Purchasable Upgrades

Purchasable Upgrades

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Posted by: Antiriad.7160

Antiriad.7160

Upgrades are too ineffective. A fully upgraded supply camp lasts virtually the same time against an enemy attack, that is, not at all. In the same manner, the Dolyak escort upgrade is completely useless too, it can still be killed by a single player, even if it takes him 20 seconds longer, who cares. Camp guards can even be pulled in small chunks if you do it carefully.
The only merit is that you can upgrade the amount of supplies Dolyaks carry.

So I suggest that camp guards always stick together and upgrades be MUCH more effective. The dolyak escort should be a champion. That way you’d actually not solo it easily and take some time instead, also giving your enemies a chance to intercept you while working on killing the patrol.
The other camp upgrades should be buffed accordingly. Make them meaningful, not “instead of 2 minutes it will now take you 2 minutes and 10 seconds to clear”.
Also, make them meaningful enough that an opposing 3-player team can no longer easily take a fully upgraded supply camp. I mean, just what would be the reason for even upgrading it in the first place if not that? (Apart from the aforementioned dolyak capacity upgrade).

Also, capturable WvWvW posts can change ownership too quickly, giving it a pretty unepical and silly feeling. But that’s another story.

Colin ‘The Liar’ Johanson: “Everyone, including casual gamers, by 80 should have the
best statistical loot in the game. We want everyone on equal power base.”

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Posted by: epics.9310

epics.9310

wouldnt matter since the dolyaks a meat bag and the guards disappear when it dies, and it will die.

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Posted by: Jewel.1457

Jewel.1457

Then maybe the guards upgrade could increase the dolyaks health as well Ms negative Nancy.

Personally I agree that some upgrades should be more meaningful or at least cost less considering how ineffectual they are. Not costing gold would be a good start.

Gamey Blog: Healing the Masses - with the soul of thine enemy
Eriena of JQ-warrior forever

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Posted by: dank.3680

dank.3680

I think you should be able to upgrade to champion Doylaks AND Guards, on separate upgrades of course. Also being able to purchase some sort of auto turret like Dredge Turrets would be cool too.

#MAGSWAG: All class player. XOXO

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Posted by: wombat.6123

wombat.6123

There’s one good reason to upgrade the dolyak with guards — the guards kill/stop random mobs on the dolyak’s path from killing the dolyak (eg, bats in Pangloss, harpies at Speldon, etc). Without the guard upgrade you’ll often find unescorted yaks being killed by aggro mobs on its route to your team’s keeps and towers.

Wombling Wombat
FA – Protectorate of Aspenwood [PRO]

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Posted by: Antiriad.7160

Antiriad.7160

There’s one good reason to upgrade the dolyak with guards — the guards kill/stop random mobs on the dolyak’s path from killing the dolyak (eg, bats in Pangloss, harpies at Speldon, etc). Without the guard upgrade you’ll often find unescorted yaks being killed by aggro mobs on its route to your team’s keeps and towers.

Hm I observed a Dolyak once, passing by one veteran mob and surviving, because of its really big hit point pool, I’m surprised to hear that there are mobs that actually pose a danger to them.

Colin ‘The Liar’ Johanson: “Everyone, including casual gamers, by 80 should have the
best statistical loot in the game. We want everyone on equal power base.”

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Posted by: Rawkzter.2160

Rawkzter.2160

I agree. Supply camps are too easy to capture.

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Posted by: Tortun.5946

Tortun.5946

I didn’t even realise you could upgrade Bessie!!!

Tortun – Protector of Gandara and Bessie!
WvWvW Player Who Doesn’t Have Much of A Clue

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Posted by: Splintrr.7391

Splintrr.7391

Caravan guards should be default. Upgrade allows them to tank all damage given to the Dolyak, forcing players to kill the guards first…it’s a start anyway, lol.

Feralblood(Guardian) Splintrr(Ranger)
Warsworn [WAR], Dragonbrand
Evermoor Alliance

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Posted by: Sporadicus.1028

Sporadicus.1028

I don’t think caravan guards should be default, but I do think that when the dolyak gets guards its own HP should be upgraded so that you HAVE to kill the guards before you can kill the yak.

The guard upgrade is pretty effective and does make it harder for a party of 5 (which I usually run) to take out a lot of level 82 veteran guards and the souped up Supervisor.

The problem is that people who upgrade supply stations only try to upgrade them to provide caravan guards and increased supply sendout. This is a money loss if done by itself. If you plan on upgrading a supply station, keep your group there and upgrade it fully until it has roving guards and improved guards.

Malkin Rawl – Charr Engineer, Tarnished Coast
Loudmouth, lousy PvPer, and mediocre PvEer.
I don’t own, I just play

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Posted by: wombat.6123

wombat.6123

Hm I observed a Dolyak once, passing by one veteran mob and surviving, because of its really big hit point pool, I’m surprised to hear that there are mobs that actually pose a danger to them.

Follow an unescorted dolyak from Speldons to Anzalias Pass in EB. They’ll often die due to random mobs attacking them (harpies are the ones I’ve seen killing them the fastest).

Wombling Wombat
FA – Protectorate of Aspenwood [PRO]

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Posted by: Antiriad.7160

Antiriad.7160

Hm I observed a Dolyak once, passing by one veteran mob and surviving, because of its really big hit point pool, I’m surprised to hear that there are mobs that actually pose a danger to them.

Follow an unescorted dolyak from Speldons to Anzalias Pass in EB. They’ll often die due to random mobs attacking them (harpies are the ones I’ve seen killing them the fastest).

Oh I see. I think it is exclusive to EB actually.

Colin ‘The Liar’ Johanson: “Everyone, including casual gamers, by 80 should have the
best statistical loot in the game. We want everyone on equal power base.”