[Proposal] Tie Loot Quality earned to PPT
Quick! Transfer to the server with the highest PPT!
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast
Lol.
It’s not our fault if you don’t get good loot in wvw.
This would mean more stacking of severs… PPT is a joke
There’s no skill involved, if you want loot, go out and fight people, in the open.. I find that’s the best to get loot
-1
TC- milk was a bad choice
Thats the point though, it would make the loot for everyone better. It means that in open field fights where you generally get needles, you might end up with Barbs (Worth more) or even better quality loot if your PPT is higher.
Even better would be get rid of PPT
When I read the title I thought here’s an interesting idea, rewarding servers with low points by increasing drops. Then I read the post and realized he was saying the opposite and I banged my head against a wall.
Violent Tendency [vT]
Ferguson’s Crossing Roamer
When I read the title I thought here’s an interesting idea, rewarding servers with low points by increasing drops. Then I read the post and realized he was saying the opposite and I banged my head against a wall.
lololol same…
The problem I see with WvW right now is that there is no rewards for defending objectives. At least by connecting the level of loot to PPT, it gives PPT an actual purpose besides just being an arbitrary number. The fighting guilds would be more motivated to cap objectives while roaming and the Karma Trains and Zergs would become completely useless since they can be capped around and defended against.
I agree completely that it could potentially lead to snowballing as an issue, as I pointed in my original post. I just feel that this is a solution which would benefit the fighting guilds and those who like playing for PPT both. There are no stat changes, there are no new objectives, just better loot.
I am unable to support better loot for the team with the higher ppt. The concept of adding a loot reward sounds good though. With that in mind I suggest;
Higher rank players drop higher tier loot.
This will in no way prevent stacking zerging or help other issues such as defending but it will add a new “choice” that may add fun to WvW.
Better loot for coverage, have you taken into account what happens to the server that plays twice as hard but has considerably less population ? They will lose the PPT everytime even if they focus solely on defending. Your asking to slap the face of the servers that need incentive/help.
Its no different from what Anet did with the Seasons, rewarding stacked servers and laughing in the face of those forced to fight them. Now if you had said increase the loot for those losing PPT that might have made more sense because their morale won’t get trashed as quickly if they have something to look forward to.
Perhaps some are confusing PPT with overall score.
I believe what the op is saying is to give the team with the highest PPT – that is Points per Tick at any given tick. Not give it to the team with the highest total score for the week.
So even if you’re losing because the other team has off-peak coverage, when prime time comes around if you have the highest PPT during prime for any given 15 min. tick period, you get higher rewards.
I still don’t think it’ll work because it will just further demoralize a losing team. Better to give higher rewards to the team that either caps something from the leading team and give higher rewards for killing the leading teams players.
I love that the OP is, in fact, a transfer to a higher PPT server.
They must have been a bit short on gold for the bobblehead thing in the gem store or something, thus this thread. Just XD
What I am saying is that when your server is out and doing well, you pull in a better quality reward. Take the junk loot you get as an example… Instead of getting a Needle, when you are above 200 PPT, you will receive a Barb instead. If you might have received a Blue Weapon, maybe instead you will get a Green Weapon drop. It could be broken down in tiers. Perhaps 200-300 PPT is a 1 tier upgrade, 300-500 a 2 tier upgrade, 500+ 3 level upgrade? (Blue→ Green for 200-300 PPT, Blue→Yellow for 300-500 PPT, Blue→ Exotic for the 500+ PPT rating.)
To Rimmy, I don’t understand what you are saying in your response. There is no such thing as a higher PPT servers since PPT is maxed out at 695 PPT. Since you are seemingly concerned though, I will say that my in-game finances are fine.
It’s better to just remove PPT entirely and only award points for captures, defending, and killing other players.
That way an overstacked server at night will be “war score starved” as there will be literally nothing to do.
Yes, players can take advantage of this by simply vanishing from the map screwing their enemy over, but this also makes way for noobs to join WvW and get stomped in the absence of the main WvW group.
LOL, this must be a bad joke…..Rewarding a stacked server even more?
Read my suggestions in “Outnumbered” serves no WvW benefits" post and tell me if that would help balance out disparities.
I believe we need to encourage the players on lower populated servers with reasons to put in an effort fighting against the odds………..
this is by far the worst suggestion i’ve ever seen for fixing the state of wvw.
if anything, it should be increased drop rates for the lowest ppt servers, as an incentive for them to play wvw instead of farming pve or eotm.
To Rimmy, I don’t understand what you are saying in your response. There is no such thing as a higher PPT servers since PPT is maxed out at 695 PPT. Since you are seemingly concerned though, I will say that my in-game finances are fine.
So strange that you’d pretend to misunderstand when you decided to go Jenga.
How’s the music, are the wheels okay?
