REPAIR HAMMERS = ruined wvw

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Posted by: Queen of FA.7398

Queen of FA.7398

If you have repair hammers that would be an awful idea. If people are attacking your keep and destroying your siege on outer as you man it, if someone runs up with a hammer to repair it, then that would be wasting supply not to mention that person repairing would go down and die from people ranging and meteor showering them and etc. Keeps only have so much supply and if you have to repair outer walls, inner, and make siege then having to count the limited crucial supply toward tools, repairing a lost cause piece of siege, then obviously this is a bad idea. This is literally the worst idea i’ve ever heard of. PLease vote no. PLUS people can take advantage of this. An “enemy” can damage a piece of siege to like half and their spy friend can repair it and they can repeat this until they drain the supply and they probably would get wvw exp from it. This is a awful idea and broken before it is started.

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Posted by: Jeknar.6184

Jeknar.6184

People could always waste supply with troll siege so your spy part is moot point.
If dumb pugs are trying to repair a lost cause piece of siege, they are likely to also be repairing a lost cause wall which is another moot point.

Repair Hammer will have a minimal impact imo as it’s hard to see a siege weapon survive long enough to need repairs.

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Posted by: Tornupto.2304

Tornupto.2304

Repair hammers should have been there since release. It can’t be right that you sometimes WANT the enemy to destroy sth that has like 1% life to be able to build a new one which does not instantly die in the case of an assault.

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Posted by: Aeolus.3615

Aeolus.3615

Repair hammers should have been there since release. It can’t be right that you sometimes WANT the enemy to destroy sth that has like 1% life to be able to build a new one which does not instantly die in the case of an assault.

^pretty much this.

Gw2 players want everything handed easilly “OMGOMG QQ need to put effort now” :P, just aoe when people is repairing, theres also that factor (siege+bags).

Be smart to counter siege…

1st April joke, when gw2 receives a “balance” update.

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Posted by: Korgov.7645

Korgov.7645

Vote no on Repair Hammers!

Attacking blobs can keep their badly placed siege alive and negate early scouts’ defensive response by healing up the damage. This feature would promote bad tactics, ignoring defensive siege and rolling up big blobs be able to heal up.

This is an unneeded micromanagement feature. Please keep the essential WvW mechanics simple and let players focus on fighting instead.

There is loss of one more inventory slot to carry these hammers consumables.

Sulkshine – Mesmer
This won’t hurt [Much]
Ring of Fire

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Posted by: Knob.6835

Knob.6835

I only see these being used after u have defended your keep/ tower to repair damaged siege after getting the walls up. Is this only for cannons/mortars ? Or would this work on catas & ballis too?

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Posted by: Jeknar.6184

Jeknar.6184

This feature would promote bad tactics, ignoring defensive siege and rolling up big blobs

In other words: It would make no change to the game since it’s how everyone plays already anyway…

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Posted by: Korgov.7645

Korgov.7645

I only see these being used after u have defended your keep/ tower to repair damaged siege after getting the walls up. Is this only for cannons/mortars ? Or would this work on catas & ballis too?

I assume it is for all siege. Including golems.

Sulkshine – Mesmer
This won’t hurt [Much]
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Posted by: Korgov.7645

Korgov.7645

This feature would promote bad tactics, ignoring defensive siege and rolling up big blobs

In other words: It would make no change to the game since it’s how everyone plays already anyway…

There is no need to hammer in more nails into that coffin.

Sulkshine – Mesmer
This won’t hurt [Much]
Ring of Fire

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Posted by: Knob.6835

Knob.6835

I only see these being used after u have defended your keep/ tower to repair damaged siege after getting the walls up. Is this only for cannons/mortars ? Or would this work on catas & ballis too?

I assume it is for all siege. Including golems.

Wow golems too…didn’t think about that. That’s OP….golem wars are back!!!

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Posted by: Aeolus.3615

Aeolus.3615

I only see these being used after u have defended your keep/ tower to repair damaged siege after getting the walls up. Is this only for cannons/mortars ? Or would this work on catas & ballis too?

I assume it is for all siege. Including golems.

Wow golems too…didn’t think about that. That’s OP….golem wars are back!!!

It is a very interesting mechanics that probably gets easilly transformed to a strong gimmick XD, gw2 is heavy gimmick based dont forget about it.

Anet @ balance… period

1st April joke, when gw2 receives a “balance” update.

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

I don’t want repair hammers because I think it won’t make for more interesting and entertaining fights and I’d prefer that ANet focus on something else instead.

Still, I also doubt that hammers are going to change things so much that I’ll find the mode less fun after.

