Posted by: R E F L H E X.8413

R E F L H E X.8413

I agree however magic find is nice… I feel the orbs would lose some of their value.

They would lose their value but maybe they could add in point gain for holding the orbs also, this would keep players interested.

I must’ve missed the sign that said it was a fire sale.

Orb and outmanned bonus need to be switched

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Posted by: Salamol.7963

Salamol.7963

I disagree, already on my server certain guilds are asking players to leave so their guildies can get in. This would only encourage that type of behaviour, as 50 good, organised players probably would do better with the buff, than 100 non-guildies. The orbs are a big incentive at present… I’m not sure anyone would care too (or as) much about them if they just gave a little extra xp/karma.

Follow me: @Salamolign
Mist Angels [Mist] – Piken Square

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Posted by: R E F L H E X.8413

R E F L H E X.8413

Just my thoughts but a person standing with a guild, and that same person randomly joining the guild makes 0 difference.

The only difference here is he doesn’t have the tag by his name. Vent/map chat not a big difference in wvw like it is in something like gvg.

In wvw I can go use the bathroom if I want, thats fine, in gvg if I light a cigarette that could’ve sometimes meant death for your team since you were one player down especially depending on which class you were, there you had no time to really use typing as your main communication method, here you got all the time in the world to type it to people.

If you aren’t using map chat and everyone on the entire server isn’t on the same vent all you are doing is narrowing your communication.

I must’ve missed the sign that said it was a fire sale.

(edited by R E F L H E X.8413)

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Posted by: mmartong.1794

mmartong.1794

Agree, do away w/ the stat bonuses for orbs and give just karma, xp, and magic find bonuses. The point should be to promote competitve matches not one sided domination furthered w/ stat bonuses.

@mmartong
Sanctum of Rall

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Posted by: Thanos.2970

Thanos.2970

I disagree, already on my server certain guilds are asking players to leave so their guildies can get in.

Do pepople actually leave in those cases?

50 good, organised players probably would do better with the buff, than 100 non-guildies

This will always be true with on without orbs. So I do not see the point here.

The orbs are a big incentive at present… I’m not sure anyone would care too (or as) much about them if they just gave a little extra xp/karma.

They would be as use(less)ful as the outmanned bonus is now… and this is the problem. Outmanned should be a strong buff cause being outmanned is a strong disadvantage.

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Posted by: Vixena.3821

Vixena.3821

The Outmanned buff is simply… stupid. We may be outmanned, but we’re going to beat you with karma!!!!!!!

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Posted by: Parthis.2091

Parthis.2091

Feeling outmanned? GET ON THE CENTAURS.

That’s the message the buff sends. The idea to switch Orb and Outmanned has been mentioned many times, but tbh i’m not sure it helps.

Making the lower pop stronger makes no sense, makes small fights favour the less popped team while the zerg still dominates… and the zerg is the problem.

Orbs should simply give bonuses to Gate/Wall strength (not by much, 3% per orb perhaps). Outmanned should increase movement speed and damage against gates and walls.

Would mean we have under pop’d forces that can move around quicker and have more chance of taking fortifications back. Encourages the smaller force to adopt a more guerrilla style… which is exactly what smaller forces should do.

Commander Amayasu Gerani, Guardian.
Leader of [JDGE] on Gandara EU.
A GW2 API for Objective-C – http://tinyurl.com/durmandpriory

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Posted by: fishergrip.4082

fishergrip.4082

I don’t know if they should be switched but the winning team definitely should not have a stat boost. Both buffs should be reworked.

Maid Of The Coast

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Posted by: Thadren Calder.1397

Thadren Calder.1397

Switched? …. no, changed? …. Yes.

If orbs had the outmanned buff how many people would work hard to get them? I do think outmanned needs to be changed to something a bit more helpful.