QoL Suggestions

QoL Suggestions

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Posted by: X T D.6458

X T D.6458

Hey all, I have been reading through many recent threads and thought it would be a good idea to start a thread with a compiled list of ideas for QoL improvements players have mentioned they would like to see in WvW.

Here are some that I have seen:

*Siege Wallet.

*Build Templates.

*Ways to prevent tactivator abuse/trolling.

*More ways to get Flax Fibers for guild upgrades. Put them in reward tracks or create a forge recipe to create them from flax seeds.

*A way to get ascended gear and other rewards.

*Reward tracks that are unique to WvW with special rewards.

*Rotate DBL each week so it is not limited to red side only..one week green, next week blue, then red, and repeat etc.

*Improve pathing and navigation in DBL.

*More Enrichment Infusions for Amulets specifically made for WvW.

*Squad Improvements, different colors (nametags, and dots on map) for party members to allow better positioning and make it easier for party members to stay close, when they are running specific group comps.

*Remove/Reduce player cap for WvW guild missions.

*Option to disable screen popup messages, and WxP floaters.

*Changes to Waypoint Contesting.

*WvW Lobby.

*Tone down the DBL keep lords, too much CC spam.

*Rewards for Excess WvW rank points.

Please add your own ideas.

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

(edited by X T D.6458)

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Posted by: Offair.2563

Offair.2563

Class balance. It’s utterly a joke with what it used to be.

Big Babou, Ranger for life.
Madness Rises [Rise] – Banners Hold.
Don’t argue with idiots, they pull you down their level and own you with experience.

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Posted by: Lahmia.2193

Lahmia.2193

Is it really that hard to remember a build? I get that convenience is nice, but wouldn’t it just make the whole copy builds from metabattles even worse. People wouldn’t even need to look at which traits they take with a build saver.

Surrender and serve me in life, or die and slave for me in death.

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Posted by: Straegen.2938

Straegen.2938

Is it really that hard to remember a build? I get that convenience is nice, but wouldn’t it just make the whole copy builds from metabattles even worse. People wouldn’t even need to look at which traits they take with a build saver.

GW had build templates which makes build variations much easier to manage. No reason GW2 shouldn’t have shipped with them since swapping out gear and traits can be a serious pain.

As for players copying builds, who cares? It is not like a build plays itself in most instances. I would rather players that need help get it. Besides most builds on meta-battle are fairly generic and typically not hyper-optimized.

Sarcasm For Hire [SFH]
“Youre lips are movin and youre complaining about something thats wingeing.”

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Posted by: X T D.6458

X T D.6458

I think some people who did not play GW1 are confused about what a build template/saver system is. It lets the player create a build and save/load it when possible. This would be very useful in wvw as there are different playstyles and a build that works with one, may not necessarily be effective for another.

For example I do pretty much everything, zerg, small ops, havok, scouting, roaming, even dolyak escorting, etc. A build template system would make it so much easier and would encourage players to pursue different playstyles rather then simply sticking to one like zerging.

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

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Posted by: ich.7086

ich.7086

Hey all, I have been reading through many recent threads and thought it would be a good idea to start a thread with a compiled list of ideas for QoL improvements players have mentioned they would like to see in WvW.

+1 for this as long as we keep this clear

*Changes to Waypoint Contesting.

*Tone down the DBL keep lords, too much CC spam.

Imho they belong to the balance side of things and not to QoL so i disagree with their presence in this thread.

I Am An Intruder – War 80
Ich Bin Marc – Thief 80
All Your Dolyaks Are Belong To [Us] (Fort Ranik)

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Posted by: Xenesis.6389

Xenesis.6389

*Rotate DBL each week so it is not limited to red side only..one week green, next week blue, then red, and repeat etc.

Best thing I want to see from that is Maguuma rolling up the same color the dbl rolls up lol.

Edit: been 6 months since my qol thread, guess it’s time for a refresher for anet, most of what they were going to do has been done.

https://forum-en.gw2archive.eu/forum/game/wuv/WvW-Quality-of-Life-Suggestions/first

anet

WvW Quality of Life Improvements as suggested by Anet.

  • Add an option for reduced nameplate clutter. – yes!
  • Add cross-map team chat. – yes!
  • Add objective-summary tool tips. – meh
  • Add a display effect for Righteous Indignation on map markers. – yes!
  • Add floating indicators when gaining points toward war score. – meh
  • Add a WXP-gain sparkle trail. – meh
  • Add a territory-control map overlay. -meh

Others I’d like to see.

