Original culling behavior has been restored.

Original culling behavior has been restored.

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Posted by: sgman.8916

sgman.8916

So, I started playing WvWvW a bit more lately… and this problem is so ridiculous it completely ruins the entire purpose of the game mode. I was standing within 50 feet of over 30 enemies and couldn’t see any of them… how the hell am I supposed to defend a castle when the entire enemy force is invisible.

This isn’t just a small oops… this is a game breaking problem.

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Posted by: Brewergamer.8357

Brewergamer.8357

Bring back the trial version!

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Posted by: waeren.9743

waeren.9743

Culling just needs to get fixed asap. It’s getting pretty ridiculous how long it’s been a problem now.

Neither system has been good and we still have pve eating up bandwidth as well.

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Posted by: Drew.1865

Drew.1865

The trail was a HUGE improvement. You should switch it back because the culling and lag in wvw this week has been ridiculous.

Is GW2 a game or a virtual casino?

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Posted by: Nymph of Meliai.6739

Nymph of Meliai.6739

I don’t want to dismiss the problems with culling… but it seems quite clear from a few of the comments on this and the previous locked thread that some people are unaware that there are skills in the game that can create a wall of invisibility or make a group invisible upon their approach to attacking.
Not all of the problems people are complaining about are due to the problems concerning culling… don’t get me wrong there is a culling problem to be discussed too.

Nymeria Meliae | SoS
Acid Bath Babies Go Plop Plop [FizZ]

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Posted by: FKNrocked.7421

FKNrocked.7421

I want to know if this is an issue with the data transfer rate of their servers or the traffic being bottlenecked and them having to adjust QoS on one-time data over player display. Culling seems like a cheap way to improve performance to me rather than load balance multiple servers as a host (overflow servers get on my nerves). This is 2013, we can survive 3 apocalypses in one year but cant manage to reduce lag on a video game.

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Posted by: MrSilver.5269

MrSilver.5269

WvW is simply unplayable the last couple of days. I can’t see anything.

But I’m trying, Ringo. I’m trying real hard to be the shepherd.

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Posted by: lilelfpincess.6358

lilelfpincess.6358

Anet could band-aid fix most of the culling problems by having the name plates load first, at least until you guys fix your engine. When the sole of the game is pvp, it’s ridiculous to not be able to see you enemy or your comrades.

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Posted by: Hobocop.1508

Hobocop.1508

So bad when during a big pitched battle between two large forces, the only thing you can see of the enemy is mesmer clones. Straight up made me not want to play at all for the rest of the night.

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Posted by: Sarpanitu.4605

Sarpanitu.4605

Just a thought, instead of culling the number of people on screen based on bandwidth, reduce the render quality, if your connection really is that bad, it’d still be better to be able to fight a crudely rendered stick person waving a paper sword around than to fight an invisible enemy.

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Posted by: Zero Requiem.5908

Zero Requiem.5908

you had made it much better for a while, but now it is WORSE THAN EVER. seriously wvw is nearly unplayable at points.

its far past time that this issue should have been fixed. 4 months since release, not to mention the months of pre-realease testing…..seriously hurry up and fix this GAME BREAKING issue already

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Posted by: Shadow.3475

Shadow.3475

Plz add trail again it was much better.

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Posted by: Aboriginal.3796

Aboriginal.3796

What i really want to hear is that the performance will be improved and one day culling will be gone forever. Anything less is free to play standard !

Test culling configuration:
Ofc it’s much more important to see your enemy than it is to see some arrow cart bob’s armor skin. What are we argueing about here ?

Old culling:
After old culling had been restored i could easily walk through invisible Zergs and do AoE damage during a keep raid lmfao. Also culling exploitation through mesmer portals and invisibility in general is seen much more often again.

Suggestion:
Make opposing thieves being displayed with highest priority while you’re at the cosmetic culling changes. Taking 18k dmg before that little new born cat becomes visible has already ruined my WvW evening too many times.

But anyway, how can you expect us to accept that (any) models wont show ?!
I didnt accept it in SWTOR and wont accept it in GW2. That’s just why SWTOR failed to sustain it’s subscription based payment model. Do you want me to buy your expansion pack ? Then make the players show. All of them !

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Posted by: Helicity.3416

Helicity.3416

We are now at the point where Vizuna Square players are purposefully moving away to " restealth " into culling.

