Rangers
I almost wish it was back at the beginning when the thief was the rangers worst enemy. Now they have none?
With an engineer using reflect, 2 solid blocks, and magnet pull, and rocket boots to close a gap. I feel I am a natural predictor of the LB user. I have little difficulty dispatching rang e s with my warrior at all, and even less trouble when on my mesmer.
In my opinion if your having difficulty with a ranger, that is the fault of your own build and how you are playing it.
I’m not talking soloing, when was the last time you saw a roaming LB ranger. But in backline zerging they can snipe prety easy, No matter how good you say you are. I’ts the easiest job in the world, and very effective.
That is not a rational justification in my opinion. I can drop grenades all over a large group from 1500 range. for that matter I can use thief unload on you at 900 range. If your going to cry about one specific profession, using single target damage against you, when you are in a large scope battle, any damage from any profession focusing you in just as bad.
Crying about ranger damage when you die in a zerg clash doesn’t make any sense to me. I am very often PINed up, and I do not feel this is an issue for me to deal with. If I am playing a back line engi and use a 1200 range magnet to pull you back there to watch you get pounces on, are you going to cry that every profession with a pull is OP.
What is your main profession? I can gladly offer you suggest for your profession that you may not be aware of to deal with this issue. Then again, I can make an argument for how your chosen main is as or more OP then any ranger. It will be equally as rational as your argument.
How many hours do you have playing your ranger, in WvW anyway?
https://www.youtube.com/watch?v=6q3em9s5I4c
I’m not talking soloing, when was the last time you saw a roaming LB ranger.
Nearly every single Ranger I come across. What tier are you in that Rangers don’t roam with LB? Let me know so I can queue up my transfer
I don’t roam with LB, maybe I’ll see you out there now that we are matched up
https://www.youtube.com/tw1jaysin
http://www.twitch.tv/jaysin_x
Yes another ranger QQ post.
Why Anet? Why can I not find a decent fight before some no-skill longbow ranger bursts me down from 1500 range on a wall. IT MAKES NO SENSE. There is no movement in their strategy, no thought in their skill usage and no variation in their builds.
It’s a kittening disgrace to a game that used to have fun combat.
This needs to change.
I think the OP is talking about burst in general, rather than Rangers in particular. Burst damage is broadly acknowledged, I think, as being too important in this game, but if it wasn’t then some people would never die, hello eles.
LB rangers are like artillery in an army – they do great damage when they can fire at will but are extremely vulnerable to counterattack. If you can’t take away a ranger’s range or terrain advantage, pull them back to where you can. Rangers MUST use positioning to be both effective and survive. The only time I start to feel like my ranger is stupid OP is when a zerg tries to push through a choke. Nothing like watching 5 toons eat a full 20K rapid fire.
I almost wish it was back at the beginning when the thief was the rangers worst enemy. Now they have none?
With an engineer using reflect, 2 solid blocks, and magnet pull, and rocket boots to close a gap. I feel I am a natural predictor of the LB user. I have little difficulty dispatching rang e s with my warrior at all, and even less trouble when on my mesmer.
In my opinion if your having difficulty with a ranger, that is the fault of your own build and how you are playing it.
I’m not talking soloing, when was the last time you saw a roaming LB ranger. But in backline zerging they can snipe prety easy, No matter how good you say you are. I’ts the easiest job in the world, and very effective.
And this “job” you mentioned doesn’t work too well against a blob of zerg of 50+ players because it doesn’t determine the outcome at all. (As long as their opponent’s commander not so trashy)
i think issue with rangers and wvw is that wvw has a lot of open area and not enough LoS possibilities in some areas so double dodge becomes often the only solution … which is not really optimal if ranger is smart enough to use wolf, entangle etc.
personally i think what needs to be fixed is effective range on LB skills, that is about it
[Teef] guild :>
Nearly every single Ranger I come across. What tier are you in that Rangers don’t roam with LB? Let me know so I can queue up my transfer
LB roaming is for fun and some trolling.
Suvival condition or trapper with S/T A/D or short bow ranger is much much more powerful in roaming.
