Outnumbered change good, decay change awful

Outnumbered change good, decay change awful

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Posted by: aandiarie.7195

aandiarie.7195

I literally feel depressed about this decay change. The outnumbered change was good enough. This decay happens to o fast/quickly.

I used to do maybe 40 hrs a week and get maybe 5 wvw track done and have fun.

Now with this new decay system I am losing participation way way way too quickly.

It felt like 1/2 of the time I was struggling to not decay.

This is really horrendous and unrealistic for the timers.

It took me 10 hrs to do a 8 hr wvw track. That was me trying hard. This is just awful…..

Outnumbered change good, decay change awful

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Posted by: Gunner Morton.8340

Gunner Morton.8340

Outnumbered isn’t even working as intended, yet here you are claiming the change is good.

You can’t even scout which maps blobs play on by checking the outnumbered icon anymore because it doesn’t appear for 5 minutes.

I used to play WvW on Gunnar’s Hold, then I took a flawed serverlink to the knee.

Outnumbered change good, decay change awful

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Posted by: aandiarie.7195

aandiarie.7195

The outnumbered thing I meant was that you can’t move maps without losing pips. I haven’t noticed other stuff with it or looked.

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Posted by: Alehin.3746

Alehin.3746

Outnumbered isn’t even working as intended, yet here you are claiming the change is good.

You can’t even scout which maps blobs play on by checking the outnumbered icon anymore because it doesn’t appear for 5 minutes.

You’re not supposed to know where the blob is just by checking your buff bar anyways. If you want to scout them, look for them, keep an eye on ally senties and use /t and /m chat. lol

hi (sorry for bad english)

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Posted by: Gop.8713

Gop.8713

But I don’t have time to go look for them, I have to flip a camp before I lose my participation . . .

Okay, I was kidding about that one . . .

Outnumbered change good, decay change awful

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Posted by: StormageddonBK.9842

StormageddonBK.9842

I can’t play wvw anymore because of the decay rate. If you wan’t to get rewards you have to be in constant combat. As a solo roamer (flipping camps and getting into some 1v1 etc) it’s impossible to keep representation up. Yes I can get it to tier 4 during a large skirmish but as soon as I leave combat it’s gone, after-which I can be running around for 15 minutes trying to find the next encounter. This change is ridiculous and will kill wvw unless you’re in a blob v blob scenario.

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Posted by: Norbe.7630

Norbe.7630

Decay change good, outnumbered change awful
much better

btw did i miss a post or something how the outnumbered works?

like for example you will have an outnumbered buff if your map has 8562 more enemies than your team has

or its still a well hidden secret behind outnumbered servers….

Duterte Death Squad [DDS]
Gate of Madness

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Posted by: Felipe.1807

Felipe.1807

They were both bad decisions….in order to punish the 10%(maybe even less) of population that is abusing the system, you dont make changes that gonna ruin the experience for the 90%.
You might not be aware of it, but theres a bug with the outnumbered buff right now, some people wont get it, no matter how much they participate or for how long they play on the map…that means you dont get the extra pips, get damage on armor and still give war score to the enemy…
And why the outnumbered have to be changed anyway…if someone is farming this stuff its not like he is harming the other players…If someone is farming pips on a queued map i can see why people would bother(its not really a effective farm unless you are a high rank, but thats not point anyway…). But on a map that allmost nobody is playing….i dont see why people care.
People asked for change(me included) for the Outnumbered, but to be spread out between the other stuff, like Rank and World place…again Anet make changes that nobody asked for and punish their playerbase, but i guess after playing this game for 5 years i should be used to this unprofessional behavior from Anet.

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Posted by: Elementalist Owner.7802

Elementalist Owner.7802

They were both bad decisions….in order to punish the 10%(maybe even less) of population that is abusing the system, you dont make changes that gonna ruin the experience for the 90%.

This sums it up perfectly.

The Art of Roaming [gank]

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Posted by: jamesdolla.3954

jamesdolla.3954

both changes are fine keep up the good work anet

Native Maguuman

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Posted by: LetoII.3782

LetoII.3782

If you wan’t to get rewards you have to be in constant combat.

