(edited by Dayra.7405)
Pro Nightcapping Patch?
As much as I love golem rushes, this does rather buff them too much. 5 golems + 30 seconds + timewarp on a reinforced gate and it’s going to be almost gone by the time the flag shows up.
I.E. nightcapping a fully upgraded SM is going to be easy as pie in lower tiers assuming you have 5-ish people.
Sorrow’s Furnace – Commander/Officer
Kabal of the Righteous [Seed]
Yeah but on the flip side if you have one person scouting you can portal everyone in with the wp…you won’t have to wait 3 minutes.
If an enemy has enough people on the map to golem rush, that means they have at least 40 players. If you don’t have but 5 people on the map you weren’t going to stop it anyway.
Apathy Inc [Ai]
Yeah but on the flip side if you have one person scouting you can portal everyone in with the wp…you won’t have to wait 3 minutes.
That’s the point though. Nightcapping is all about taking advantage of players not being able to man everything, especially scouting. This is large disincentive for anyone on a server under at least t5 to upgrade your structures. Basically, t3 towers could be capped before it even gets flagged, keeps and the castle will be in on inner with a decent sized nightcapping crew.
As opposed to the past, where if it was flagged, people were at least notified in advance.
Porting back will do jack if half your defenses are already invalid.
If an enemy has enough people on the map to golem rush, that means they have at least 40 players. If you don’t have but 5 people on the map you weren’t going to stop it anyway.
5 people, yes. But it was not only possible beforehand with 10-20, but quite probable. I don’t envy the outmanned night crewes now. People complained how boring it was to block siege with Swirling Winds, sitting at a t3 tower and just waiting for someone to attack you now is going to be even more ridiculous.
Sorrow’s Furnace – Commander/Officer
Kabal of the Righteous [Seed]
(edited by pulsecodesgnl.3470)
Maybe in the lower tiers but in the upper tiers there’s always about 1 map que full of people rolling around.
Ports are blocked immediately (the 30secs do not apply to ports) was written in the notes.
So if you attack something with a WP you see it immediately, but anything else you see only with 30secs delay.
Golem rush needs 40? I think 10 for 5 golems and 5 mesmer is sufficient Maybe 15 for 5 more to fight.
The direction of WvW seems quite dire now.
Maybe in the lower tiers but in the upper tiers there’s always about 1 map que full of people rolling around.
That’s not a good enough reason to invalidate all the lower tiers in my opinion.
Ports are blocked immediately (the 30secs do not apply to ports) was written in the notes.
Are you sure? If the WP becomes contested that’s pretty much the same thing as the tower getting flagged, it’s obviously noticeable. If that’s the case, there’s actually argument to get a WP up so you know faster.
Sorrow’s Furnace – Commander/Officer
Kabal of the Righteous [Seed]
I saw defended t3 keeps in t1 europe fall in less than a minute before due to golem rushes. Its not uncommon to have rushes with 20-60 golems on my server.
Ports are blocked immediately (the 30secs do not apply to ports) was written in the notes.
So if you attack something with a WP you see it immediately, but anything else you see only with 30secs delay.Golem rush needs 40? I think 10 for 5 golems and 5 mesmer is sufficient Maybe 15 for 5 more to fight.
Well if this is true then scratch what I said :P
Quote from the patch notes:
“The “under attack” notice at objectives now displays 30 seconds after it is first attacked. Does not affect waypoint usage.”
Not a very clear statement I got it as the delay of the display does not delay the port-block.
That’s worth getting clarification on. If that is the case, I actually would be ‘kind of’ happy that there is incentive to upgrade. I’m not sure this is the way to do it though, since it’s basically keeping it as it is, and making it worse if you don’t.
Sorrow’s Furnace – Commander/Officer
Kabal of the Righteous [Seed]
Its not uncommon to have rushes with 20-60 golems on my server.
lol…..
If you’re buying upgrades, you’re doing it wrong. Just farm that wexp, and save your money. wexp wexp wexp wexp wexp zergball wexp wexp wexp wexp wexp skill lag wexp wexp wexp wexp.
Or: Stare at a gate. WHEEEeeeeEEEEeEEe!
If you’re buying upgrades, you’re doing it wrong. Just farm that wexp, and save your money. wexp wexp wexp wexp wexp zergball wexp wexp wexp wexp wexp skill lag wexp wexp wexp wexp.
Or: Stare at a gate. WHEEEeeeeEEEEeEEe!
Maybe you are right. The counter-treb-player leaves his treb to repair walls and doors instead of shooting the attacking treb.
Griefing resources for repairing now gives WEXP.