Rangers are an old/out of date and redundant class/proffesion type.
Just delete it and be done with it for goodness sake.
Rangers are an old/out of date and redundant class/proffesion type.
Just delete it and be done with it for goodness sake.
well you see, they are actually doing that. Go look at guardian specialization. It has OP LB….
imagine that, LB burst, now with teleports and a bazillion heals.
instead, rangers are getting a magic wodden stick, and still cannot get rid of pet.
Currently @ some T1 server in EU
Rangers are an old/out of date and redundant class/proffesion type.
Just delete it and be done with it for goodness sake.
I have at least a toon of every class up to 80, and albeit Rangers aren’t my favourites I must say that I saw some videos from Night Shift and Agression and both teams have been using Rangers for a while in a sort of anti-ranged party role (focused on hunting down necros, eles, etc.) with great success.
Going further, since the stability changes, I would even say that I’m finding the heavy train (classes which I main) less and less productive in the WvW raids.
Rangers are an old/out of date and redundant class/proffesion type.
Just delete it and be done with it for goodness sake.
I have at least a toon of every class up to 80, and albeit Rangers aren’t my favourites I must say that I saw some videos from Night Shift and Agression and both teams have been using Rangers for a while in a sort of anti-ranged party role (focused on hunting down necros, eles, etc.) with great success.
- Going further, since the stability changes, I would even say that I’m finding the heavy train (classes which I main) less and less productive in the WvW raids.*
las time i got spiked by a few gank rangers in a midle of a fight i didnt even had time to react, i almost didnt even noticed downed state… it was to fast , all they need is time warp and auto atack to insta melt targets. i dont mind their damage they are squishy but its more like a cooldown problem it was fine before they reduced it the LB skill, its to easy to pull damage out of the box that target isnt even a threat if he do not have a gap closer, if one can do a ton of damage atacks must be slower, funny how sometimes for classes that cant block and rolls were used already is almost a certain death.
The heavy classes are far less productive becouse stability was to powerfull to, now its almost situational used, unless on a 1 vs 1 fight, the heavy train needed to change and the called pirate meta its just a temporary solution.
(edited by Aeolus.3615)
Rangers are an old/out of date and redundant class/proffesion type.
Just delete it and be done with it for goodness sake.
I have at least a toon of every class up to 80, and albeit Rangers aren’t my favourites I must say that I saw some videos from Night Shift and Agression and both teams have been using Rangers for a while in a sort of anti-ranged party role (focused on hunting down necros, eles, etc.) with great success.
- Going further, since the stability changes, I would even say that I’m finding the heavy train (classes which I main) less and less productive in the WvW raids.*
las time i got spiked by a few gank rangers in a midle of a fight i didnt even had time to react, i almost didnt even noticed downed state… it was to fast , all they need is time warp and auto atack to insta melt targets. i dont mind their damage they are squishy but its more like a cooldown problem it was fine before they reduced it the LB skill, its to easy to pull damage out of the box that target isnt even a threat if he do not have a gap closer, if one can do a ton of damage atacks must be slower, funny how sometimes for classes that cant block and rolls were used already is almost a certain death.
The heavy classes are far less productive becouse stability was to powerfull to, now its almost situational used, unless on a 1 vs 1 fight, the heavy train needed to change and the called pirate meta its just a temporary solution.
Pretty much what i’ve bee saying, it’s not the rapid fire damage that i find to be the problem but the frequency in which it can be used with knock back in conjunction with that signet stone and some rune that the invlun for roughly 10 ten seconds, if you’re an extremely long ranged class with strong disengage and CC you have not right to being invulnarable, if you messed up your huge kiting kit then you deserve to be blown up, there should no safety net, same for most classes infact.
Every fight with a ranger plays out so.
1- Get close then knocked back
2- Rapid fire.
3- I dodge/evade/block (evades and blockes have a huge cooldown).
4- I close the gap and get the ranger to 20%.
5- He pop signet of stone and repeats his damage rotation that i can’t block as it’s all .on cooldown, i dodge half of it and go to 2/3 hp and then to 1/2 from auto attack.
