PVP Changes in WvW

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Posted by: Alana Owlet.6198

Alana Owlet.6198

Can anyone confirm (With a source) that skills marked as changed in “PVP” affect WvW and not just SPVP?

I’m not trolling. I’d just like to see confirmation so I know how to spec my character

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Posted by: Nokaru.7831

Nokaru.7831

“PvP” refers to the sPvP environment. WvW goes by the PvE ruleset.

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Posted by: Alana Owlet.6198

Alana Owlet.6198

I don’t mean to be rude, but do you have a source?

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Posted by: Cover Girl.2580

Cover Girl.2580

they usually specify wvw and pvp when discussing. check the update. they will say pvp or wvw.

Sanctum of Rall
The Mord Sith [MORD]
(Borderlands Stationed Commander)

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Posted by: Alana Owlet.6198

Alana Owlet.6198

Thank you! That is good enough for me.

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Posted by: Cover Girl.2580

Cover Girl.2580

np wish some of those pvp changes would affect wvw :<

Sanctum of Rall
The Mord Sith [MORD]
(Borderlands Stationed Commander)

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Posted by: TeamBattleAxe.3901

TeamBattleAxe.3901

Actually, I think you guys might be wrong…

Sauce: http://wiki.guildwars2.com/wiki/Pvp

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Posted by: Twinklefairy.6739

Twinklefairy.6739

“Many skills, items, and traits were applying healing to an infinite amount of targets and have now been limited to 5 targets.”

Best update evarrr!!!
Poor turtle people are going to have to think of something else to be lame and boring.

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Posted by: Orikx.9671

Orikx.9671

LOL…As someone that plays both of those classes these are just minor inconvienences. All the people that cry about those classes are still going to be crying just as much.

The best part is the big FU aNet gave to all the people that cry that Portal needs nerfed. The increased Portal cool down did nothing to change portal tactics in WvW. It was more of an sPvP nerf. ANet basically said shut up and quit whining about Portal nerfs, it’s fine, ROFL. I love it.

Orikx
Sanctum of Rall

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Posted by: Nidhogg.2950

Nidhogg.2950

Cant wait to morph someone into a tuna :-)

Guildleader of Vitas, Gunnars Hold

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Posted by: Telegraph.7509

Telegraph.7509

Cant wait to morph someone into a tuna :-)

I am going to swim around underwater looking for a mesmer tonight when I get back from work – just to see what kind ability a tuna has.

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Posted by: Xirin.8593

Xirin.8593

Actually, I think you guys might be wrong…

Sauce: http://wiki.guildwars2.com/wiki/Pvp

WvW falls under PVE.

[AoN] All or Nothing

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Posted by: Liquid.9672

Liquid.9672

LOL…As someone that plays both of those classes these are just minor inconvienences. All the people that cry about those classes are still going to be crying just as much.

The best part is the big FU aNet gave to all the people that cry that Portal needs nerfed. The increased Portal cool down did nothing to change portal tactics in WvW. It was more of an sPvP nerf. ANet basically said shut up and quit whining about Portal nerfs, it’s fine, ROFL. I love it.

Gonna bookmark this in case one day portals do get nerfed. Not because I want them nerfed, but because of your reaction that they didn’t (yet).

Zend(ario/imas/iana/ango) – Engi/Ele/Necro/Guardian
[KnT] – Blackgate

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Posted by: gkaare.8576

gkaare.8576

WvW and PvP are definitely not the same beast. I don’t have a source exactly, but take a look at the Guardian’s Save Yourselves. It was changed to be 5s duration in PvP and left alone for PvE.

In sPvP, the duration (without boon duration) is 5 seconds.
In WvW and PvE, the duration (without boon duration) is still 10 seconds.

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Posted by: Xirin.8593

Xirin.8593

WvW and PvP are definitely not the same beast. I don’t have a source exactly, but take a look at the Guardian’s Save Yourselves. It was changed to be 5s duration in PvP and left alone for PvE.

In sPvP, the duration (without boon duration) is 5 seconds.
In WvW and PvE, the duration (without boon duration) is still 10 seconds.

Exactly this.

[AoN] All or Nothing

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Posted by: Moddo.7105

Moddo.7105

They really can not apply changes to WvW that they did because some are really overtop and would really cripple a class in PvE part of WvW.

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Posted by: Habib Loew.6239

Habib Loew.6239

Gameplay Programmer

Currently WvW uses the same skills as PvE, so PvP balance changes do not have an impact on WvW.


ArenaNet Gameplay Programmer

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Posted by: red.2387

red.2387

Currently WvW uses the same skills as PvE, so PvP balance changes do not have an impact on WvW.

You really need to make that downed health change in WvW as well.

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Posted by: TeamBattleAxe.3901

TeamBattleAxe.3901

Currently WvW uses the same skills as PvE, so PvP balance changes do not have an impact on WvW.

Thanks for the clarification!

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Posted by: Zid.4196

Zid.4196

So basically thieves got nerfed in spvp but buffed in wvw?