Edit: I opened up a new topic to make a constructive discussion possible. My text didn’t fit here properly.
Last Phoenix [Nix]
(edited by Oak da Vite.9054)
We could try to tie the boost to individual objectives you hold. Let’s say if you hold something for a tick, you get 2% increase in MF and Gold in the vicinity of that objective. Let’s cap this around 40% so it doesn’t go to freaking high numbers.
What this would mean is that if you hold some objective for, lets say an hour you would get 8% MF and extra gold in the vicinity of that objective. And if you are able to hold objective for 5 hours its 40% which is kinda good.
This could give a bit more reasons for people to defend objectives as the longer you keep it the better the loot will be when you wipe the invaders.
Sure sure, the winning team would probally have those 40% on almost all their tower in home border, but so what. This would give incestive for people to port back to Citadel and go help out those north towers when they get under attack because there is a good chance for pretty neat drops.
Mouggari – Warrior – Candy cane Avenger
When skill beats coverage and population, the idea makes sense. Until then, this is a horrible idea.
“Youre lips are movin and youre complaining about something thats wingeing.”
When skill beats coverage and population, the idea makes sense. Until then, this is a horrible idea.
That is pretty much impossible scenario I’m afraid. And even if they managed to make the game mode into skill based so that the number of population didn’t really matter then we would see a lot of elitism going on because I’m afraid then “bad players” would be more harmful than helpful.
Mouggari – Warrior – Candy cane Avenger
To Rimmy, I don’t understand what you are saying in your response. There is no such thing as a higher PPT servers since PPT is maxed out at 695 PPT. Since you are seemingly concerned though, I will say that my in-game finances are fine.
So strange that you’d pretend to misunderstand when you decided to go Jenga.
How’s the music, are the wheels okay?
I see the cesspool of kitten is still on ebay. Thought the last of it moved to mags.
not a good ideea. Would force PPT hoarding and low servers will always..literally always get bones..claws and spikes as loot because they simply don’t have the numbers to have ppt.
As others have stated, your suggestion would have the exact opposite effect. The only way a type of this thing would work is if low PPT increased in-WVW loot – and maybe even reduce loot for a super-high PPT.
To Rimmy, I don’t understand what you are saying in your response. There is no such thing as a higher PPT servers since PPT is maxed out at 695 PPT. Since you are seemingly concerned though, I will say that my in-game finances are fine.
So strange that you’d pretend to misunderstand when you decided to go Jenga.
How’s the music, are the wheels okay?
I see the cesspool of kitten is still on ebay. Thought the last of it moved to mags.
Hi, wannabe professional troll!
To Rimmy, I don’t understand what you are saying in your response. There is no such thing as a higher PPT servers since PPT is maxed out at 695 PPT. Since you are seemingly concerned though, I will say that my in-game finances are fine.
So strange that you’d pretend to misunderstand when you decided to go Jenga.
How’s the music, are the wheels okay?
I see the cesspool of kitten is still on ebay. Thought the last of it moved to mags.
Hi, wannabe professional troll!
I have no interest in trolling, just stating an obvious fact followed by a statement. That is all.
There are already many benefits to having a high score in WvW, look at the benefits your server has Friday before reset under the WvW tab.
There are already many benefits to having a high score in WvW, look at the benefits your server has Friday before reset under the WvW tab.
To bad he isn’t talking about the matchup score right? I actually was thinking about this today some and what if it was tied to player loot bags only? It kinda works against the intended purpose of facilitating defense of structure but hits the overall lack of reward we get from wvw. Ktrains would literally have no more rewards than what they are getting (just maybe a little more incentive to chase down that lone thief). Skill groups really would have more incentive to play the ppt game more, they cap more towers, they get better loot when they wipe a zerg. This even works backwards, make it worthwhile for siege hugging players to come out and try and get a few bags while they are ticking high. Realistically I can’t seen this causing more stacking than already exists, along with population imbalances and kitten everyone cries about. If your getting farmed at spawn, your incentive to even play on the map disappears, you leave map, enemy gets no loot. There’s more to these thoughts but I’m on a break and don’t feel like spending it typing this.
One other thing, this idea would really be good in a situation like t2 has at the moment. Mags can flip flop ppt lead during NA prime (even db comes out to fight and can tick high during NA prime).
Just some thoughts before more comments about “score” come in.
I want loot as soon as I log into GW2…can we get that too?
JQ Ranger
I want loot as soon as I log into GW2…can we get that too?
That’s a great idea. More people would log in then.
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast
Rift does that and I log in every day to collect before it logging out…..
Do you get loot for logging out too? Maybe they should give higher quality loot for logging in and lower quality loot for logging out.
(I apologize to the OP for taking your idea to the absurd. Your intentions were pure.)
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast