Player involvement in WvW

Player involvement in WvW

in WvW

Posted by: CrimeMaker.8612

CrimeMaker.8612

In my previous I talked a little bit about how player involvement in WvW sucks at the moment. There are multiple reasons for that for example game mode becoming stale, nothing new happening in WvW, new upgrade system, rewards etc. In this i am only going to go over things arena net can do to fix this problem.

Let’s start of with rewards, first thing comes in everyone’s mind now is reward track. Currently reward track is purely based on tick timer. The score which you get towards you rewards is purely based on the tick timer. It’s a good thing and a bad thing. It’s a good thing because it makes people play more and ita bad because it’s a little slow and people tend to just afk while they are getting rewards for doing nothing. Arena should keep it that way but additionally they should also make people earn it. If you are active and following a tag ktraining then suddenly there is a fight the amount of damage you do should be accumulated into score and added towardsome your rewards. Now to keep the score balanced you want to make sure that the scales off of amount players you did damage to not the keep/tower lord and Guard but the actual players. Additionally if during fights you managed to get a stomp or two stomps you should get bonus score towards your reward tracks. If the enemy player is sitting inside the tower using the arrow cart or any siege and damaging almost every single one of enemy players should NOT be taken into consideration because that will just promote siege wars and you definitely want to AVOID that because it already exist to extreme. Damaging gates, walls, siege, keep/tower lord and Guard will should NOT count that will only promote pvd a lot more and you definitely definitely want to AVOID that. If you are enemy map solo or roaming with friends, let’s say you are capping tower or a camp the only time you will get the score towards your reward track is if there is or are enemy contesting and trying to defend it and you managed to kill the enemy and cap the tower or a camp then yes you will get the score towards your reward track because you earned it but you also don’t want to kitten off defender so they will also get some score towards their reward track for trying and trust this will actually make some people contest camps and towers even they have no chance of defending just because fasterror reward track completion(this idea will only apply to towers, camps and keeps on Enemy borderlands and enemy side of eternal battlegrounds).

The upgrade system. Anet you should seriously just take a poll on this one and see for yourself if the community wants the old upgrade system back. I can guarantee that most of the community does want the old upgrade system back. If you believe it or not it made get involved a lot. Now with the reward tracks out even if you bring the old upgrade system back where you have to spend gold to upgrade I think a lot of people would not mind and it will just promote them showimg interest and attachment towards because it would be something they worked on for hours and for fully upgraded. With the current upgrade system yes you make people run yaks but seriously tho nobody really cares about running yaks to keep the only time people care is when they need supplies in keeps or towers. It also made defending a lot more necessary and I remember how people would get mad if you didn’t respond to their call for defending a tower or a keep hell sometimes even camps. That shows player involvement with the game mode and I just don’t see that anymore.

Game mode becoming stale…. yeah I think to make fun you should bring back season and I know I have said this toon many time but season will actually bring players back. Have quarterly WvW seasons just like PvP but I think PvP season last a month and a half and if the WvW season last that long I think people will burn out and quit so to avoid that from happening make the seasons last three weeks. Every end of the week for those three weeks before reset happens and let’s say your server wins every player who participated that week gets 100 gold, 25 transmutation charges, 10 unidentified dyes 100% chance to get 3 exotic items it could precursor to anything, a black lion claiming ticket etc make rewards anything but make them stand out so people would actually want to work for it but you don’t want the second place server or the last place server get upset and rage so you also give them some rewards and make sure those some rewards that you give them are worth it. Another thing you can do is have 3 set rewards that all 3 server will be getting either way if they lose or win and bonus rewards if your server wins you get 3 extra bonus rewards, second place gets 2 and last place gets 1. Three set rewards I think you should have are 100 gold, guaranteed ascended item with 75%chance of getting amulet, rings or accessories, 20% chakce of getting ascended weapon chest drop and 5% chance of getting ascended armor chest drop and third could be anything to be honest bag of superior sigils of superior runes same goes with bonus rewards they couldo be anything as well let’s 25 transmutation charges, black lion ticket, gem store item, literally anything. Also make it that people spend at least for 2 or 3 hours durng those weeks to be eligible for recievung these rewards. This way new blood will come into WvW players will show a lot of interest will makemail match ups fun and the game mode fun.

If you guys have any ideas, comments, suggestions and concerns please do respond.

