Portals + Invisibility Ruin WvW.

Portals + Invisibility Ruin WvW.

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Posted by: Svarty.8019

Svarty.8019

Ridiculous magical powers make WvW unfun. No matter how well organised, these “tools” combined ruin every defence.

I can only hope that TESO or CU doesn’t have them.

Nobody at Anet loves WvW like Grouch loved PvP. That’s what we need, a WvW Grouch, but taller.

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Posted by: Esplen.3940

Esplen.3940

EVERY defence? What if you strategized to counter it. You can tell if an invisible player is near you because you will take very minor tick damage. It’s an invisibility bug that causes 5-30 damage. If you’re that well-organized, you will react to the damage and use Control skills to stop any invisible player running through your forces.

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Posted by: Beorn Saxon.4762

Beorn Saxon.4762

Guardian skill ‘Sanctuary’ will destroy any portal bomb.

Besides, if you can’t beat ’em, join ’em. I suggest you make a mesmer or thief.

Although, your wxp won’t transfer over, so forget I said that.

Tarnished Coast
Critical Impact [Crit]

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Posted by: Esplen.3940

Esplen.3940

Guardian skill ‘Sanctuary’ will destroy any portal bomb.

See? Control skills.

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Posted by: ionix.9054

ionix.9054

Don’t fight it, join them. Roll one of those classes and take advantage of it. If your getting tripped up chances are most other people are too. You’ll have more fun since those abilities aint going anywhere anytime soon

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Posted by: Jewel.1457

Jewel.1457

Guardian skill ‘Sanctuary’ will destroy any portal bomb.

don’t forget that well of corruption thing to strip stability, can’t have those pesky buggers getting out of the aoe now can we

Gamey Blog: Healing the Masses - with the soul of thine enemy
Eriena of JQ-warrior forever

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Posted by: Sunspots.9861

Sunspots.9861

Remember back when people just complained about culling.

Auburn Skies – Retired- Ranger of [PiNK]
When wvw was still fun feat. [PiNK]

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Posted by: John Widdin.9618

John Widdin.9618

and static field to stun and daze anyone coming through.

Portal bombs are so 2 months ago.

Zachary ~ Mesmer/ John Widdin ~ Warrior/ Zazmataz ~ Engineer
Maguuma – [TriM][DERP]

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Posted by: Otokomae.9356

Otokomae.9356

Eh, portals and stealth aren’t really the problem. The problem is the seemingly random way in which the “5 man rule” is applied; I mean, nearly every AoE a single player can throw out hits a maximum or 5 people, and most buffs do the same, but portals can carry 20 people, and even worse, Mesmer Swiftness and Stealth appears to work on an unlimited number of people. It really should take more than 1 person to stealth an 80-man zerg, especially if the rules are set down so that 1 person is simply unable to attack them in any way (even arrow carts won’t hit the massive zergs we’ve been seeing in Tier 1 lately.)

Bakuon/Bakuon Thief [MAS]/ ex-[ATac]

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Posted by: John Widdin.9618

John Widdin.9618

Eh, portals and stealth aren’t really the problem. The problem is the seemingly random way in which the “5 man rule” is applied; I mean, nearly every AoE a single player can throw out hits a maximum or 5 people, and most buffs do the same, but portals can carry 20 people, and even worse, Mesmer Swiftness and Stealth appears to work on an unlimited number of people. It really should take more than 1 person to stealth an 80-man zerg, especially if the rules are set down so that 1 person is simply unable to attack them in any way (even arrow carts won’t hit the massive zergs we’ve been seeing in Tier 1 lately.)

The counters listed beyond the boon stripping don’t have 5 target limits. In addition, all line template spells have an unlimited target limit, with the exception of line of warding which can only knock back 5 people per second.

I’m not quite sure what you mean by the arrow carts cant hit the zergs, but I do know adding smaller restrictions to everything only hurts WvW.

Zachary ~ Mesmer/ John Widdin ~ Warrior/ Zazmataz ~ Engineer
Maguuma – [TriM][DERP]