6- He heals up to full.
7- Binding Roots.
8- I’m usually dead as he hits me again with that rapid fire.
At this pointi switch to P/D condi thief thereby reinforcing the allready broken condi meta, find him and kill him with ease because they are usually so lazy they can’t be bothered to call their pet in which i stealth off while he wastes everything and my condi’s burn him down………………Que the QQ whisper about my class being broken whilst getting a strong smell of hypocracy and whine.
(edited by GROMIT.7829)
Rangers are an old/out of date and redundant class/proffesion type.
Just delete it and be done with it for goodness sake.
I have at least a toon of every class up to 80, and albeit Rangers aren’t my favourites I must say that I saw some videos from Night Shift and Agression and both teams have been using Rangers for a while in a sort of anti-ranged party role (focused on hunting down necros, eles, etc.) with great success.
- Going further, since the stability changes, I would even say that I’m finding the heavy train (classes which I main) less and less productive in the WvW raids.*
las time i got spiked by a few gank rangers in a midle of a fight i didnt even had time to react, i almost didnt even noticed downed state… it was to fast , all they need is time warp and auto atack to insta melt targets. i dont mind their damage they are squishy but its more like a cooldown problem it was fine before they reduced it the LB skill, its to easy to pull damage out of the box that target isnt even a threat if he do not have a gap closer, if one can do a ton of damage atacks must be slower, funny how sometimes for classes that cant block and rolls were used already is almost a certain death.
The heavy classes are far less productive becouse stability was to powerfull to, now its almost situational used, unless on a 1 vs 1 fight, the heavy train needed to change and the called pirate meta its just a temporary solution.
Guess you never seen 2 thieves combo that down people in 1.5 seconds, coming out from stealth, that there’s no-way you’d see it’s coming because they’re permanently in stealth. Not to mention one of them may run some venom sharing so you’re permanently immobile during the spike.
For rangers at least you can see them coming. L2P.
It seems to me, the complaint is that someone was possibly picked off by a group of 5 rangers and a mesmer giving them a time warp? So possibly 6 players focus fire you and you cry OP? Doesn’t sound like a particularly reasonable complaint at all, to me.
It’s funny how i cant burst someone down with rapid fire if my target, regardless of class, is actually competent and pays attention. Each class can build for a role. Dont expect to “win” if you’re build is made around zerg play, whereas that ranger might be focused on burst (and not nec 1v1 once he gets focused). It’s like saying “I cant burst that ele down cuz he heals up so fast/tanky” without bothering to understand the mechanics.
I used to be a power ranger, now not sure anymore
I almost wish it was back at the beginning when the thief was the rangers worst enemy. Now they have none?
With an engineer using reflect, 2 solid blocks, and magnet pull, and rocket boots to close a gap. I feel I am a natural predictor of the LB user. I have little difficulty dispatching rang e s with my warrior at all, and even less trouble when on my mesmer.
In my opinion if your having difficulty with a ranger, that is the fault of your own build and how you are playing it.
I’m not talking soloing, when was the last time you saw a roaming LB ranger. But in backline zerging they can snipe prety easy, No matter how good you say you are. I’ts the easiest job in the world, and very effective.
That is not a rational justification in my opinion. I can drop grenades all over a large group from 1500 range. for that matter I can use thief unload on you at 900 range. If your going to cry about one specific profession, using single target damage against you, when you are in a large scope battle, any damage from any profession focusing you in just as bad.
Crying about ranger damage when you die in a zerg clash doesn’t make any sense to me. I am very often PINed up, and I do not feel this is an issue for me to deal with. If I am playing a back line engi and use a 1200 range magnet to pull you back there to watch you get pounces on, are you going to cry that every profession with a pull is OP.
What is your main profession? I can gladly offer you suggest for your profession that you may not be aware of to deal with this issue. Then again, I can make an argument for how your chosen main is as or more OP then any ranger. It will be equally as rational as your argument.
How many hours do you have playing your ranger, in WvW anyway?