This is the previous post I made. https://forum-en.gw2archive.eu/forum/game/wuv/WvW-and-it-s-current-pale-state

(edited by CrimeMaker.8612)

Player involvement in WvW

in WvW

Posted by: ThomasC.1056

ThomasC.1056

Let’s start of with rewards, first thing comes in everyone’s mind now is reward track. Currently reward track is purely based on tick timer. The score which you get towards you rewards is purely based on the tick timer. It’s a good thing and a bad thing. It’s a good thing because it makes people play more and ita bad because it’s a little slow and people tend to just afk while they are getting rewards for doing nothing.

That’s a fair point. The system that sinks your reward participation when you’re idle is supposed to solve this, but it has a major flaw. Imagine you’re in your green, and at your home BL. And now, everything more or less turns green, so if you don’t want to lose your participation, you need to go in another BL and it’s queued… And yes, it happened to me !

Arena should keep it that way but additionally they should also make people earn it. If you are active and following a tag ktraining then suddenly there is a fight the amount of damage you do should be accumulated into score and added towardsome your rewards.

That may not be the best exemple. Lots of ppl in ktrains just spam skills randomly, just to hit the target, with no concern on how much dmg they make.

Now to keep the score balanced you want to make sure that the scales off of amount players you did damage to not the keep/tower lord and Guard but the actual players.

(…)

If the enemy player is sitting inside the tower using the arrow cart or any siege and damaging almost every single one of enemy players should NOT be taken into consideration because that will just promote siege wars and you definitely want to AVOID that because it already exist to extreme. Damaging gates, walls, siege, keep/tower lord and Guard will should NOT count that will only promote pvd a lot more and you definitely definitely want to AVOID that. If you are enemy map solo or roaming with friends, let’s say you are capping tower or a camp the only time you will get the score towards your reward track is if there is or are enemy contesting and trying to defend it and you managed to kill the enemy and cap the tower or a camp then yes you will get the score towards your reward track because you earned it but you also don’t want to kitten off defender so they will also get some score towards their reward track for trying and trust this will actually make some people contest camps and towers even they have no chance of defending just because fasterror reward track completion(this idea will only apply to towers, camps and keeps on Enemy borderlands and enemy side of eternal battlegrounds).

I strongly disagree on these ones. PvP is part of WvW but it’s not and has never been the main focus. The main focus of WvW is claiming, upgrading, defending and holding points (camps, towers, keeps…). That’s the main idea of the game mode, and this idea leads to some PvP. Playing what the game mode is about should be rewarding even if it’s boring PvD. And I could even say that fighting random ppl in the field in the middle of nowhere and for no reason (GvG ppl ?) should not lead to any kind of reward. OS is all for that. Not BL.

The upgrade system. Anet you should seriously just take a poll on this one and see for yourself if the community wants the old upgrade system back. I can guarantee that most of the community does want the old upgrade system back. If you believe it or not it made get involved a lot. Now with the reward tracks out even if you bring the old upgrade system back where you have to spend gold to upgrade I think a lot of people would not mind and it will just promote them showimg interest and attachment towards because it would be something they worked on for hours and for fully upgraded. With the current upgrade system yes you make people run yaks but seriously tho nobody really cares about running yaks to keep the only time people care is when they need supplies in keeps or towers. It also made defending a lot more necessary and I remember how people would get mad if you didn’t respond to their call for defending a tower or a keep hell sometimes even camps. That shows player involvement with the game mode and I just don’t see that anymore.

Not sure it’d be effective. The former upgrade system led to “I’m holding the tower, I don’t care about camps” bahaviour. The actual one actually gives more purpose to camps and yaks. Of course, that purpose makes sense only if you consider WvW as a tactical game mode focused on objectives. And as you perfectly underlines it : players have to care. Which they mostly do not.

Player involvement in WvW

in WvW

Posted by: CrimeMaker.8612

CrimeMaker.8612

Let’s start of with rewards, first thing comes in everyone’s mind now is reward track. Currently reward track is purely based on tick timer. The score which you get towards you rewards is purely based on the tick timer. It’s a good thing and a bad thing. It’s a good thing because it makes people play more and ita bad because it’s a little slow and people tend to just afk while they are getting rewards for doing nothing.

That’s a fair point. The system that sinks your reward participation when you’re idle is supposed to solve this, but it has a major flaw. Imagine you’re in your green, and at your home BL. And now, everything more or less turns green, so if you don’t want to lose your participation, you need to go in another BL and it’s queued… And yes, it happened to me !

Arena should keep it that way but additionally they should also make people earn it. If you are active and following a tag ktraining then suddenly there is a fight the amount of damage you do should be accumulated into score and added towardsome your rewards.

That may not be the best exemple. Lots of ppl in ktrains just spam skills randomly, just to hit the target, with no concern on how much dmg they make.