John Smith: “you should kill monsters, because killing monsters is awesome.”

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Posted by: Cerby.1069

Cerby.1069

Just waiting for a siege leveling and exp system. Where siege gets experience from getting kills and assists….threby increasing in levels making it gain increased damage and other abilities.

And then with the hammers you can nurture and look after this siege.
I mean that would make defending feel less like a pointless chore and more like I’m doing something important.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

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Posted by: Offair.2563

Offair.2563

53% voted yes. Probably 90% off german servers.

Big Babou, Ranger for life.
Madness Rises [Rise] – Banners Hold.
Don’t argue with idiots, they pull you down their level and own you with experience.

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Posted by: Hesacon.8735

Hesacon.8735

I’m on the fence, but I don’t see the harm since most siege that gets hit is not going to survive very long. AoEs knock out arrow carts and balistas in seconds.

One compromise that could be made is like reviving a dead teammate, repair hammers couldn’t be used while in combat.

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Posted by: Aezyr.5304

Aezyr.5304

I’m on the fence, but I don’t see the harm since most siege that gets hit is not going to survive very long. AoEs knock out arrow carts and balistas in seconds.

One compromise that could be made is like reviving a dead teammate, repair hammers couldn’t be used while in combat.

In addition at least exclude Alpha and Omega Siege golems from it’s usage.

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Posted by: Avit.3165

Avit.3165

53% voted yes. Probably 90% off german servers.

Edit.
Probably 90% off german and french servers.

you welcome.

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Posted by: Dawdler.8521

Dawdler.8521

53% voted yes. Probably 90% off german servers.

Edit.
Probably 90% off german and french servers.

you welcome.

French servers retreat too fast to make use of the siege, so he is correct.

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Posted by: Swagger.1459

Swagger.1459

Keep voting YES peeps!

New Main- 80 Thief – P/P- Vault Spam Pro

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Posted by: Artaz.3819

Artaz.3819

If dumb pugs are trying to repair a lost cause piece of siege, they are likely to also be repairing a lost cause wall which is another moot point.

This is why the suggestion to add it to Repair Mastery was made (pip 6). It will hopefully discourage PUGs who don’t have a clue on when to Repair AND reduce the chances that a troll/second purchased account even has the WvW ranks to buy pip 6 of Repair Master.

It’s not a perfect solution but it sure would help.

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Posted by: SkyShroud.2865

SkyShroud.2865

Lame. If people can waste sup repairing wall and gate, it doesn’t stop them from wasting sup to do anything else. Instead of blaming “repairing”, you should try blaming the people instead.

Regardless, repair hammer is a good thing since it is quite unfair that while the attacker has the option to hit siege to low hp, the defender has no option to repair it at the cost of supply. Of course, I hope they do draw a line of difference between repairing and rebuilding. It is also logical that damaged things should be repairable.

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Posted by: HazyDaisy.4107

HazyDaisy.4107

Question, are these hammers only usable on stationary equipment, such as cannons and mortars, or can they they repair player thrown equipment that’s being attacked as well, such as acs, rams and cats?

If so, what does this do for the seige cap in a given structure? Another thing, if any player can repair their teams equipment, should the enemy get more wax if they successful destroy something that’s been up for a few hours?

Sorrows Furnace
[HaHa] Hazardous Hallucination

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Posted by: MadBomber.3719

MadBomber.3719

Well we all know what Yaks Bend is gonna vote. Anet just tries so hard to ruin WvW.

shit guardian on maguuma

(edited by MadBomber.3719)

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Posted by: gennyt.3428

gennyt.3428

GW’s implementation of siege weapons shouldn’t be repairable, some are incredibly powerful and common as dirt on top of that. I’m gonna laugh my kitten off when blobs just repair their siege through defensive siege fire and the guys in the walls get blown up trying to repair their’s.

Whispers with meat.

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Posted by: Jeknar.6184

Jeknar.6184

This feature would promote bad tactics, ignoring defensive siege and rolling up big blobs

In other words: It would make no change to the game since it’s how everyone plays already anyway…

There is no need to hammer in more nails into that coffin.

I see what you did there…

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Posted by: HazyDaisy.4107

HazyDaisy.4107

Let’s start the argument that repair hammers would put water eles out of work, or at the very least cut down on their hours. Oh wait, without the need to drop water on rams, they could just stay attuned to fire all the time.

Well, atleast the insurgence of staff eles that will come as a result of hammer introduction, will kill the current insurgency of perma stealth thieves.