  • Commander tag more visible over nameplates in game, sometimes it gets lost in the nameplates especially if the player is asuran, which sometimes leads to having to place a target reticle on them, which defeats the purpose of the commander tag.
  • Squad only commander tags, visible on the map to only those in the squad.
  • Showing proper linked world names for player name tags, for example for Darkhaven and Ehmry, instead of only showing Darkhaven tags, it would show both to allies and enemies.
  • Changing the color of the current target arrow to another color and and perhaps shape or size (I know, not a wvw only issue). At times it’s fairly easy to lose your targeting when you target downed players who also have the small red down arrows on them.
  • Abbreviated guild names under their icons on the flags for any claimed areas.
  • Update Outnumbered buff to perhaps provide a minor bloodlust stat boost.
  • Npc guards and lords updated to wear Triumphant armor, and Mistforged hero weapons.
  • Power of the mist rewards showed as a buff with server name and percentages, to players of that world in wvw and pve. (That’s if the rewards stay with the skirmish score changes). Perhaps if pve players see the buffs they get from wvw they may want to help in wvw more.
  • For an example when you hover the mouse over the buff:
    Blackgate WvW bonuses for Pve.
    Artisan: 20% increased chance of crafting critical success.
    Gatherer: 20% chance of additional gathering node uses
    Defender: 10% increased defense against monsters.
    Energetic: 10% endurance regeneration bonus.
    Medic: 10% increased healing effectiveness
    Robust: 10% increased maximum health
    Scavenger: 10% bonus coin per kill.
    Wisdom: 10% bonus experience per kill.

Couple others added.

  • Display percentages for the health of walls/gates you target.
  • Going along with the RI displays on the map, maybe also display the amount of supply currently at a structure.
  • Reward tracks, allow one track to be marked as default, which the system will revert to when the current track is completed.
Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

(edited by Xenesis.6389)

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Posted by: Stand The Wall.6987

Stand The Wall.6987

grub mount
gimme

Team Deathmatch for PvP – Raise the AoE cap for WvW – More unique events for PvE

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Posted by: Tongku.5326

Tongku.5326

Hey all, I have been reading through many recent threads and thought it would be a good idea to start a thread with a compiled list of ideas for QoL improvements players have mentioned they would like to see in WvW.

Here are some that I have seen:

*Siege Wallet.

*Build Templates.

*Ways to prevent tactivator abuse/trolling.

*More ways to get Flax Fibers for guild upgrades. Put them in reward tracks or create a forge recipe to create them from flax seeds.

*A way to get ascended gear and other rewards.

*Reward tracks that are unique to WvW with special rewards.

*Rotate DBL each week so it is not limited to red side only..one week green, next week blue, then red, and repeat etc.

*Improve pathing and navigation in DBL.

*More Enrichment Infusions for Amulets specifically made for WvW.

*Squad Improvements, different colors (nametags, and dots on map) for party members to allow better positioning and make it easier for party members to stay close, when they are running specific group comps.

*Remove/Reduce player cap for WvW guild missions.

*Option to disable screen popup messages, and WxP floaters.

*Changes to Waypoint Contesting.

*WvW Lobby.

*Tone down the DBL keep lords, too much CC spam.

*Rewards for Excess WvW rank points.

Please add your own ideas.

I would love to have build templates, siege wallet and better rewards. I think its very, very long overdue for WVW to have some unique items of its own, maybe a couple ascended items with unique skins, or maybe even a stat combo or 2.

Each PVE map has introduced its own ascended stat or some ascended gear, sPVP has ascended even though it completely doesn’t use it, so I don’t understand why WVW doesn’t have it.

Heavy Deedz – COSA – SF

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Posted by: X T D.6458

X T D.6458

Here is another, auto-hide option for mini-pets in WvW.

Also remove minipet dots from minimap so players do not confuse it with other players.

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

(edited by X T D.6458)

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Posted by: Stand The Wall.6987

Stand The Wall.6987

Here is another, auto-hide option for mini-pets in WvW.

omg yes. it always bugged me seeing tons of minis and then wondering how much they are contributing to fps drops.

Team Deathmatch for PvP – Raise the AoE cap for WvW – More unique events for PvE

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Posted by: JonnyForgotten.4276

JonnyForgotten.4276

Siege wallet, build saver, mini pet blocker.