My main used to be ranger in wvw, but the complete stupidity of it got me going for another build. I could litteraly pick people apart from the other zerg without problem. Your engi will have eaten my complete rapid fire before your nades land and I have dodged them. Thief with unload is not a good example, you never even see them near zergs. Only backline finishers with hard hitting skills or zerg venom sharers.
Your engi pull( I love my engi also btw) is on a large cooldown very easy to avoid skill. Not even once I would consider anything an engi does in wvw OP.
You believe pulls are easy to avoid is zerg fights? Or that tool kit bkock, shield block, and the shield reflect won’t counter ranged projectiles?
Why do you assume grenades would be thrown at backline rangers? The are spammed at the frontline blob.
Your entire counter to that argument appears to be based on some random 1v1 situation and not the actual fray of two large forces colliding with particle effects going off everwhere.
You say anything the engie does is not OP in WvW. I that is the point. Neither is anything a ranger does. Yet, here is a thread of players note wisely using their dodges,trying to declare everything a ranger does is OP.
(edited by dancingmonkey.4902)
1- Get close then knocked back
2- Rapid fire.
3- I dodge/evade/block (evades and blockes have a huge cooldown).
4- I close the gap and get the ranger to 20%.
5- He pop signet of stone and repeats his damage rotation that i can’t block as it’s all .on cooldown, i dodge half of it and go to 2/3 hp and then to 1/2 from auto attack.
6- He heals up to full.
7- Binding Roots.
8- I’m usually dead as he hits me again with that rapid fire.
Solution: Use your heal skill (every class has one).
i eat power rangers for breakfast on my good old fashioned condi/regen ranger. just sayin’
srsly... i see another ranger on the field...my first thought is "FREE BAG!" and 9 times outta 10 i’m right. the 10th time, win loss or draw, i send em a tell saying it was a pleasure to fight a skilled ranger!
~o hai there :D~ LONG LIVE ET
I play Ranger myself the only ranger i have and i never had as much fun as i have atm in WvW i do 18-21k dmg on ppl with light armor 14-17k dmg on ppl with medium armor and 11-14k dmg on ppl with heavy armor even some berserker warriors i attack i can get my dmg up on 18k and simply just use my skill 3 for stealth dodge in and finish him in my opinion ranger is the most usefull class for killing back tail in a blob and i love to do it i die sometimes too yeah i have trouble against eles but sometimes i can even outplay them cause alot of WvW players have no idea how to play 1v1 i see alot of thieves even jumping me and using everything they have when i have signet of stone on xD its funny as i turn around with my greatsword and do 9k crit with skill 2 its funny as hell
I play Ranger myself the only ranger i have and i never had as much fun as i have atm in WvW i do 18-21k dmg on ppl with light armor 14-17k dmg on ppl with medium armor and 11-14k dmg on ppl with heavy armor even some berserker warriors i attack i can get my dmg up on 18k and simply just use my skill 3 for stealth dodge in and finish him in my opinion ranger is the most usefull class for killing back tail in a blob and i love to do it i die sometimes too yeah i have trouble against eles but sometimes i can even outplay them cause alot of WvW players have no idea how to play 1v1 i see alot of thieves even jumping me and using everything they have when i have signet of stone on xD its funny as i turn around with my greatsword and do 9k crit with skill 2 its funny as hell
What are you doing 18-21k damage with? Rapid fire? If that’s the case then you are fighting uplevels or people that forgot to wear their armor.
LGN
I play Ranger myself the only ranger i have and i never had as much fun as i have atm in WvW i do 18-21k dmg on ppl with light armor 14-17k dmg on ppl with medium armor and 11-14k dmg on ppl with heavy armor even some berserker warriors i attack i can get my dmg up on 18k and simply just use my skill 3 for stealth dodge in and finish him in my opinion ranger is the most usefull class for killing back tail in a blob and i love to do it i die sometimes too yeah i have trouble against eles but sometimes i can even outplay them cause alot of WvW players have no idea how to play 1v1 i see alot of thieves even jumping me and using everything they have when i have signet of stone on xD its funny as i turn around with my greatsword and do 9k crit with skill 2 its funny as hell
What are you doing 18-21k damage with? Rapid fire? If that’s the case then you are fighting uplevels or people that forgot to wear their armor.
