PPK Doubled

PPK Doubled

in WvW

Posted by: Korgov.7645

Korgov.7645

  • Increased points per player kill (PPK) in WvW from 1 point to 2 points per kill.

https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-June-14-2016/first#post6202513

Now there are 2 points per kill. Your team also can get 1 point per stomp from the Borderlands Bloodlust.

How many ZvZ fights will opt for stomping over “put damage on the downed”? How many AC huggers will jump down from the wall to finish off their target? Yeah, not a single one.

Thanks to the Quickness not affecting stomps and the HoT power creep even the roamers choose to spam 1 on the downed.

I would like to see PPK changed to points-per-finisher. That would force a choice between a safe kill vs a risky stomp with points on top.

I would also like to see Borderlands Bloodlust increased to upto 3 points. Currently the Bloodlust is largely ignored on enemy borderlands.

Sulkshine – Mesmer
This won’t hurt [Much]
Ring of Fire

PPK Doubled

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Posted by: HazyDaisy.4107

HazyDaisy.4107

Spiking is always preferable, but sometimes I’ll choose to beat someone to death if they irritate me. Like you were squirreling, warping and blinking all over the place before and after you were downed (mesmers, thieves and eles), you hit me with lightning when I went to spike you (rangers – warning: I may kill your pet first just for spite, and since pets and minion are combative, I believe they should have seperate kill points, maybe an achievement associated with them), and finally my personal favorite, you vengenced, ok, so I don’t have to beat you to death there, just take a few steps backwards and wait. But that’s just me.

Sorrows Furnace
[HaHa] Hazardous Hallucination

PPK Doubled

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Posted by: Artaz.3819

Artaz.3819

Finishing via a stomp is not equal across all classes (basically requires high Stab). But removing Quickness from affecting stomping was the right change. I’m wondering when stomping will also give the stomper “Reveal” during animation as stealth is still stupid easy against some classes that have target only 2 downed skills.

My guess is the result of this change is that it’ll drive PPT scoring further apart between winning/losing team sides. But ANet knows the analytics so …

PPK Doubled

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Posted by: McWolfy.5924

McWolfy.5924

Ppk ftw! Plus points for stomps is a good thing. Invest time for benefits

WSR→Piken→Deso→Piken→FSP→Deso
Just the WvW
R3200+

PPK Doubled

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Posted by: Sylvyn.4750

Sylvyn.4750

So now PPK is the same as holding a camp for one tick…even more reason for a blob to take out random duelers, and really bad duelers can negatively affect the overall score. So, don’t duel in WvW if you’re not good and can’t run from a blob, right? Even small roaming groups should proceed with caution, and defenders rushing to hold an objective being attacked should not run in singly to die in futility, but go in as a group, or risk giving the enemy even more points on top of the PPT from the objective. Blobs rule…again.

PPK Doubled

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Posted by: briggah.7910

briggah.7910

time to by a pair of nikes and run from every fight where i don’t outnumber my enemies

Player Vs Everyone
youtube channel - twitch channel

PPK Doubled

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Posted by: Cerby.1069

Cerby.1069

Finishing via a stomp is not equal across all classes (basically requires high Stab). But removing Quickness from affecting stomping was the right change.

Ya you try stomping as a warrior and tell me that it was the right change.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

PPK Doubled

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Posted by: McWolfy.5924

McWolfy.5924

Actualy wvw is not a 1v1 game mode and roamers kill lonely zerg fighters whom just running back so i think its a natural if zergs kill this dangerous elements

WSR→Piken→Deso→Piken→FSP→Deso
Just the WvW
R3200+

PPK Doubled

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Posted by: Trajan.4953

Trajan.4953

……

so “Points per Finisher”?

Why? Other than to highlight the fact you run a class that can “Stealth Stomp”

QFT

CCCP….

PPK Doubled

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Posted by: Korgov.7645

Korgov.7645

……

so “Points per Finisher”?

Why? Other than to highlight the fact you run a class that can “Stealth Stomp”

QFT

Stealth does not give you 100% success on finishers. Try it sometimes.

Casting a 3.5 second finisher in ZvZ with or without Stealth is risky business. Even with my tanky build I can’t stand still in red circles that long.

In small scale fights I can best secure a finisher by Stability combined with an interrupt.

Stealth is good if I also need to avoid single target damage during the finisher. But then I’m really burning through cooldowns.

Sulkshine – Mesmer
This won’t hurt [Much]
Ring of Fire

PPK Doubled

in WvW

Posted by: Korgov.7645

Korgov.7645

We already had few cases where defenders were told not to defend a keep/tower because the odds were too stacked against us. I just hope this does not become commonplace. That there is still a place for those few heroes trying to delay the enemies in lord room so that our cavalry gets to the fight.