Sorrows Furnace
[HaHa] Hazardous Hallucination

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Posted by: Jeknar.6184

Jeknar.6184

Well, I think it depend on how the hammer will actually work. Anyone who did pve saw different repair hammer situations.
On Tequatl for exemple, you need to keep bashing you hammer like mad to make the health of the turrets go up (that would problably mean that 10 supplies would repair only 1/5 of a Superior Arrow Cart for exemple) and I don’t think this model would cause a great impact. It would help keep some of the siege that are measily at the edge of a large AoE (looking at you Meteor Shower) but surely wouldn’t save siege that are on the full range of these skills.
However in the Silverwastes you have the imba hammer that touch siege weapon and heal it to full instantly. That one I agree with you that would be cancerous af and would complete negate the effect of counter siege as people would just sit with their hammer by the catas/rams waiting to repair it.
I’m neutral in that one but I could vote somenthing if they actually explained how it will work.

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Posted by: Dawdler.8521

Dawdler.8521

Let’s start the argument that repair hammers would put water eles out of work, or at the very least cut down on their hours. Oh wait, without the need to drop water on rams, they could just stay attuned to fire all the time.

Lolwat? Elementalists heal rams now? If anything they will have to heal even more because people will be siege humping and be voulnerable to heavy AC rains while repairing (building siege mean you cant pop skills, presumably repairing will have the same basic rules).

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Posted by: Korgov.7645

Korgov.7645

Well, I think it depend on how the hammer will actually work. Anyone who did pve saw different repair hammer situations.
On Tequatl for exemple, you need to keep bashing you hammer like mad to make the health of the turrets go up (that would problably mean that 10 supplies would repair only 1/5 of a Superior Arrow Cart for exemple) and I don’t think this model would cause a great impact. It would help keep some of the siege that are measily at the edge of a large AoE (looking at you Meteor Shower) but surely wouldn’t save siege that are on the full range of these skills.
However in the Silverwastes you have the imba hammer that touch siege weapon and heal it to full instantly. That one I agree with you that would be cancerous af and would complete negate the effect of counter siege as people would just sit with their hammer by the catas/rams waiting to repair it.
I’m neutral in that one but I could vote somenthing if they actually explained how it will work.

Oh this feature is coming from PvE. No wonder it doesn’t seem to fit WvW.

Security! Please escort these PvE designers back into their own department. And do not let them touch anything on their way out.

Sulkshine – Mesmer
This won’t hurt [Much]
Ring of Fire

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Posted by: Jeknar.6184

Jeknar.6184

Oh this feature is coming from PvE. No wonder it doesn’t seem to fit WvW.

Security! Please escort these PvE designers back into their own department. And do not let them touch anything on their way out.

Everything in this game comes from PvE silly…

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Posted by: Dawdler.8521

Dawdler.8521

Oh this feature is coming from PvE. No wonder it doesn’t seem to fit WvW.

Security! Please escort these PvE designers back into their own department. And do not let them touch anything on their way out.

Everything in this game comes from PvE silly…

WvW is PvE love.

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Posted by: Reh.5986

Reh.5986

This will suck if they let super blobs use their 1200+ sup to keep all their trebs, gens, ACs, balis, catas alive. It’s bad enough fighting the scrub horde without giving their siege sustain.

I could see this if you needed to be out of combat and it only worked on tower/keep siege. Open field is asking for trouble.

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Posted by: SpellOfIniquity.1780

SpellOfIniquity.1780

I’m honestly not concerned. There have been many things in the past people have created an uproar about that wound up not being a big deal at all. While I can see where this might cause some problems, I seriously doubt it will impact the state of WvW any worse than +10 supplies from guild upgrades has.

If we want a way to make this repair hammer thing balanced, how about suggesting something like; “can only repair siege units while not in combat.”

Necromancer, Ranger, Warrior, Engineer
Champion: Phantom, Hunter, Legionnaire, Genius
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Posted by: Liston.9708

Liston.9708

People could always waste supply with troll siege so your spy part is moot point.
If dumb pugs are trying to repair a lost cause piece of siege, they are likely to also be repairing a lost cause wall which is another moot point.

Repair Hammer will have a minimal impact imo as it’s hard to see a siege weapon survive long enough to need repairs.

Agreed minimal impact as anyone repairing siege on a wall will be nuked and siege goes down fast.

I voted No for a different reason. A waste of Anet’s dev time and resources, which is a limited commodity, on something that will be of limited use. Spend the time on better linking algorithms as the current ones don’t work….