+1 this. Against a properly geared Warrior or Guardian, my RF usually only do like 4.8~6k damage at best. (If they dodge, it’d be even lower)
in addition to my condi/regen ranger, i have a 2nd ranger... an all glass all zerker all damage pew pew power ranger. when i remember to eat my food and blow all my cooldowns i HAVE seen 12-14K damage on a rapid fire on a heavily armored opponent... and not an uplevel... i know the difference. no offense, but if yer only gettin 5K, yer doin it wrong.
my guild is going to run in WvW as a group tonight. maybe i’ll run that guy instead of the mesmer or ele i normally run and see if i can get any vids of my damage.
~o hai there :D~ LONG LIVE ET
The OP of this post should be happy he is not hunted down by an OP bearbow they instantly kill everything on site and you cannot kill the bear it has to much OP it needs a nerf.
Condi rangers > all other builds
just saying
The rebirth begins
in addition to my condi/regen ranger, i have a 2nd ranger… an all glass all zerker all damage pew pew power ranger. when i remember to eat my food and blow all my cooldowns i HAVE seen 12-14K damage on a rapid fire on a heavily armored opponent… and not an uplevel… i know the difference. no offense, but if yer only gettin 5K, yer doin it wrong.
my guild is going to run in WvW as a group tonight. maybe i’ll run that guy instead of the mesmer or ele i normally run and see if i can get any vids of my damage.
Yeah if that heavy is playing full zerk, he deserved to be hit 12~14k. Against a 3.3k+ armor class with protection, most Guardians only take 4k~5k damage from RF, while their retaliation is hurting us equally as much. Also 12~14k may include some sort of vulnerability on the target first.
Before you say anything, yes, I run full zerk on my LB ranger, with all ascended weapons/armors with power infusion, 250 extra power from 2nd set weapon bloodlust, and 2 buffs from killing Guards, with Air-Fire on my main LB. But my trait point is not full 6 6 0 2 0 though. I run 6 2 6 0 0, so that may be the difference. I run abit defensive because I don’t roam with 4 additional friends, I roam solo, so I need to take care of myself.
(edited by Toxsa.2701)
Condi rangers > all other builds
just saying
indeed
~o hai there :D~ LONG LIVE ET
If a ranger was able to hang out on the edge of the wall to have the LOS to burst you down, your AoE folks aren’t doing their jobs.
And seriously? You’re in a zerg (presumably fighting another zerg), and somehow you are able to discern that all of the damage you’re taking is from a single ranger? Color me skeptical.
If you’re at half health (or even 3/4) and made of glass, and a zerker ranger sets his sights on you, it’s not surprising that you’d get burst down, and, frankly, it’s much more likely that you took a bunch of damage from Arrow Carts and Staff Eles before the Ranger even saw you.
I can’t tell whether this is a L2P issue or if you’re not quite sure how zergs work.
That being said: By far, my favorite WvWvW thing to do on a LB ranger is LB3 a random enemy then LB4 some unsuspecting sap off of a cliff in EotM. Maximum lulz.
Mains — Mathias of the Wood [Ranger]; Collaborator Bluatt [Engineer]
Alts — Necromancer, Warrior, Elementalist
18-21k dmg is vs normal WvW People not upscalers but srsly i just enter fights before they see me and they dont have time to use dodge or anything mesmers my rapid fire kill them before its done using and usally if example a necro or elementalist tries to run away i just chase them with my basic attacks and it does like 4-5k crit for ur info i have 2.7k power without any might stacks and with full might stacks i hit around 3.7k Power and i also have 2.2k armor
…i have 2.7k power without any might stacks and with full might stacks i hit around 3.7k Power and i also have 2.2k armor
build plox
~o hai there :D~ LONG LIVE ET
Full berzerker o.o the power is with 5 stacks also btw i see if i can take a screenshot and post it i tried that GW2 thing where i make the build i do exactly the same thing as i have ingame and the stats aint the same for some reason :/
(edited by Adean.3702)
http://gw2skills.net/editor/?fNAQJATRjMq0waJLWsw1ag9gadA0AnN7LYECBXbRJLaI-TlBBABYt/o8DgnAQe6aC4SAUp6PnpEMAACwNvZ28mBO6RP6RP6R7m38m38m3sUARMMC-w that is my build (only halfway with the armor atm but its on the way) but going to get there
Yes another ranger QQ post.