Sulkshine – Mesmer
This won’t hurt [Much]
Ring of Fire

PPK Doubled

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Posted by: apharma.3741

apharma.3741

Yeah the increasing of PPK is nice and will probably help roamers out but have we really thought of the side effects of this?

It will promote ganking, why take a fair fight when you can run off and 2v1 some other guy.

It will also, encourage people to play whatever overpowered and disgustingly strong roaming builds there are out there. I can see a big increase in condition mesmers, thieves (power and condi) and druids. Classes that have builds that are near uncatchable with very strong burst, engineers are probably going to be very common too due to gyro stomping while running away.

Additionally like other say, it’s giving more incentive for blobs to blob players on their way to blob your towers and keeps.

PPK Doubled

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Posted by: Ben K.6238

Ben K.6238

Wait, do people actually care about how many points the server gets for their kills? I thought it was all about loot bags.
Give players a reason to care about the score and then they’ll think about PPK, but for now the difference between 2 nothings and 3 nothings is still nothing.

PPK Doubled

in WvW

Posted by: Korgov.7645

Korgov.7645

Wait, do people actually care about how many points the server gets for their kills? I thought it was all about loot bags.
Give players a reason to care about the score and then they’ll think about PPK, but for now the difference between 2 nothings and 3 nothings is still nothing.

Sad but true.

It is a real pity warscore breakdown is nowhere to be found. Server rankings, leaderboards for players and guilds, and on-screen floating texts when you gain/lose points are also missing. Still after 4 years into the game!

With those in place WvW players could have a chance to understand how the matchup evolves and what their contribution is.

Sulkshine – Mesmer
This won’t hurt [Much]
Ring of Fire

PPK Doubled

in WvW

Posted by: Sir Mad.1092

Sir Mad.1092

I would like to see PPK changed to points-per-finisher. That would force a choice between a safe kill vs a risky stomp with points on top.

I would also like to see Borderlands Bloodlust increased to upto 3 points. Currently the Bloodlust is largely ignored on enemy borderlands.

I don’t get it. Why do you care? Does it matter if you’re killed by a stomp or by regular damage?

I use whatever seems to be the fastest way to finish my opponent. If I’m up against a bunker, I’m likely to stomp him. If I’ve downed a thief or a necro, I’m likely to use regular damage, since it’s fast and they can cancel your stomp with fear or teleportation. Why should it matter?

PPK Doubled

in WvW

Posted by: Korgov.7645

Korgov.7645

I would like to see PPK changed to points-per-finisher. That would force a choice between a safe kill vs a risky stomp with points on top.

I would also like to see Borderlands Bloodlust increased to upto 3 points. Currently the Bloodlust is largely ignored on enemy borderlands.

I don’t get it. Why do you care? Does it matter if you’re killed by a stomp or by regular damage?

I use whatever seems to be the fastest way to finish my opponent. If I’m up against a bunker, I’m likely to stomp him. If I’ve downed a thief or a necro, I’m likely to use regular damage, since it’s fast and they can cancel your stomp with fear or teleportation. Why should it matter?

It is about risk and reward. Spamming AoE skills from range should give less reward than jumping into the thick of things, dodging red circles, popping defensive cooldowns, casting a 3.5 seconds finisher and still returning back to your commander safely.

Sulkshine – Mesmer
This won’t hurt [Much]
Ring of Fire

PPK Doubled

in WvW

Posted by: Baldrick.8967

Baldrick.8967

Wait, do people actually care about how many points the server gets for their kills? I thought it was all about loot bags.
Give players a reason to care about the score and then they’ll think about PPK, but for now the difference between 2 nothings and 3 nothings is still nothing.

Sad but true.

It is a real pity warscore breakdown is nowhere to be found. Server rankings, leaderboards for players and guilds, and on-screen floating texts when you gain/lose points are also missing. Still after 4 years into the game!

With those in place WvW players could have a chance to understand how the matchup evolves and what their contribution is.

Leaderboards for players and guilds? How would that work exactly? How would you measure player contribution? Is that scout that just saved SM worth less than the spam merchant press 1 for loot in the middle of the blob?

WvW player. Doing another world completion for my next Legendary. Hater of mini-games.

PPK Doubled

in WvW

Posted by: Korgov.7645

Korgov.7645

Wait, do people actually care about how many points the server gets for their kills? I thought it was all about loot bags.
Give players a reason to care about the score and then they’ll think about PPK, but for now the difference between 2 nothings and 3 nothings is still nothing.

Sad but true.