And the Karma-trains (that crashed in the arrow-carts damage) will be replaced by a
build-rame destroy-rame WEXP-circle around a supply source.
(edited by Dayra.7405)
Everyday this happens in tier1.
One server golemrushes everything overnight. Capping (almost) everything, ramping up 500+ ticks easy. The 30sec cd makes it even harder for defenders to react, or attack anything cause they have to leave more defenders idling in keeps/towers
They(the nightcapping server) then spend the rest of the time upgrading and sieging these keeps and towers. By the time the other two servers gain activity they spend most of their time trying to break through these defenses and actually capping stuff back. Facing fully upgraded points, reinforced by a ton of manned arrowcarts.
Now ACs have been buffed massively, essentially more then double as good all things considering. Before it was already difficult and time consume to take stuff and ACs played a big part in that. Now it will be even harder, and Rams are essentially out of the question. Meaning only even longer drawn out sieges are the result. Giving the nightcapping server an even bigger advantage, as if 3x the score right now wasnt bad enough
So, Tier1 was already completely kittened up and Arenanet just kittened with it even more. And with the messed up rating system, there is no hope of going down. No matter how hard we lose, for how many months now.
p.s. zoomhacking with arrowcarts was bad enough, thanks for the extra range…
Its not uncommon to have rushes with 20-60 golems on my server.
lol…..
60 golems is not a joke. it takes hour to set up because of the supplies, but it happens from time to time on elona reach
I saw defended t3 keeps in t1 europe fall in less than a minute before due to golem rushes. Its not uncommon to have rushes with 20-60 golems on my server.
Where do you get 6000 supply??
Edit: Even 20 would take all day to set up and would be a gimmick.
Mesmer/Elementalist/Guardian/Necromancer/Warrior
[TC] Tarnished Coast
It isnt that hard to generate 6000 supplies if you have one or more 250 camps.
Or if you plunder 2800 from castle and two times 1700 from garrisons you have 6200.
It isnt that hard to generate 6000 supplies if you have one or more 250 camps.
Or if you plunder 2800 from castle and two times 1700 from garrisons you have 6200.
You must be seriously dominating your tier if you have a fully upgraded garry and 2 full upgraded keeps all with full supply and fully upgraded camps with full supply.
Mesmer/Elementalist/Guardian/Necromancer/Warrior
[TC] Tarnished Coast
yes, we downgraded from t1 to t2 by 0.66 ranking points by mistake and now dont get back up thanks to poor ranking system. so we have full castle and full keeps quite often.
Its not uncommon to have rushes with 20-60 golems on my server.
lol…..
60 golems is not a joke. it takes hour to set up because of the supplies, but it happens from time to time on elona reach
Can you please hurry up and get promoted? You’ll enjoy Golem Wars 2 against Viz.
I have seen pugs set up 20 golems in 30mins
Darkwood Legion [DARK]
Yak’s Bend
Define nightcapping. Whose night?
Quote from the patch notes:
“The “under attack” notice at objectives now displays 30 seconds after it is first attacked. Does not affect waypoint usage.”Not a very clear statement I got it as the delay of the display does not delay the port-block.
I get it as the WPs will still be active during the 30 second delay. “Will not affect waypoint USAGE” <— my reasoning.
WP- whats that?
. . . Oh its a travel point in an UPGRADED keep.
So the server that can keep its keeps and upgrade them, gets to wp when under attack.
This is normally the ‘winning’ server
An unbalanced CASUAL aspect of GW2 (WvW) will now be even more unbalanced
Define nightcapping. Whose night?
The *Night-Time" is the time where active WvW-population is low, e.g. less than 50 per server. But if it is 50 or 100 or 20 likely depend on a) tier and b) EU or NA.
Night-Capping is therefore capping of Towers/Keeps/SM during a period with lowest number of persons in WvW for the Match.
(edited by Dayra.7405)
WP- whats that?
. . . Oh its a travel point in an UPGRADED keep.
So the server that can keep its keeps and upgrade them, gets to wp when under attack.
This is normally the ‘winning’ server
An unbalanced CASUAL aspect of GW2 (WvW) will now be even more unbalanced
Indeed. Anet developers want the winning server with better off prime time coverage (aka night capping) to completely dominate the play.
Nobody was asking for these type of changes. +80% damage increase was just way too overpowered. Indeed even +10% increase would have already been huge.
There has been a lot of really good suggestions in these forums how to bring balance to WvWvW. This is just making it even less unbalanced. Just see what is happening in euro tier #1.
Anet, wake up! And communicate with your player base before doing such drastic illogical changes.