YB→YB→YB→YB→YB→YB→YB→most likely YB

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Posted by: Kaiser.9873

Kaiser.9873

People could always waste supply with troll siege so your spy part is moot point.
If dumb pugs are trying to repair a lost cause piece of siege, they are likely to also be repairing a lost cause wall which is another moot point.

Repair Hammer will have a minimal impact imo as it’s hard to see a siege weapon survive long enough to need repairs.

Agreed minimal impact as anyone repairing siege on a wall will be nuked and siege goes down fast.

I voted No for a different reason. A waste of Anet’s dev time and resources, which is a limited commodity, on something that will be of limited use. Spend the time on better linking algorithms as the current ones don’t work….

This is why I voted no. Spend your effort on something more meaningful.

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Posted by: Queen of FA.7398

Queen of FA.7398

Also pver’s are in wvw right now trying to get new tracks or the gift of battle, so them voting isn’t a good idea because they don’t know the ramifications of what this bad idea will do.

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Posted by: Teon.5168

Teon.5168

You all do realize that a yes vote on this poll just puts repair hammers in on a trial basis, and then they’ll have a poll to determine if players want to keep it in game.

What better way to see what the impact is? Try ’em out first, if they suck, people vote them out on the poll after the trial run.

At the bottom of the poll, in small type(you would have thought they would have learned from the last time they screwed up the wording of a poll to put important stuff like this in bold font)

After players have had a chance to test repair hammers we will hold a follow-up poll to determine if repair hammers should become a permanent feature of the game.

Forum discussions -
Mmo players with a screw loose vs mmo players with two screws loose. All very important stuff.
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Posted by: Hexinx.1872

Hexinx.1872

Waste of resource time imho

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Posted by: Trajan.4953

Trajan.4953

Repair Hammers are a terrible idea.

Anything that prolongs boring siege wars and takes away from actual fighting is bad.

CCCP….

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Posted by: Mushin.3928

Mushin.3928

Not a fan of repair hammers, just because it seems to tilt things more in the favor of big offensive groups. Small offensive groups barely have enough supply to build anything and won’t be able to get much usage out of repair hammers, but defenders will.

However, I don’t think hammers would quite “ruin” things…just make them a bit more screwed up.

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Posted by: Liston.9708

Liston.9708

You all do realize that a yes vote on this poll just puts repair hammers in on a trial basis, and then they’ll have a poll to determine if players want to keep it in game.

What better way to see what the impact is? Try ’em out first, if they suck, people vote them out on the poll after the trial run.

At the bottom of the poll, in small type(you would have thought they would have learned from the last time they screwed up the wording of a poll to put important stuff like this in bold font)

After players have had a chance to test repair hammers we will hold a follow-up poll to determine if repair hammers should become a permanent feature of the game.

and linkings worked out so well using this logic… better to cut it off from the start…

I voted no for the simple reason that the dev time could be used on something more important then more hit or miss trial stuff ..

YB→YB→YB→YB→YB→YB→YB→most likely YB

(edited by Liston.9708)

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Posted by: Teon.5168

Teon.5168

You all do realize that a yes vote on this poll just puts repair hammers in on a trial basis, and then they’ll have a poll to determine if players want to keep it in game.

What better way to see what the impact is? Try ’em out first, if they suck, people vote them out on the poll after the trial run.

At the bottom of the poll, in small type(you would have thought they would have learned from the last time they screwed up the wording of a poll to put important stuff like this in bold font)

After players have had a chance to test repair hammers we will hold a follow-up poll to determine if repair hammers should become a permanent feature of the game.

and linkings worked out so well using this logic…

Hammers are pretty minimal compared to linkings. I don’t see hammers doing much, except maybe prolong a siege piece for another couple seconds if it is getting hit. Doesn’t take much to kill a siege piece, so, unless siege hammers are incredibly overpowered, I don’t see them making much of a difference in a battle. I see them mainly being used after battles to go around and repair pieces that weren’t destroyed…..might save a few supply rather than having to rebuild them.

Forum discussions -
Mmo players with a screw loose vs mmo players with two screws loose. All very important stuff.
-Zenleto-

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Posted by: SkyShroud.2865

SkyShroud.2865

This will suck if they let super blobs use their 1200+ sup to keep all their trebs, gens, ACs, balis, catas alive. It’s bad enough fighting the scrub horde without giving their siege sustain.

I could see this if you needed to be out of combat and it only worked on tower/keep siege. Open field is asking for trouble.

if your server is incapable of burning that blob’s supply, u gonna lose ur stuffs either way. furthermore, that is a really stupid argument. they can juz rebuild another siege and building multi sieges is way more effective then repairing sieges

the main point of the repair hammer is for freaking canon or mortar since you cannot rebuild them.

