Please let us talk about match ups.
PPT is a choice.
I think this is an informative and constructive post that isn’t what I would consider a match-up thread. It references a specific match-up but talks about more general problems and isn’t bad-mouthing or bragging.
If this is the kind of thread you’re after, you have my support.
Thanks for the info and I hope FA doesn’t get ripped apart…I left around the time the TC implosion started and was wondering how it went so far.
I think everyone (including Anet) knows all about the issues of glicko, server balance, transfers and coverage. They’ve been discussed ad infinitum in the past. Forum jockeys have suggested every combination of changes to address the issues but nothing from Anet (other than the one time they said “changes are coming to address scoring”)
What new ground is there to cover? Will continually discussing all of a sudden get them to change things? It hasn’t for the last 4 years.
Call me cynical
I think everyone (including Anet) knows all about the issues of glicko, server balance, transfers and coverage. They’ve been discussed ad infinitum in the past. Forum jockeys have suggested every combination of changes to address the issues but nothing from Anet (other than the one time they said “changes are coming to address scoring”)
What new ground is there to cover? Will continually discussing all of a sudden get them to change things? It hasn’t for the last 4 years.
Call me cynical
I call you realistic.
Can we at least just fix the transfer price for linked servers already? For balthazar’s sake… Are there even any advantages with keeping it the current way?
I have a dream – Our Anet Senpai will make WvW Great Again!
WvW Forum is more competitive than WvW
There are still a few good players left, who love the fights in this game. It’s a huge struggle though, because fights are really, really scarce.
The big problem is that none of current GW2 game modes are focusing on fighting: PvP is about capture and hold, just as much as kill, or even more; and WvW is… I really don’t know anymore: “an epic PvP experience full of cunning strategy, earthshaking sieges, and pitched battles between hundreds of players” quoted from https://www.guildwars2.com/en/the-game/competitive-play/
But current NA T1 reality is that over 90% of the time, it’s just PvDoor (as in player versus NPC “defended” structures) or somebody on siege (which adds zero fun anyway). The rest of 9% one side blobbing down the other. With no chance to fight back at all.
Just too much PvDoor and nothing else. Actually the new PvE maps are more challenging and more rewarding…
You really should do something, anything, with how you handle matchups. Or just let us, those who want to fight, have a way to GvG any guild willing to, regardless on which server they are on. Something like this:
https://forum-en.gw2archive.eu/forum/game/wuv/QoL-Request-Mega-Server-Obsidian-Sanctum
It’s time to place balancing numbers over server identity. Use the same system as in PvP, encourage switching side during matchup, to balance every timezone/skirmish. Reward individually, based on accumulated contribution.
Kinda funny how people think Mag been tanking for like 2 months now, maybe players transferred, or maybe a server that’s mostly dedicated to fighting doesn’t go out and actively ppt. You might want to try that to drop back to t2.
Also someone had to take the third spot in T1 it was either FA or SoS. FA seems to be the stronger choice.
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“I knew it, I’m surrounded by…” – Dark Helmet