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Posted by: Ianervan.3415

Ianervan.3415

So basically thieves got nerfed in spvp but buffed in wvw?

Actually they nerfed Dancing Daggers and thank god because that skill was just crazy.

But I’m afraid Thief has so many of these crazy skills that once ANet nerfs one of them, the next one in a row is used and the difference is like 10%..

Unemployed people should not receive any social benefits if they are already working in an MMO.

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Posted by: selan.8354

selan.8354

yeah they do have an effect on wvsw!And its nearly impossible now to put up siege at the wall as the rangers kill it immediately and the thieves snatch everyone off the wlls so ther is like no chance to defend a keep properly!just got snatched off the wall at the inner keep of smc and wasnt even close to the edge so that has to change otherwise wvsw becomes extremly unbalanced.

Lv 80 glamour Mesmer Triforce Mesmerpower PU mes,Lv 80 power necro
[AVTR]
Isle of Kickaspenwood

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Posted by: Xenesis.6389

Xenesis.6389

Currently WvW uses the same skills as PvE, so PvP balance changes do not have an impact on WvW.

Really should start labeling changes on the patch notes as spvp changes rather than just pvp to avoid confusion.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

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Posted by: Erebus Delirium.4892

Erebus Delirium.4892

Currently WvW uses the same skills as PvE, so PvP balance changes do not have an impact on WvW.

Really should start labeling changes on the patch notes as spvp changes rather than just pvp to avoid confusion.

This.

In addition, I would like to see some adjustments to WvW separate from PvE. I can already get 1-shot from some Thief builds. I imagine this will only worsen when the new ascended gear hits. Why didn’t these changes make it into WvW?

-Tarnished Coast since the beginning

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Posted by: NullMad.4370

NullMad.4370

So awesome. This is an official confirmation that GW2 has broken the Turing test. Here i thought I was fighting “players” all these weeks, but turns out it was still AI mobs just like PvE. Amazing AI! No wonder those thieves didn’t need any nerfs beside one skill that isn’t even flavour of the month.

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Posted by: Unfated.7598

Unfated.7598

Strange if WvW uses the same skills as PvE then why did my engineers grenades lose damage in WvW? they were marked as reduced damage in PvP

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Posted by: Lopez.7369

Lopez.7369

Currently WvW uses the same skills as PvE, so PvP balance changes do not have an impact on WvW.

Please change course on this. Why would PvP balance work any different in WvW in comparison to sPvP? Small-scale fights work the same except for gear and level scaling.

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Posted by: selan.8354

selan.8354

sorry but its wrong though what they say it is not like pve at all the thieves can now snatch me down of any wall that ridiculous

Lv 80 glamour Mesmer Triforce Mesmerpower PU mes,Lv 80 power necro
[AVTR]
Isle of Kickaspenwood

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Posted by: Xirin.8593

Xirin.8593

Currently WvW uses the same skills as PvE, so PvP balance changes do not have an impact on WvW.

Please change course on this. Why would PvP balance work any different in WvW in comparison to sPvP? Small-scale fights work the same except for gear and level scaling.

I’m pretty sure that would require a massive overhaul of the current system. Since WvW doesn’t distinguish from PvE, they would have to code that functionality from the ground up. I wouldn’t hold your breath.

[AoN] All or Nothing

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Posted by: arKRazor.8654

arKRazor.8654

Odd, I recall the majority of my time in WvW being spent fighting players from other servers. If the classes were deemed out of balance in relation to one another why would these balances not apply in a PvP arena?

Halfpint Sapper – Poorly-traited Asuran Engineer/CatHound/Part-time Warbanner

Devona’s Rest [OHai][GloB]

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Posted by: Tito.3270

Tito.3270

Looks like they have given up on WvW, it’s just a gimmick and not the pvp they want players to enjoy at endgame.

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Posted by: Iruwen.3164

Iruwen.3164

I can already get 1-shot from some Thief builds. I imagine this will only worsen when the new ascended gear hits.

Also get ascended gear, problem solved.

Iruwen Evillan, Human Mesmer on Drakkar Lake

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Posted by: zastari.1730

zastari.1730

Currently WvW uses the same skills as PvE, so PvP balance changes do not have an impact on WvW.

Why?

Tsarazi – 80 Asuran Mesmer [DERP]
Maguuma

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Posted by: Mishi.7058

Mishi.7058

Actually WvW, sPvP and WvW should all be different. I just wish ANet would realize it.

Commander Silvannas
“Invincibility lies in the defence; the possibility of victory in the attack.” Sun Tzu

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Posted by: tom.7468

tom.7468

Currently WvW uses the same skills as PvE, so PvP balance changes do not have an impact on WvW.

Why?

Because its a pve area the objectives is part of world map completed.

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Posted by: Iruwen.3164

Iruwen.3164

Also WvW was never meant to be fair or competitive like PvP. ANet officially said that. It’s meant to be an epic battle in a PvE environment.

Iruwen Evillan, Human Mesmer on Drakkar Lake

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Posted by: Aeolus.3615

Aeolus.3615

Also WvW was never meant to be fair or competitive like PvP. ANet officially said that. It’s meant to be an epic battle in a PvE environment.

