Problem:
WvW has no longer enough interested propulation to play competitive matches over 24/7 on 4 maps.
Real competition can only happen when teams have equal size, i.e. they have queue on all maps.
This is only the case for a few server during only a few hours of the week anymore.
Solution Proposal:
EB alone and 3 BLs together are setup as mega-server matches as current EotM already is. So we have all maps available for play 24/7 and the amout of copies of the maps depend on how many people want to play.
To enable competitive play and not only karma-train some of those matches are between teams that want competition.
The competition is based on a new kind of WvW-Guild (it operates like a guild, but every player can be in mostly one alliance and it’s stripped of all the PvE stufff and a player can be active in an alliance without having to change which guild he represents) called Alliance.
An alliance can have up to 1000 members, it has an alliance chat always visible to all alliance whenever they are logged into GW2 and haven’t deselected it in the chat-window.
Instead of last loggin (as for guilds) the member list shows amount of hours in (on map plus in queue) of last trainig and last competition match and if this is 0 which match the player last partcipated in.
New alliances can be build by anyone, it cost 10000 gems to do so. They start with 1500 glicko points, an alliance that falls below 1000 glicko points is dissolved.
Matches are played on either
- EB map (around 120 people per team),
- 3 BL maps (around 240 people per team), or
- EotM map (around 100 people per team)
Matches have a duration of 4 hours, on EB/BLs matches start with T2 (walls and doors already upgraded once), such that you loose something if you do not defend it and you have a chance to reach WPs during the short period of the match.
Each day has 6 slots a 4 hours (for EU I would recommend an alignment with 19:00-23:00 C(S)ET as a slot, no idea whats primetime for NA), and every alliance can register for every slot up to 1 week ahead. You can see how many alliances already registered for each slot. During registration you can distribute 6 bid-points for the 3 maps. You always play together as alliance when you registered for a match. If your opponents are registered alliances as well, you play a glicko-ranking-match, if at least one team is a random-team (as the number of alliances is not always devidable by 3) you only play a training match without influence on your ranking. An alliance which did not played a rank match during the week has a higher preference to be matched into one, than an alliance that already did. If your alliance did not played any ranking match during a week you loose 100 glicko-points. (If you are at 1500 and do not play for 5 weeks you are dissolved.)
So we have 3 types of matches:
- all three teams are registered alliances -> ranking match (map-bid points are addded over the 3 teams, the map with highest bid is selected)
- all three teams are mega-server-random-teams -> fun and 24/7 availability of WvW
- 1 mixed match, a training for the alliance, a chalange for the mega-server-random-team(s)
Ranking matches cost 100gems (or gold) registration, if you end in a mixed match you get them back. If you end in a ranking match the gems are refounded according to the result score. Each team gets as many % of the 300gems (or gold) it reaches % of the total score. (if scores are: 2500, 5000, 7500, the total is 15000 team 2 has 1/3 so it gets 100gems, team 1 has 1/6 so it get 50gems, team3 has 1/2 so it get 150gems). The main reason for this is: If you register but do not show up you loose your gems.
(edited by Dayra.7405)

