Portals + Invisibility Ruin WvW.
EVERY defence? What if you strategized to counter it. You can tell if an invisible player is near you because you will take very minor tick damage. It’s an invisibility bug that causes 5-30 damage. If you’re that well-organized, you will react to the damage and use Control skills to stop any invisible player running through your forces.
Guardian skill ‘Sanctuary’ will destroy any portal bomb.
Besides, if you can’t beat ’em, join ’em. I suggest you make a mesmer or thief.
Although, your wxp won’t transfer over, so forget I said that.
Critical Impact [Crit]
Guardian skill ‘Sanctuary’ will destroy any portal bomb.
See? Control skills.
Don’t fight it, join them. Roll one of those classes and take advantage of it. If your getting tripped up chances are most other people are too. You’ll have more fun since those abilities aint going anywhere anytime soon
Guardian skill ‘Sanctuary’ will destroy any portal bomb.
don’t forget that well of corruption thing to strip stability, can’t have those pesky buggers getting out of the aoe now can we
Eriena of JQ-warrior forever
Remember back when people just complained about culling.
and static field to stun and daze anyone coming through.
Portal bombs are so 2 months ago.
Maguuma – [TriM][DERP]
Eh, portals and stealth aren’t really the problem. The problem is the seemingly random way in which the “5 man rule” is applied; I mean, nearly every AoE a single player can throw out hits a maximum or 5 people, and most buffs do the same, but portals can carry 20 people, and even worse, Mesmer Swiftness and Stealth appears to work on an unlimited number of people. It really should take more than 1 person to stealth an 80-man zerg, especially if the rules are set down so that 1 person is simply unable to attack them in any way (even arrow carts won’t hit the massive zergs we’ve been seeing in Tier 1 lately.)
Eh, portals and stealth aren’t really the problem. The problem is the seemingly random way in which the “5 man rule” is applied; I mean, nearly every AoE a single player can throw out hits a maximum or 5 people, and most buffs do the same, but portals can carry 20 people, and even worse, Mesmer Swiftness and Stealth appears to work on an unlimited number of people. It really should take more than 1 person to stealth an 80-man zerg, especially if the rules are set down so that 1 person is simply unable to attack them in any way (even arrow carts won’t hit the massive zergs we’ve been seeing in Tier 1 lately.)
The counters listed beyond the boon stripping don’t have 5 target limits. In addition, all line template spells have an unlimited target limit, with the exception of line of warding which can only knock back 5 people per second.
I’m not quite sure what you mean by the arrow carts cant hit the zergs, but I do know adding smaller restrictions to everything only hurts WvW.
Maguuma – [TriM][DERP]