Why Anet? Why can I not find a decent fight before some no-skill longbow ranger bursts me down from 1500 range on a wall. IT MAKES NO SENSE. There is no movement in their strategy, no thought in their skill usage and no variation in their builds.
It’s a kittening disgrace to a game that used to have fun combat.
This needs to change.
I agree. Ranger promotes bad gameplay. You see it when you use a counter skill and they can’t burst you down with knockback + rapid fire- they move slowly backwards and clutch their LB and obviously have no idea what to do next. That includes ranks from invader to mithril veteran. There’s an odd 3% of rangers who have got a backup plan and who know they’ve got a second weaponset.
Rangers don’t have to dodge anything in PvE as they’re usually far away, their burst is pressing one button wheras most if not all classes use several skills to burst, so rangers always think they’re too squishy and weak as they’re not used to dodging and not used to using multiple skills.
Yes another ranger QQ post.
Why Anet? Why can I not find a decent fight before some no-skill longbow ranger bursts me down from 1500 range on a wall. IT MAKES NO SENSE. There is no movement in their strategy, no thought in their skill usage and no variation in their builds.
It’s a kittening disgrace to a game that used to have fun combat.
This needs to change.
I agree. Ranger promotes bad gameplay. You see it when you use a counter skill and they can’t burst you down with knockback + rapid fire- they move slowly backwards and clutch their LB and obviously have no idea what to do next. That includes ranks from invader to mithril veteran. There’s an odd 3% of rangers who have got a backup plan and who know they’ve got a second weaponset.
Rangers don’t have to dodge anything in PvE as they’re usually far away, their burst is pressing one button wheras most if not all classes use several skills to burst, so rangers always think they’re too squishy and weak as they’re not used to dodging and not used to using multiple skills.
one of my alts is a 44600 signet ranger with LB GS. i play its super in your face and aggressive, basically treating it like a static discharge engineer. perhaps I’m not a ‘ranger’ but I definitely dodge and have back up plans, as do all of the ranger mains i know. i have not noticed rangers being worse than players of any other class.
sure you get a lot of bad rangers, but most players of every class are bad because most players are bad. it’s not exclusive to ranger.
currently a Boyfriend main :P
Waiting To ReRoll Mystic & Forget About Tyria
one of my alts is a 44600 signet ranger with LB GS. i play its super in your face and aggressive, basically treating it like a static discharge engineer. perhaps I’m not a ‘ranger’ but I definitely dodge and have back up plans, as do all of the ranger mains i know. i have not noticed rangers being worse than players of any other class.
sure you get a lot of bad rangers, but most players of every class are bad because most players are bad. it’s not exclusive to ranger.
Good for you, but that wasn’t my point – my point is that the class is broken and doesn’t really fit into this game, unless you go all melee ranger which is “stupid” given that LB is that strong – again my point.
one of my alts is a 44600 signet ranger with LB GS. i play its super in your face and aggressive, basically treating it like a static discharge engineer. perhaps I’m not a ‘ranger’ but I definitely dodge and have back up plans, as do all of the ranger mains i know. i have not noticed rangers being worse than players of any other class.
sure you get a lot of bad rangers, but most players of every class are bad because most players are bad. it’s not exclusive to ranger.
Good for you, but that wasn’t my point – my point is that the class is broken and doesn’t really fit into this game, unless you go all melee ranger which is “stupid” given that LB is that strong – again my point.
point blank shot + rapid fire VS stealth + backstab
which is more broken? how about, skullcrack + 100b, how broken is that? does that fit into the the game? seems like most zerker builds have a cc + burst combo that wrecks.