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Posted by: Korgov.7645

Korgov.7645

  • Improve inventory management
    • Add gold-only WvW Reward Track
    • Make the user selected WvW Reward Track not switch to some random other track on completition
    • Change WvW loot tables to contain meaningful items only (blueprints, BiS consumables and gear, guild war chest items)
    • Add open all inventory option to reward track boxes
    • Make salvage all option to do their work inside WvW Reward Track boxes, too
    • Make the UI designer of the Trading Post Sell tab to use it to sell 100 crap items every day
  • Simplify infusion slots
    • Add ascended backpacks with 2 infusion slots to WvW vendor
    • Remove duplicate stat WvW ascended amulets
    • Change WvW amulets’ enrichment slot to an infusion slot
    • Change all WvW ascended rings to have 3 infusion slots
    • Remove Unique attribute from WvW ascended rings and accessories
      • Then remove duplicate stat rings and accessories
    • In appreciation of the 2016-01-26 simplification of infusion slots:
      • Add account bound +23 Agony Infusion that can only be bought by WvW currency
  • Improve on-screen WvW elements
    • Change the on-screen skirmish timer
      • Display minutes remaining instead of 1 hour remaining
      • Move it somewhere else so it does not overlap with target details
    • Replace the on-screen PPT, PPT chart and tally timer by war score, war score chart and skirmish timer
    • Add option to hide the on-screen flashing WvW Reward Track boxes
    • Add option to hide the on-screen WvW Reward Track progress bar which overlaps the mini-map
    • Hide the floating war score indicators for enemy teams
    • Improve the bloodlust event display
      • Change the description to be less of a wall of text and more informative
      • Display the event only when player is in the ruins area or when any team holds at least 3 ruins
  • Improve spending supplies
    • Allow spending supplies at 1 supply granularity per tick (instead of 2 ticks of 4 and 1, you would spend 5 supplies in single tick)
    • Cancel build/repair channeling when the siege is built or structure fully repaired
    • Make Supply Master #4 add supplies into the currently channeled build/repair instead of after the channel
    • Fix the squad supplies total bug
  • Objective NPCs
    • Remove quartermaster NPCs
    • Remove siege vendor NPCs at supply depots; add the vendor to the vendors area of the keep
    • Remove F-key interaction from guard and worker NPCs (I do not want to talk to them, I want to pick up supplies)
    • Move the DBL earth keep vendors and the mystic forge to inner keep next to the waypoint
  • WvW Panel improvements
    • Add war score breakdown (score from objective ticks v captures v kills v finishers)
    • Add war score leaderboards (top 5 players/guilds contributing to each war score category in current matchup)
    • Add WvW leaderboards
    • Add projected Glicko rating changes, break even point and % chance to move up/down a tier in the next matchup
    • Show list of commanders in the map selection tab for each map
  • Miscellaneous
    • Remove camera spin when player uses siege
    • Extend view distance when using long range siege
    • Change combat log time stamps to show seconds and deciseconds
    • Show Trebuchet Mastery #5 in the combat log
    • Add on-death instant replay and damage breakdown statistics
    • Display squad details in the map and the mini-map squad tooltip
      • Description, number of players, amount of supplies
    • Remove pan/zoom lock from the mini-map in in-door areas
Sulkshine – Mesmer
This won’t hurt [Much]
Ring of Fire

(edited by Korgov.7645)

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Posted by: Korgov.7645

Korgov.7645

  • Line-of-sight and pathing
    • Communicate when a ranged skill is going to be obstructed by an indicator on the skill
    • Allow players to hit Burning Oil sites and gates without obstructed error
    • When player is placing a siege build site make the validity check based upon where the siege will land instead of where the player is targetting
    • When player is placing an arrow cart communicate areas the arrow cart will be able to hit (the AC LoS rules are incomprehensible)
    • Add some elevation and an arc to thrown Siege Disabler so that player can throw it on rams while standing on the wall
    • Make Siege Disabler unblockable by player skills
    • When player is using a teleport skill communicate all the valid targets locations
      • For example mesmer skill Blink fails without any logical reason with an error message “No valid path to target”
      • Alternatively remove all “NON PORT SPOT” locations in competitive game modes
        • They are way too powerful not to have any indicators
        • For example thief v mesmer was 4-6 loss for the mesmer without using NON PORT SPOTs and 7-3 win with NON PORT SPOTs (YouTube source)
  • Miscellaneous
    • Fix the returning dolyak position already (They move faster when returning to their supply camps but the game client does not understand this and displays the dolyak way behind their real position. The dolyak snaps to its actual position if the player manages to land few hits on it.)
Sulkshine – Mesmer
This won’t hurt [Much]
Ring of Fire

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Posted by: Korgov.7645

Korgov.7645

This feature is already implemented to some extent. DBL shows breakable status on almost all walls. ABL and EB display walls’ damaged status more or less randomly.

  • Display breakable/damaged/destroyed/full health status of walls on the map and the mini-map
  • Display damaged/destroyed/full health status of gates on the map and the mini-map
Sulkshine – Mesmer
This won’t hurt [Much]
Ring of Fire

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Posted by: Korgov.7645

Korgov.7645

  • Add an option to refresh all friendly siege in an objective by talking to the lord or the overseer
    • Alternatively remove the refreshing of siege. i.e. make siege always decay but let it be built half the supply cost within friendly objectives.
Sulkshine – Mesmer
This won’t hurt [Much]
Ring of Fire

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Posted by: Korgov.7645

Korgov.7645

  • Improve objective contested status indicator’s visibility on the map and mini-map (The white crossed swords get hidden under the guild claim and the upgrade pip symbols.)
Sulkshine – Mesmer
This won’t hurt [Much]
Ring of Fire

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Posted by: Shazmataz.1423

Shazmataz.1423

I do agree with these qol changes….but wvw as a game mode needs a massive overhaul.

