Original culling behavior has been restored.
Bring back the trial version!
Culling just needs to get fixed asap. It’s getting pretty ridiculous how long it’s been a problem now.
Neither system has been good and we still have pve eating up bandwidth as well.
The trail was a HUGE improvement. You should switch it back because the culling and lag in wvw this week has been ridiculous.
I don’t want to dismiss the problems with culling… but it seems quite clear from a few of the comments on this and the previous locked thread that some people are unaware that there are skills in the game that can create a wall of invisibility or make a group invisible upon their approach to attacking.
Not all of the problems people are complaining about are due to the problems concerning culling… don’t get me wrong there is a culling problem to be discussed too.
Acid Bath Babies Go Plop Plop [FizZ]
I want to know if this is an issue with the data transfer rate of their servers or the traffic being bottlenecked and them having to adjust QoS on one-time data over player display. Culling seems like a cheap way to improve performance to me rather than load balance multiple servers as a host (overflow servers get on my nerves). This is 2013, we can survive 3 apocalypses in one year but cant manage to reduce lag on a video game.
WvW is simply unplayable the last couple of days. I can’t see anything.
Anet could band-aid fix most of the culling problems by having the name plates load first, at least until you guys fix your engine. When the sole of the game is pvp, it’s ridiculous to not be able to see you enemy or your comrades.
So bad when during a big pitched battle between two large forces, the only thing you can see of the enemy is mesmer clones. Straight up made me not want to play at all for the rest of the night.
Just a thought, instead of culling the number of people on screen based on bandwidth, reduce the render quality, if your connection really is that bad, it’d still be better to be able to fight a crudely rendered stick person waving a paper sword around than to fight an invisible enemy.
you had made it much better for a while, but now it is WORSE THAN EVER. seriously wvw is nearly unplayable at points.
its far past time that this issue should have been fixed. 4 months since release, not to mention the months of pre-realease testing…..seriously hurry up and fix this GAME BREAKING issue already
Plz add trail again it was much better.
What i really want to hear is that the performance will be improved and one day culling will be gone forever. Anything less is free to play standard !
Test culling configuration:
Ofc it’s much more important to see your enemy than it is to see some arrow cart bob’s armor skin. What are we argueing about here ?
Old culling:
After old culling had been restored i could easily walk through invisible Zergs and do AoE damage during a keep raid lmfao. Also culling exploitation through mesmer portals and invisibility in general is seen much more often again.
Suggestion:
Make opposing thieves being displayed with highest priority while you’re at the cosmetic culling changes. Taking 18k dmg before that little new born cat becomes visible has already ruined my WvW evening too many times.
But anyway, how can you expect us to accept that (any) models wont show ?!
I didnt accept it in SWTOR and wont accept it in GW2. That’s just why SWTOR failed to sustain it’s subscription based payment model. Do you want me to buy your expansion pack ? Then make the players show. All of them !
We are now at the point where Vizuna Square players are purposefully moving away to " restealth " into culling.
This is just unplayable and not very fun. Unacceptable for a 2012 " game of the year " game.
i am sure that you are working on it but…
can you atleast increase the range at which enemies start to show up ?
it’s not good to not be able to see the enemies untill they are less than 1k range away
Can we get only green/red circles on the ground that mark the players and then one by one to show up ?
try something simple as solution for start and then focus on how to fix it in a better way
Was fighting yesterday and was some of the worst culling ever :P the enemy just had close to ALL their people on the screen at once and we had quite a few so most fights i saw no enemies until atleast 30 secs into the battle, everyone wondering which side was winning :P
also the reason has sorta been explained, its not something they added or a program they are running, its deep deep into the base code of the engine which makes it problematic to change but they say they are working on it
Necromancer
[IRON] Gaming
Remove the name Tags please, what ever u do, think of something else like a glow. The lower your health the more u glow.
Is there any way to revert to the trial system you had in place before? I miss that ….at least i could see the enemies on top of me in big fights
Supreme Commander of Kwisatz Haderach [KH]
Warhammer had real bad culling as well, all this time we though Anet had it sorted. World of Warcraft stopped 25 man raids and most pvp games have a ltd number of people / game. Not once were Anet asked have they found a solution, yet they went ahead a sold a faulty product which they seem not to have a solution for and are still working on it. Wish MMO would stop ripping us off. I am bringing out a new MMO in 2025, watch this space.
I want an actual explanation of why the culling is worse than it was at launch….When more people were playing….
If you want…paste actual code that is the issue….I’ll show you how to rewrite it.. and I won’t even send you a bill lol
Underwater Operations – [WET]
No sir I don’t like this culling one bit.
Well, I would say culling is as bad or even worse after reversion.
This is most apparent in battles that involve 2 or 3 large groups.
You won’t see anything till you are dead and the opposing forces only appear only 3 to 5 sec after you are on the floor.
This has also led to exploits and glitches such as mass invisibility skills working in tandem with culling, mass casting of elemental skills to the point that nothing loads just to name a few.
This is a serious concern because WvWvW was touted as a major feature of GW2 and its performance has been very disappointing thus far.
It would be prudent that ANET expends more effort in fixing it because in the market there are many upcoming titles that are going to boast similar large scale PvP features and players will be spoiled for choice.
(edited by BenL.5312)
I also love the skill lagg during large group battles even in pve
1 min pressing a button praying that it will cast the heal before i’m down
People use culling to cheat the game. The irony is there is culling so people can’t cheat the game. Otherwise output from server would not have to be refined as much. e.g. See through wall hacks. I don’t understand why there would be culling in an open field engagement. The server should just send everything in a relevant processing field to each client and let the players engine render the incoming flood. If people use hacks to see through other people then woopty doo. Make invisible players pre-rendered so if people use a hack to see them they still can’t target them but can only aoe them. Or simply make stealth an untargetable state and give everyone spidey senses.
Yep.. people exploit the hell out of Culling. Just AoE stealth then portal. Then boom nobody sees you because you’re Culled in perma stealth. Exploit it to your hearts content. Anet please please please implement your fix now.
The Shadow Legion (TSL) for WvW and
The Shipwrecked Pirates (TSP) on Tarnished Coast
Why not just copy Daoc RvRvR sytem onto Gw2 WvWvW ?