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Posted by: Deihnyx.6318

Deihnyx.6318

They were both bad decisions….in order to punish the 10%(maybe even less) of population that is abusing the system, you dont make changes that gonna ruin the experience for the 90%.
You might not be aware of it, but theres a bug with the outnumbered buff right now, some people wont get it, no matter how much they participate or for how long they play on the map…that means you dont get the extra pips, get damage on armor and still give war score to the enemy…
And why the outnumbered have to be changed anyway…if someone is farming this stuff its not like he is harming the other players…If someone is farming pips on a queued map i can see why people would bother(its not really a effective farm unless you are a high rank, but thats not point anyway…). But on a map that allmost nobody is playing….i dont see why people care.
People asked for change(me included) for the Outnumbered, but to be spread out between the other stuff, like Rank and World place…again Anet make changes that nobody asked for and punish their playerbase, but i guess after playing this game for 5 years i should be used to this unprofessional behavior from Anet.

That sums it up quite perfectly.
Although I don’t think it was ruined for 90%, this pip/decay talk is in a lot of conversation and that itself shouldnt have been the center of attention in the first place.

The problem is that rewards and nerfing were the only things added, so of course it will lure new players, and vets (some) will make sure it’s as hard as possible to get for non vets because it’s their carrot, meant for them.

But maybe… maybe we’ll get exciting news about wvw in 2 weeks for xpac announcement that will justify making these changes now… I remain hopeful!

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Posted by: Kovu.7560

Kovu.7560

Outnumbered change good, decay change awful

Decay change good, outnumbered change awful
much betters.

They were both bad decisions…

both changes are fine keep up the good work anet

[/thread]

Charr Ranger, Necromancer, Thief
Fort Aspenwood. [CREW], [TLC], [ShW], [UNIV]

Outnumbered change good, decay change awful

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Posted by: Nyx.6532

Nyx.6532

They were both bad decisions….in order to punish the 10%(maybe even less) of population that is abusing the system, you dont make changes that gonna ruin the experience for the 90%.
You might not be aware of it, but theres a bug with the outnumbered buff right now, some people wont get it, no matter how much they participate or for how long they play on the map…that means you dont get the extra pips, get damage on armor and still give war score to the enemy…
And why the outnumbered have to be changed anyway…if someone is farming this stuff its not like he is harming the other players…If someone is farming pips on a queued map i can see why people would bother(its not really a effective farm unless you are a high rank, but thats not point anyway…). But on a map that allmost nobody is playing….i dont see why people care.
People asked for change(me included) for the Outnumbered, but to be spread out between the other stuff, like Rank and World place…again Anet make changes that nobody asked for and punish their playerbase, but i guess after playing this game for 5 years i should be used to this unprofessional behavior from Anet.

if you are talking afk abuse stuff. it is really easy to punish, to do this you need to minimum use macro’s which is no matter how you look at it a thirdparty program.
just monitor who is doing this abuse and Ban+punish them.

problem of afk abuse solved, no need for wierd changes which solves nothing and creates a bunch of problems.

complexity scale is something the GW2 devs need to read up on. Every problem they try to solve by adding more complexity with more systems, or making existing systems more complex in their behavior.
whenever you add complexity to a system you need to Really Think heavily about if there isn’t Any other way to do it which either lower the current complexity of the systems or make it stay at the same complexity.
(i point you towards the torment, bleed, burn, poisen, confusion, etc etc. Dots, which are a perfect example of how to add Tons of complexity trying to fix issue’s which could be fixed without adding any, or adding little, extra complexity to the existing systems).
remember complexity often adds exponentially on a system.

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Posted by: aandiarie.7195

aandiarie.7195

The decay change was WAY TOO MUCH! I feel like i’m jumping through hoops and I can’t keep up and it’s complete crap. It’s very frustrating and making me want to go play a different game.

Outnumbered change good, decay change awful

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Posted by: Gop.8713

Gop.8713

Outnumbered change good, decay change awful

Decay change good, outnumbered change awful
much betters.

They were both bad decisions…

both changes are fine keep up the good work anet

[/thread]

lol, but in truth there has been the occasional nuanced post on the issue. You just have to sort through the rest . . .

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Posted by: Kovu.7560

Kovu.7560

Eh. I’ll take your word on it.