I don’t want Anet to give us token qol changes and ignore the major issues of pop balance, profession balance and rewards that are on par with the other game modes.

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Posted by: X T D.6458

X T D.6458

  • Add an option to refresh all friendly siege in an objective by talking to the lord or the overseer
    • Alternatively remove the refreshing of siege. i.e. make siege always decay but let it be built half the supply cost within friendly objectives.

Thanks for all the contributions!

One of the problems with the idea of being able to instantly refresh all siege is that it can easily promote siege trolling. One of the nice things about siege decay timers and the need to refresh it is that it allows paper/troll siege to expire and the only other way to remove it is to have it get destroyed.

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

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Posted by: Liston.9708

Liston.9708

love to play my ranger, engi, or mez and not have to pug it or do small ops doing so. no reason any class should be frowned upon in guild groups after all this time…..

YB→YB→YB→YB→YB→YB→YB→most likely YB

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Posted by: Korgov.7645

Korgov.7645

  • Add an option to refresh all friendly siege in an objective by talking to the lord or the overseer
    • Alternatively remove the refreshing of siege. i.e. make siege always decay but let it be built half the supply cost within friendly objectives.

Thanks for all the contributions!

One of the problems with the idea of being able to instantly refresh all siege is that it can easily promote siege trolling. One of the nice things about siege decay timers and the need to refresh it is that it allows paper/troll siege to expire and the only other way to remove it is to have it get destroyed.

The talk option could be available to the guild which claimed the objective – if they choose so. Like using tactivators.

Sulkshine – Mesmer
This won’t hurt [Much]
Ring of Fire

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Posted by: Korgov.7645

Korgov.7645

I do agree with these qol changes….but wvw as a game mode needs a massive overhaul.

I don’t want Anet to give us token qol changes and ignore the major issues of pop balance, profession balance and rewards that are on par with the other game modes.

About a year ago we got a poll asking if players wanted Scoring changes or QoL changes.

We never got a vote to fix the main problems in WvW (skill lag, population imbalance, lack of competition). I guess it was too obvious to even ask. They recently (some months back) mentioned they are working on rebalancing populations, so a problem is being addressed.

Solutions to the main problems require designer/architect/lead dev work. The developers/testers need to work on something else meanwhile. Let it be QoL changes. That is better than assigning them to the next expansion pack. Or to create more Repair Hammers, Deployable Cannons or Golem Rush events.

Sulkshine – Mesmer
This won’t hurt [Much]
Ring of Fire

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Posted by: X T D.6458

X T D.6458

A few more:

-A way to reset WxP points, would be helpful for new players

-A visible RI timer on shrines in DBL when hovering your mouse cursor over it like other objectives.

-Add an option to an existing vendor (or add a new vendor) that allows players to exchange excess items like tomes of knowledge for stuff like Badges of Honor and/or Proofs of Heroics
Maybe something like 1 tome of knowledge can be exchanged for 1 proof or 5/10 badges.

-I got to use the new launchpads in DBL last night with my guild during a raid, and we enjoyed the mechanic. But I would suggest that some of them be repositioned. I dont think they should land you right next to any objective or shrine, and the one that takes you over Earth Keep should definately be moved. Even though you cannot get off while traveling you can still see whats inside the keep and that seems a little unfair.

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

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Posted by: Shazmataz.1423

Shazmataz.1423

I do agree with these qol changes….but wvw as a game mode needs a massive overhaul.

I don’t want Anet to give us token qol changes and ignore the major issues of pop balance, profession balance and rewards that are on par with the other game modes.

About a year ago we got a poll asking if players wanted Scoring changes or QoL changes.

We never got a vote to fix the main problems in WvW (skill lag, population imbalance, lack of competition). I guess it was too obvious to even ask. They recently (some months back) mentioned they are working on rebalancing populations, so a problem is being addressed.

Solutions to the main problems require designer/architect/lead dev work. The developers/testers need to work on something else meanwhile. Let it be QoL changes. That is better than assigning them to the next expansion pack. Or to create more Repair Hammers, Deployable Cannons or Golem Rush events.

That’s true but Anet seem to think we should be satisfied with small qol changes in lieu of fixing the really big issues!

It would be great if we get some qol changes at each patch and I will be grateful but I hope Anet is working on the big issues along side the qol!