(sure, stealth is not a cc but it’s still a 2 skill combo with 1 skill to set up, and 1 skill to burst)
currently a Boyfriend main :P
Waiting To ReRoll Mystic & Forget About Tyria
point blank shot + rapid fire VS stealth + backstab
which is more broken? how about, skullcrack + 100b, how broken is that? does that fit into the the game? seems like most zerker builds have a cc + burst combo that wrecks.
(sure, stealth is not a cc but it’s still a 2 skill combo with 1 skill to set up, and 1 skill to burst)
You seem to refuse to get my point, so I’m not so sure it makes sense to answer you any further.
Rapid fire is pressing 2 – that’s all.
Stealth = one or multile buttons – backstab requires positioning – a lot more work than pressing one button.
A good ranger is “ridiculously OP” as they have a lot of useful skills but the regular ranger doesn’t know them as he doesn’t need them as his #2 burst is good enough.
Finally get my point?
point blank shot + rapid fire VS stealth + backstab
which is more broken? how about, skullcrack + 100b, how broken is that? does that fit into the the game? seems like most zerker builds have a cc + burst combo that wrecks.
(sure, stealth is not a cc but it’s still a 2 skill combo with 1 skill to set up, and 1 skill to burst)
You seem to refuse to get my point, so I’m not so sure it makes sense to answer you any further.
Rapid fire is pressing 2 – that’s all.
Stealth = one or multile buttons – backstab requires positioning – a lot more work than pressing one button.
A good ranger is “ridiculously OP” as they have a lot of useful skills but the regular ranger doesn’t know them as he doesn’t need them as his #2 burst is good enough.
Finally get my point?
LOL… Just because you press more bottoms doesn’t mean you’re good, or a class is harder to play. Engineer is super easy to be extremely effective in WvW. So does condition thieves. They press more bottoms yes, but they’re super easy to play, and win duels without much of effort. Shoutbow is super easy to play in PVP too, their combo may be “alittle” more complicated, but it’s still brain dead to play one.
See, your argument of pressing more bottoms to be effective doesn’t make sense at all.
Snip
I disagree with you in all points – there are classes which are fairly easy to play – to me D/D power thief is the easiest as I know it the best. In reality it’s the hardest class/build to play.
I never said ranger was easy to play just that the class itself promotes bad gameplay which leads to people calling ranger underpowered which leads to buffs which leads to good rangers being completely overpowered as they know how to play, unlike the usual ranger. And that is wrong. Make rangers use two or more skills to get their rapidfire, maybe that is a start.
All characters i very overpowered if played right to say thief and ranger is probably the best to roam and take camps with solo means they are supposed to be good 1v1 but holy kitten i see alot of dumb thieves i can use signet of stone on my ranger and see thieves just using everything they got they might know how to play their own character but have no idea what they playing against. i also see alot thieves attacking me while i have counter attack up and if they use shadow refuge i usally use my knock back and just hope to be lucky or else im gonna kite around untill his stealth is out and then throw everything i got again u find alot rangers using longbow on melee distance which sickens my eyes
I always use knockback as my first skill before fight and then rapid fire cause i use quickening zephyr i wanna finish my rapid while the enemy is knock backed so they wont be able to stealth or dodge it
All characters i very overpowered if played right to say thief and ranger is probably the best to roam and take camps with solo means they are supposed to be good 1v1 but holy kitten i see alot of dumb thieves i can use signet of stone on my ranger and see thieves just using everything they got they might know how to play their own character but have no idea what they playing against. i also see alot thieves attacking me while i have counter attack up and if they use shadow refuge i usally use my knock back and just hope to be lucky or else im gonna kite around untill his stealth is out and then throw everything i got again u find alot rangers using longbow on melee distance which sickens my eyes
Nice, whenever it’s about rangers there’s always rangers coming up with the “oh so mean thieves” You guys don’t have any other arguments, have you?