This is just unplayable and not very fun. Unacceptable for a 2012 " game of the year " game.

Nemain/Kali Darru [FUN]

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Posted by: Batlav.6318

Batlav.6318

i am sure that you are working on it but…
can you atleast increase the range at which enemies start to show up ?
it’s not good to not be able to see the enemies untill they are less than 1k range away

Can we get only green/red circles on the ground that mark the players and then one by one to show up ?
try something simple as solution for start and then focus on how to fix it in a better way

SFR

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Posted by: Jiiub.7135

Jiiub.7135

Was fighting yesterday and was some of the worst culling ever :P the enemy just had close to ALL their people on the screen at once and we had quite a few so most fights i saw no enemies until atleast 30 secs into the battle, everyone wondering which side was winning :P

also the reason has sorta been explained, its not something they added or a program they are running, its deep deep into the base code of the engine which makes it problematic to change but they say they are working on it

Rorgash
Necromancer
[IRON] Gaming

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Posted by: Platonic.5937

Platonic.5937

Remove the name Tags please, what ever u do, think of something else like a glow. The lower your health the more u glow.

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Posted by: InSomNiaC.6315

InSomNiaC.6315

Is there any way to revert to the trial system you had in place before? I miss that ….at least i could see the enemies on top of me in big fights

Warrior-Crystal Desert
Supreme Commander of Kwisatz Haderach [KH]

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Posted by: Platonic.5937

Platonic.5937

Warhammer had real bad culling as well, all this time we though Anet had it sorted. World of Warcraft stopped 25 man raids and most pvp games have a ltd number of people / game. Not once were Anet asked have they found a solution, yet they went ahead a sold a faulty product which they seem not to have a solution for and are still working on it. Wish MMO would stop ripping us off. I am bringing out a new MMO in 2025, watch this space.

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Posted by: Gamadorn.2670

Gamadorn.2670

I want an actual explanation of why the culling is worse than it was at launch….When more people were playing….

If you want…paste actual code that is the issue….I’ll show you how to rewrite it.. and I won’t even send you a bill lol

Dragonbrand
Underwater Operations – [WET]

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Posted by: Arimahn.4951

Arimahn.4951

No sir I don’t like this culling one bit.

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Posted by: BenL.5312

BenL.5312

Well, I would say culling is as bad or even worse after reversion.
This is most apparent in battles that involve 2 or 3 large groups.
You won’t see anything till you are dead and the opposing forces only appear only 3 to 5 sec after you are on the floor.

This has also led to exploits and glitches such as mass invisibility skills working in tandem with culling, mass casting of elemental skills to the point that nothing loads just to name a few.

This is a serious concern because WvWvW was touted as a major feature of GW2 and its performance has been very disappointing thus far.

It would be prudent that ANET expends more effort in fixing it because in the market there are many upcoming titles that are going to boast similar large scale PvP features and players will be spoiled for choice.

[VoTF] www.votf-online.net

(edited by BenL.5312)

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Posted by: Batlav.6318

Batlav.6318

I also love the skill lagg during large group battles even in pve

1 min pressing a button praying that it will cast the heal before i’m down

SFR

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Posted by: Saweth You Him.9047

Saweth You Him.9047

People use culling to cheat the game. The irony is there is culling so people can’t cheat the game. Otherwise output from server would not have to be refined as much. e.g. See through wall hacks. I don’t understand why there would be culling in an open field engagement. The server should just send everything in a relevant processing field to each client and let the players engine render the incoming flood. If people use hacks to see through other people then woopty doo. Make invisible players pre-rendered so if people use a hack to see them they still can’t target them but can only aoe them. Or simply make stealth an untargetable state and give everyone spidey senses.

so sayeth the great innuendo

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Posted by: Sins Vorkag.5218

Sins Vorkag.5218

Yep.. people exploit the hell out of Culling. Just AoE stealth then portal. Then boom nobody sees you because you’re Culled in perma stealth. Exploit it to your hearts content. Anet please please please implement your fix now.

Dread Pirate Sins
The Shadow Legion (TSL) for WvW and
The Shipwrecked Pirates (TSP) on Tarnished Coast

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Posted by: Fuzzion.2504

Fuzzion.2504

Why not just copy Daoc RvRvR sytem onto Gw2 WvWvW ?

Fuzzionx [SF]
Guest member of [LOVE]
JQ official Prime Minister