Really then i cant find were turtles were against that idea?
Just get a bigger group and clean it, people doesnt care much to defend castles/camps just hit n run.

1st April joke, when gw2 receives a “balance” update.

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Posted by: Xandax.1753

Xandax.1753

Currently WvW uses the same skills as PvE, so PvP balance changes do not have an impact on WvW.

Then it’s time to change that.

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Posted by: willwill.9318

willwill.9318

If there wasn’t already enough to show how lame WvW is for pvp. This is the nail that the coffin gets before it’s buried. Arenanet’s daoc rvrlite… is a big failure in my eyes.

So many game updates, but WvW is ignored. I’m glad i’ve not wasted a minute in this game in the last 1.5 months.

www.the-darkhand.com <DDH>

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Posted by: fishergrip.4082

fishergrip.4082

Currently WvW uses the same skills as PvE, so PvP balance changes do not have an impact on WvW.

You guys should consider extending the sPvP rules to WvW. There’s a lot of stuff that’s overpowered/messed up in WvW because you continue to use PvE rules instead of sPvP rules, which are actually balanced for, you know, fighting other players.

Maid Of The Coast

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Posted by: Papaj.9035

Papaj.9035

Currently WvW uses the same skills as PvE, so PvP balance changes do not have an impact on WvW.

So the weakest of the bunker builds gets nerfed to high heaven (Elementalist) which coincidentally kills a significant portion of my dungeon support and group healing in WvW, but Thieves still get to Backstab me for +7k? Not cool bro, not cool

80 Norn Elementalist
Violent Impact [VI] Guild Master (Blackgate)
http://www.impact-gaming.us

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Posted by: Assassinin.4963

Assassinin.4963

Currently WvW uses the same skills as PvE, so PvP balance changes do not have an impact on WvW.

You guys should consider extending the sPvP rules to WvW. There’s a lot of stuff that’s overpowered/messed up in WvW because you continue to use PvE rules instead of sPvP rules, which are actually balanced for, you know, fighting other players.

Anet cannot extend sPvP rules to WvW. Doing so will mean they cannot charge repair bill in WvW. This would be a great drain on their revenue.

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Posted by: Aeolus.3615

Aeolus.3615

just use pacifism on the group.

1st April joke, when gw2 receives a “balance” update.

(edited by Aeolus.3615)

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Posted by: Pendragon.8735

Pendragon.8735

This really makes no sense. It’s not a PVE mode. Sure there are a couple, largely weak and irrelevant NPCs you deal with in WvW, and sometimes players will just wander around kill mobs if their side is losing terribly, but 95% of the intended mechanic in WvW is players fighting other players. Not counting static structures like doors, or siege, which profession balance issues aren’t going to largely affect anyway, nor that people will care about.

sPVP has PvE monsters in it as well such as Svanir and the Chieftan, as well as siege machines like Trebs and Cannons, but those are not used as a reason to prevent better balance of professions. Changes need to affect both modes.

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Posted by: Stiv.1820

Stiv.1820

They do need to get at least all the skill changes and and stuff like the downed state changes over to WvW. I’ll take the nerfs for the overall benefits.

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Posted by: Relentliss.2170

Relentliss.2170

A lot of adjustments are made re the meta of 5v5 and labelled pvp changes. I am glad they don’t apply to WvW, because when you start dealing with large groups of people some of the recently nerfed skills would be currently useless in WvW.

We don’t need to make mandatory gear treadmills, we make all of it optional

Anet lied (where’s the Manifesto now?)

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Posted by: Skapocalypse.5236

Skapocalypse.5236

WvW is officially the red headed step child of GW2. It will take forever to be fixed at this rate and it will never get the attention it deserves. It’s a shame because it easily is the best mode when it’s working right and you don’t feel like your losing thanks to game/balance issues.

Skapocalypse/SkaP

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Posted by: Teabaker.9524

Teabaker.9524

Sorry, but why? WvWvW isn’t PvP in your eyes or what? I don’t get it. This makes like absolutely no sense whatsoever. WvWvW IS PvP, the classes which are overpowered in sPvP are also be overpowered in WvWvW.

Seriously, change this ASAP A-net.

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Posted by: Zez.9018

Zez.9018

Currently WvW uses the same skills as PvE, so PvP balance changes do not have an impact on WvW.

So having World vs World Discussion under the PvP Discussion header has just been a typo all this time?

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Posted by: Quenta.2978

Quenta.2978

Currently WvW uses the same skills as PvE, so PvP balance changes do not have an impact on WvW.

See, when I read stuff like that, I just get more of the feeling that WvW is not going to be like the the RvR in DAoC that I loved. Don’t get me wrong, I love WvW right now and it is the closest thing to DAoC that I have played in years, but my hope of WvW being something special rather than just an ‘extra’ thing to do gets crushed when WvW is pilled into the mamby pamby land of PvE.

Really, we have separate specs and gear for PvE, separate specs and gear for SPvP, why not for WvW?