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Posted by: Eypheha.5831

Eypheha.5831

Not only do I believe repair hammers are ‘moot’ as another player put it, but I believe Anet is wasting time and effort on an item that doesn’t matter to WvW. Is this the scrap to the starving mob that’s suppose to placate…geez, they must think we’re all simpletons.

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Posted by: RyuDragnier.9476

RyuDragnier.9476

I’m on the fence, but I don’t see the harm since most siege that gets hit is not going to survive very long. AoEs knock out arrow carts and balistas in seconds.

One compromise that could be made is like reviving a dead teammate, repair hammers couldn’t be used while in combat.

This would be the best way to do them if implemented. Oh you’re being hit? Sorry, you can’t repair that siege.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

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Posted by: Jayne.9251

Jayne.9251

I don’t think people are thinking repair hammers through. There’s too many opportunities to abuse the mechanic, sadly.

L’enfer, c’est les autres

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Posted by: Reh.5986

Reh.5986

This will suck if they let super blobs use their 1200+ sup to keep all their trebs, gens, ACs, balis, catas alive. It’s bad enough fighting the scrub horde without giving their siege sustain.

I could see this if you needed to be out of combat and it only worked on tower/keep siege. Open field is asking for trouble.

if your server is incapable of burning that blob’s supply, u gonna lose ur stuffs either way. furthermore, that is a really stupid argument. they can juz rebuild another siege and building multi sieges is way more effective then repairing sieges

the main point of the repair hammer is for freaking canon or mortar since you cannot rebuild them.

Then fix the matchups first plz. As I said, I wouldn’t mind something like this on tower/keep siege.

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Posted by: Aeolus.3615

Aeolus.3615

This will suck if they let super blobs use their 1200+ sup to keep all their trebs, gens, ACs, balis, catas alive. It’s bad enough fighting the scrub horde without giving their siege sustain.

I could see this if you needed to be out of combat and it only worked on tower/keep siege. Open field is asking for trouble.

if your server is incapable of burning that blob’s supply, u gonna lose ur stuffs either way. furthermore, that is a really stupid argument. they can juz rebuild another siege and building multi sieges is way more effective then repairing sieges

the main point of the repair hammer is for freaking canon or mortar since you cannot rebuild them.

Then fix the matchups first plz. As I said, I wouldn’t mind something like this on tower/keep siege.

For that to happen alot needs to change, even if matchups change they wont get far from blob arround and nuking every siege with AOE, reason reapair hammers were needed to counter how easy is to destroy siege,(in case of one or another piece survived that nuke raid….) if a group cant defeat a few pieces of siege there are only 2 situations, they are awfully bad or the broken linking sistem did his job again, for what ic people just want to take stuff w/o effort of fighthing siege and easy pvd, many even roll in and out of the mortar fire…even if Anet adds the simbol on the ground “hey move mortar fire inc” even with that players will cry cause they need to move asside or drop their pvd from one person shooting a mortar.. that is the gw2 player quality.

Rapair hammers are gimmicks to counter another gimmick, it is just fine.

Altough larger blobs will be in advantage of reapairing and spamming trebs against keeps, cause sometimes a server dont even have enaugh players to counter siege (that is how linking is working….) , a few rules need to be added in future.

1st April joke, when gw2 receives a “balance” update.

(edited by Aeolus.3615)

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Posted by: Celsith.2753

Celsith.2753

GW’s implementation of siege weapons shouldn’t be repairable, some are incredibly powerful and common as dirt on top of that. I’m gonna laugh my kitten off when blobs just repair their siege through defensive siege fire and the guys in the walls get blown up trying to repair their’s.

This is exactly what is going to happen. Voting yes is a vote for more blobbing to win.

Predatory Instinct [HUNT]
Thundercat Snarf – Thief

REPAIR HAMMERS = ruined wvw

in WvW

Posted by: lil devils x.6071

lil devils x.6071

What really should happen here is blobs everywhere need to siege the crap out of every little guy who thinks they are going to jump on siege and/ or repair it and show them exactly what this does in the hands of the zerg. See now, those guys coming in thinking, “man it would be nice if I can repair my AC to keep those hooligans off my gate.”. until they have the zerg building MORE acs, balis, rams, trebs and cats all at once and hitting them in the face with it all the while repairing it and ensuring they will never make it back into the structure they were trying to defend again. Currently most zergs go easy on the siege, because it is a boring waste of time, but if they really really want to find out what this does in the hands of the zerg they should show them…

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