Now to keep the score balanced you want to make sure that the scales off of amount players you did damage to not the keep/tower lord and Guard but the actual players.

(…)

If the enemy player is sitting inside the tower using the arrow cart or any siege and damaging almost every single one of enemy players should NOT be taken into consideration because that will just promote siege wars and you definitely want to AVOID that because it already exist to extreme. Damaging gates, walls, siege, keep/tower lord and Guard will should NOT count that will only promote pvd a lot more and you definitely definitely want to AVOID that. If you are enemy map solo or roaming with friends, let’s say you are capping tower or a camp the only time you will get the score towards your reward track is if there is or are enemy contesting and trying to defend it and you managed to kill the enemy and cap the tower or a camp then yes you will get the score towards your reward track because you earned it but you also don’t want to kitten off defender so they will also get some score towards their reward track for trying and trust this will actually make some people contest camps and towers even they have no chance of defending just because fasterror reward track completion(this idea will only apply to towers, camps and keeps on Enemy borderlands and enemy side of eternal battlegrounds).

I strongly disagree on these ones. PvP is part of WvW but it’s not and has never been the main focus. The main focus of WvW is claiming, upgrading, defending and holding points (camps, towers, keeps…). That’s the main idea of the game mode, and this idea leads to some PvP. Playing what the game mode is about should be rewarding even if it’s boring PvD. And I could even say that fighting random ppl in the field in the middle of nowhere and for no reason (GvG ppl ?) should not lead to any kind of reward. OS is all for that. Not BL.

The upgrade system. Anet you should seriously just take a poll on this one and see for yourself if the community wants the old upgrade system back. I can guarantee that most of the community does want the old upgrade system back. If you believe it or not it made get involved a lot. Now with the reward tracks out even if you bring the old upgrade system back where you have to spend gold to upgrade I think a lot of people would not mind and it will just promote them showimg interest and attachment towards because it would be something they worked on for hours and for fully upgraded. With the current upgrade system yes you make people run yaks but seriously tho nobody really cares about running yaks to keep the only time people care is when they need supplies in keeps or towers. It also made defending a lot more necessary and I remember how people would get mad if you didn’t respond to their call for defending a tower or a keep hell sometimes even camps. That shows player involvement with the game mode and I just don’t see that anymore.

Not sure it’d be effective. The former upgrade system led to “I’m holding the tower, I don’t care about camps” bahaviour. The actual one actually gives more purpose to camps and yaks. Of course, that purpose makes sense only if you consider WvW as a tactical game mode focused on objectives. And as you perfectly underlines it : players have to care. Which they mostly do not.

I mean PvD already exist to its extreme because of PPT system if they include the system i talked about above i personally believe it would make people come out of the tower and actually fight not just stay inside and spam ACs.

Player involvement in WvW

in WvW

Posted by: Tongku.5326

Tongku.5326

PPT needs to be redone, rebalanced or entirely removed. Though I am personally of a mind to have it actually balanced, rather then account for 80-90% of the total score.

I would balance it in the following manner:

1. Reduce the actual holding value, by at least half, possibly more.
2. Balance it so that the weekly total holding objectives value is roughly equal to points generated via combat (kills)
3. Increase the value for actual captures, defending, delivering escorts (yaks) etc. Actually doing stuff instead of doing nothing.

This would cause more fights over objectives, no matter which for they take while balancing points generated via different playstyles, while simoultaneously help balance out disparities in population and timezone disparities.

Heavy Deedz – COSA – SF

Player involvement in WvW

in WvW

Posted by: CrimeMaker.8612

CrimeMaker.8612

PPT needs to be redone, rebalanced or entirely removed. Though I am personally of a mind to have it actually balanced, rather then account for 80-90% of the total score.

I would balance it in the following manner:

1. Reduce the actual holding value, by at least half, possibly more.
2. Balance it so that the weekly total holding objectives value is roughly equal to points generated via combat (kills)
3. Increase the value for actual captures, defending, delivering escorts (yaks) etc. Actually doing stuff instead of doing nothing.

This would cause more fights over objectives, no matter which for they take while balancing points generated via different playstyles, while simoultaneously help balance out disparities in population and timezone disparities.

Exactly my point and the point of this post. Anets needs to make changes in such a manner that it will make players to get more involved with the game mode not run away

Player involvement in WvW

in WvW

Posted by: Trajan.4953

Trajan.4953

Gah… Wall of Text… hurts eyes…

None of this is new and has been addressed in many posts before.

CCCP….