It is a real pity warscore breakdown is nowhere to be found. Server rankings, leaderboards for players and guilds, and on-screen floating texts when you gain/lose points are also missing. Still after 4 years into the game!

With those in place WvW players could have a chance to understand how the matchup evolves and what their contribution is.

Leaderboards for players and guilds? How would that work exactly? How would you measure player contribution? Is that scout that just saved SM worth less than the spam merchant press 1 for loot in the middle of the blob?

For starters the leaderboards could be a counter for warscore gained by finishers during the matchup. Thats enough to get players interested.

Scout contribution is too diverse to compute.

Sulkshine – Mesmer
This won’t hurt [Much]
Ring of Fire

PPK Doubled

in WvW

Posted by: Tongku.5326

Tongku.5326

  • Increased points per player kill (PPK) in WvW from 1 point to 2 points per kill.

https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-June-14-2016/first#post6202513

Now there are 2 points per kill. Your team also can get 1 point per stomp from the Borderlands Bloodlust.

How many ZvZ fights will opt for stomping over “put damage on the downed”? How many AC huggers will jump down from the wall to finish off their target? Yeah, not a single one.

Thanks to the Quickness not affecting stomps and the HoT power creep even the roamers choose to spam 1 on the downed.

I would like to see PPK changed to points-per-finisher. That would force a choice between a safe kill vs a risky stomp with points on top.

I would also like to see Borderlands Bloodlust increased to upto 3 points. Currently the Bloodlust is largely ignored on enemy borderlands.

IMHO 2 PPK per kill + stomp bonus is no where near enough. It should be something like 5 or 6 PPK base.

In order to balance combat and other point gains the PPK total value average should be roughly equal to the passive “per tick” gains from holding objectives. Not capping, defending, escorting or whatever else, but just holding. It should be half and half.

The metrics for that are of course very difficult to pin down due to the nature of the game mode, a guild or 2 taking it easy for a while or transferring off a server can vastly affect and swing the metric averages.

I realize that this is only a small piece of the total scoring rework, but its an important one and one that needs to be a lot more meaningful.

Heavy Deedz – COSA – SF

PPK Doubled

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Posted by: Simonoly.4352

Simonoly.4352

Yeah it seems a bit silly that you can get points just for mowing people down. It’s a lot of points of too. You get large groups of people chasing single people down and killing them in seconds to get 2 points. Sometimes see huge numbers added onto our score just because our zerg kept mowing others down. The old system where you just got points for actually stomping was kind of cool because it empowered roaming battles where you actually had to try to win your fight whilst having no effect on zergs mowing people down.

But I get the impression that maybe empowering the zerging for spamming AoE at each other for points was what Anet wanted all along.

Gandara

PPK Doubled

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Posted by: Artaz.3819

Artaz.3819

Here’s the thing, would you rather PPK be based more or less for actually fights?

Outnumbered (not just the boon but actually in a fight outnumbered based on how many players (and NPCs) tag you) while scoring a kill should have some level of bonus – that’s the problem here. Conversely, a zerg rolling over a couple of targets shouldn’t be worth much at all either.

Basically if the only argument is defending keeps/towers/camps feeds the enemy more PPK, then it stands to reason the flaw is defending success doesn’t give PPK at all. But defending by sitting behind a wall while it is contested and not doing anything constructive (like repelling/killing enemy players) is also bad and does nothing to add to the game flow.

PPK Doubled

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Posted by: Ben K.6238

Ben K.6238

Wait, do people actually care about how many points the server gets for their kills? I thought it was all about loot bags.
Give players a reason to care about the score and then they’ll think about PPK, but for now the difference between 2 nothings and 3 nothings is still nothing.

Sad but true.

It is a real pity warscore breakdown is nowhere to be found. Server rankings, leaderboards for players and guilds, and on-screen floating texts when you gain/lose points are also missing. Still after 4 years into the game!

With those in place WvW players could have a chance to understand how the matchup evolves and what their contribution is.

Leaderboards for players and guilds? How would that work exactly? How would you measure player contribution? Is that scout that just saved SM worth less than the spam merchant press 1 for loot in the middle of the blob?

For starters the leaderboards could be a counter for warscore gained by finishers during the matchup. Thats enough to get players interested.

Scout contribution is too diverse to compute.

Scout contribution could be based on defense events, but the problem with that is anyone sitting in SM all day just putting a bit of supply into repairs every 5 minutes suddenly ends up on top of the leaderboard.

I think tracking finishers is easy and caters more towards roamers and small groups who actually get the opportunity to use them in a fight.

Contribution to holding assets, on the other hand, is pretty complicated and should probably be a separate leaderboard (or two, for individuals and guilds).