Personally I dislike the entire mechanic for gaining pips as it is. I understand it was just an extension of the participation/reward track system but I wish pips were tied directly to actual actions and accomplishments taken within the game (based on the difficulty of said objective) and not simply to who afks near a camp that’s flipped every 5 minutes.

Threads like this would be entirely avoided if the system in place was simply… more thought out.

~ Kovu

Charr Ranger, Necromancer, Thief
Fort Aspenwood. [CREW], [TLC], [ShW], [UNIV]

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Posted by: Lahmia.2193

Lahmia.2193

Eh. I’ll take your word on it.

Personally I dislike the entire mechanic for gaining pips as it is. I understand it was just an extension of the participation/reward track system but I wish pips were tied directly to actual actions and accomplishments taken within the game (based on the difficulty of said objective) and not simply to who afks near a camp that’s flipped every 5 minutes.

Threads like this would be entirely avoided if the system in place was simply… more thought out.

~ Kovu

I get where you’re coming from but the rewards were designed to be equal for both roamers and zerglings. If pips did stem from active rewards, you can bet WvW would turn into an Eotm Ktrain.

Surrender and serve me in life, or die and slave for me in death.

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Posted by: Kovu.7560

Kovu.7560

Taking camps, defending objectives, killing individual enemy players, capping sentries, killing veteran creatures, escorting dolyaks and other such individual roamer/scout actions would count as “activity”, too. Not just farming boat loads of enemy players and papering keeps.
Having a hardcap of 1 set of pips rewarded per type of activity per 5 minute skirmish would mitigate the gap between roamers/scouts and zergballs as well. Whether you kill 1 enemy player or 20 in a 5 minute skirmish, you’d still get the same number of pips, so long as you killed at least 1 enemy player. Afkers don’t kill 1 enemy player every 5 minutes, (for example).

It’s certainly a doable system. Though with that said, players will karma train regardless of the system — there are just too many other rewards inherent to the gamemode based around grouping up and blobbing enemy players & objectives. Pips didn’t change that in any way.

~ Kovu

Charr Ranger, Necromancer, Thief
Fort Aspenwood. [CREW], [TLC], [ShW], [UNIV]

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Posted by: James Rustler.7860

James Rustler.7860

The decay change is a problem when you’re severely outnumbered and/or facing an enemy that’s PPTing as hard as they can, camping a border full of T3 objectives. We don’t get participation for being run over by the map blob.

When you can’t cap anything or get any kills because of how bad the matchup is, there’s really no need to kick us while we’re down by taking away what little reward is left, Anet.

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Posted by: Gop.8713

Gop.8713

Thursdays are the day when I have the most free time to play, and after farming through gold and platinum today I am forced to concede Lahmia’s point from the other thread: The decay timer change has made it so much easier to farm participation while afk at spawn than by actually playing the game it would be foolish to continue to do otherwise. I will adapt to this new normal and try to stop complaining about it . . .

And there is the added bonus of more time for housework too, so win/win

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Posted by: zemiacsik.4590

zemiacsik.4590

I haven’t noticed how outnumbered works now I hadn’t it at all, but I have question, do I get it when I’m on the map and suddenly numbers change? Like eneby blob came or so..

[ALE] Ring of Fire (EU)

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Posted by: Pimpology.6234

Pimpology.6234

where is the info on the change to outnumbered. i don’t see it listed here on the forums anywhere.

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Posted by: azyume.6321

azyume.6321

where is the info on the change to outnumbered. i don’t see it listed here on the forums anywhere.

Outnumbered is now applied each scoring tick (every 5 minutes). Swapping to a map right before a tick will no longer grant an Outnumbered pip bonus. Instead, you must play on an Outnumbered map for an entire tick to earn the bonus.

https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-July-11-2017/first#post6642652

To add info, currently there is a bug on the outnumbered buff thus not working as intended. Despite being on display to players, it won’t count nor give +5 pip bonus to majority of players.

https://forum-en.gw2archive.eu/forum/game/wuv/What-s-going-on-with-Outnumbered

Guardian Commander
Thief / Mesmer / Elementalist / Warrior / Necromancer / Ranger / Engineer / Revenant
Crystal Desert – Eredon Terrace – Fort Aspenwood – Stormbluff Isle