Did i say mean thieves? i say thieves are as good as rangers just alot of thieves have no idea of their enemy skills thats has nothing to do with how overpowered rangers are. if a thief teleports to me i change to greatsword turn around and hit 9-10k dmg with Maul on him i cant disagree saying that isnt Op but on same time ranger is the only class i ever played in 2 years of GW2 so i really like to master it
I always use knockback as my first skill before fight and then rapid fire cause i use quickening zephyr i wanna finish my rapid while the enemy is knock backed so they wont be able to stealth or dodge it
And that’s exactly what I meant.
Oh and btw: Please get rid of sic em or don’t allow rangers and engis to stealth, or give thieves the ability to destroy the healing, burst and defense of rangers and engis.
And that is all. Just wanted to back up the OP and have said all I’ve said now in other threads as well- I hope anet will listen some day.
Did i say mean thieves? i say thieves are as good as rangers just alot of thieves have no idea of their enemy skills thats has nothing to do with how overpowered rangers are. if a thief teleports to me i change to greatsword turn around and hit 9-10k dmg with Maul on him i cant disagree saying that isnt Op but on same time ranger is the only class i ever played in 2 years of GW2 so i really like to master it
You do realize that you back up my point, do you?
But thanks!
All characters i very overpowered if played right to say thief and ranger is probably the best to roam and take camps with solo means they are supposed to be good 1v1 but holy kitten i see alot of dumb thieves i can use signet of stone on my ranger and see thieves just using everything they got they might know how to play their own character but have no idea what they playing against. i also see alot thieves attacking me while i have counter attack up and if they use shadow refuge i usally use my knock back and just hope to be lucky or else im gonna kite around untill his stealth is out and then throw everything i got again u find alot rangers using longbow on melee distance which sickens my eyes
Nice, whenever it’s about rangers there’s always rangers coming up with the “oh so mean thieves” You guys don’t have any other arguments, have you?
And only thieves ever QQ about RF, even though some classes suffer much more from it. Those thieves always complain irrationally, without reasons, because someone kill their “supposedly invincible spec”.
I always use knockback as my first skill before fight and then rapid fire cause i use quickening zephyr i wanna finish my rapid while the enemy is knock backed so they wont be able to stealth or dodge it
And that’s exactly what I meant.
Oh and btw: Please get rid of sic em or don’t allow rangers and engis to stealth, or give thieves the ability to destroy the healing, burst and defense of rangers and engis.
And that is all. Just wanted to back up the OP and have said all I’ve said now in other threads as well- I hope anet will listen some day.
LOL, please get rid of stealth and shadow-step, so other classes can actually catch thieves when they make a dumb mistake, and get out of almost all situations no matter how bad they play.
See the logic here?
Selfish thieves keep up the QQ plz.
Yeah i realize i back up ur point if u look up my post u can see how much dmg i do to different armor types saying that aint OP would be stupid but every class needs their bonuses i know alot of skills that can make my skills useless, Cele Ele i have very much trouble vs but im learning to deal with them, Engineers with shield abit trouble also, warriors with endure pain, guardians with renewed focus and after that they can leap me and use hammer skill 5 to keep me in close combat its so easy to kill a ranger.
Most thieves got like 14-16k HP how can i not take advantage of that? he can jump me and do 6k dmg crit stone me and i cant srsly do kitten if i forget to use signet of stone
Yeah i realize i back up ur point if u look up my post u can see how much dmg i do to different armor types saying that aint OP would be stupid but every class needs their bonuses i know alot of skills that can make my skills useless, Cele Ele i have very much trouble vs but im learning to deal with them, Engineers with shield abit trouble also, warriors with endure pain, guardians with renewed focus and after that they can leap me and use hammer skill 5 to keep me in close combat its so easy to kill a ranger.
Go try a power necro and power ele in zerg. Seriously, go try it. You’d laugh at ranger’s AOE damage once you see what Ele and Necro can do, ticking 5~8k damage per seconds to a whole group of enemies, netting 25~40k damage per second for like 10~15seconds.