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Posted by: VOLKON.1290

VOLKON.1290

Ranger:

Entangle: Updated the damage and bleeding skill facts to properly display their actual effects.

Rapid Fire: This skill now applies vulnerability on each hit.

Hunter’s Shot: This skill no longer applies vulnerability on each hit, but now grants the ranger stealth for 3 seconds.

Point Blank Shot: Increased the range from 600 to 900.

Maul: This skill now applies vulnerability instead of bleeding.

Counterattack—Crippling Throw: This skill can now be used while moving. Increased the cripple duration to 5 seconds.

Whirling Defense: This skill now grants 4 seconds of retaliation for the duration of the skill.

Call of the Wild: This skill is now a blast finisher.

Remorseless: This trait now reapplies Opening Strike when the ranger gains stealth or kills an enemy.

I just may dust mine off and see how this plays out.

#TeamJadeQuarry

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Posted by: Doyen.7063

Doyen.7063

Ranger:

Point Blank Shot: Increased the range from 600 to 900.

Because 900 range is like being in someones face ie.. point blank^^

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Posted by: wolfie.7296

wolfie.7296

Ranger:

Point Blank Shot: Increased the range from 600 to 900.

Because 900 range is like being in someones face ie.. point blank^^

that “point blank” shot is longer than the Guardian Flashing Blade (2) sword teleport range….if that’s “point-blank”…..then guardian’s much lauded gap closer that is apparently ‘great for chasing escaping’ is less than point blank range. would be hilarious if i didn’t play a Guardian….

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Posted by: VOLKON.1290

VOLKON.1290

Also notice the change to Hunter’s Shot and Remorseless.

#TeamJadeQuarry

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Posted by: AndrewSX.3794

AndrewSX.3794

If Remorseless hasn’t a ICD, then that’s quite a interesting thing, considering the rate of kills in a Zerg vs Zerg battles it could get refreshed extremely fast.

Ofc, it’s matter to see if it’s worthy to invest in the Opening Strike thing…

Also: retaliation on Whirling Defense, blast on Call of the Wild (rangers needed a Blast finisher HARD) and GS polish are very nice additions.

Seafarer’s Rest EU – PvE/WvW – 8 × 80 chars.
Most used: Guard/Mes/War/Nec/Ele.
Yes, i use 5 chars at time. Because REASONS.

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Posted by: Johje Holan.4607

Johje Holan.4607

Seems like we are vulnerability applying machines now. Perhaps I’m missing something but it never seemed like that good of a condition to me?

Rapid Fire – awesome!
Hunters Shot – cool, I’ll have to think about what I’m going to do with stealth
PBShot – nice
Maul – meh, guess it depends on how much vulnerability, I kinda liked seeing all those bleeds popping up
Counterattack – nice
Call of the Wild – aw, I don’t want to use a warhorn
Remorsless – no room for it

(edited by Johje Holan.4607)

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Posted by: Hickeroar.9734

Hickeroar.9734

Rangers really needed this… The longbow was broken from day-1.

Unfortunately it still doesn’t make them any more useful in WvW large groups. As it stands, their only really reliable zerg benefits are the long-life water field, muddy terrain, and longbow #5. (maybe traps as well, but that’s debatable.) Other than that, they’re still ideally a small group or solo-fighting class.

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Posted by: Atherakhia.4086

Atherakhia.4086

I still can’t imagine rangers using this weapon. The power build available to rangers is just crap because the class as a whole lacks any real meaningful burst damage. The only way to get anything out of it is for zephyr and rapid shot. And even in a power build with 100% crit chance it’s no where near the damage other classes can do.

It’s a great buff, don’t get me wrong. But it’s not enough to make Rangers a truly dynamic class imo. Not until the class has real on demand burst options, AE options that aren’t on horrendous cooldowns, and can bring real utility to a group.

Second to last place is the home to the ranger as far as WvW is concerned.

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Posted by: Prysin.8542

Prysin.8542

If Remorseless hasn’t a ICD, then that’s quite a interesting thing, considering the rate of kills in a Zerg vs Zerg battles it could get refreshed extremely fast.

Ofc, it’s matter to see if it’s worthy to invest in the Opening Strike thing…

Also: retaliation on Whirling Defense, blast on Call of the Wild (rangers needed a Blast finisher HARD) and GS polish are very nice additions.

the whole “opening strike thing” comes with the minor traits.. if you get remorseless, you got the “opening strike thing”…

Lv 80 Guard, Ranger, Ele, Thief, warr, engi
Currently @ some T1 server in EU

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Posted by: AndrewSX.3794

AndrewSX.3794

If Remorseless hasn’t a ICD, then that’s quite a interesting thing, considering the rate of kills in a Zerg vs Zerg battles it could get refreshed extremely fast.

Ofc, it’s matter to see if it’s worthy to invest in the Opening Strike thing…

the whole “opening strike thing” comes with the minor traits.. if you get remorseless, you got the “opening strike thing”…

Point is, will some vuln stack that you can’t predict when will get applied be worth it?

That’s the issue in the “opening strike thing”, not the acquisition.

Seafarer’s Rest EU – PvE/WvW – 8 × 80 chars.
Most used: Guard/Mes/War/Nec/Ele.
Yes, i use 5 chars at time. Because REASONS.

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Posted by: Avatar of Belle.9623

Avatar of Belle.9623

I can see increased value in a ranger in a havoc or roaming team though rangers could always do that. It does have me excited about my ranger.

Threnody of Belle – Necromancer and PvE Carebear (24,500 achievement points)
Maguuma
#allisvain

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Posted by: Drtrider.6314

Drtrider.6314

Rangers really needed this… The longbow was broken from day-1.

Unfortunately it still doesn’t make them any more useful in WvW large groups. As it stands, their only really reliable zerg benefits are the long-life water field, muddy terrain, and longbow #5. (maybe traps as well, but that’s debatable.) Other than that, they’re still ideally a small group or solo-fighting class.

Really? 25% stealth uptime in a fight isn’t useful? I think you’re broken there buddy.

Sylvioux 80 Thief
SWäG [Still Winning and Grinning]
Maguuma

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Posted by: Hickeroar.9734

Hickeroar.9734

Rangers really needed this… The longbow was broken from day-1.

Unfortunately it still doesn’t make them any more useful in WvW large groups. As it stands, their only really reliable zerg benefits are the long-life water field, muddy terrain, and longbow #5. (maybe traps as well, but that’s debatable.) Other than that, they’re still ideally a small group or solo-fighting class.

Really? 25% stealth uptime in a fight isn’t useful? I think you’re broken there buddy.

Stealth is worthless in a zerg fight once you engage. “Revealed.”

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Posted by: Avatar of Belle.9623

Avatar of Belle.9623

Not everything is a zerg fight. I have fun in both zerg and small man havoc.

Threnody of Belle – Necromancer and PvE Carebear (24,500 achievement points)
Maguuma
#allisvain

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Posted by: VOLKON.1290

VOLKON.1290

Rangers really needed this… The longbow was broken from day-1.

Unfortunately it still doesn’t make them any more useful in WvW large groups. As it stands, their only really reliable zerg benefits are the long-life water field, muddy terrain, and longbow #5. (maybe traps as well, but that’s debatable.) Other than that, they’re still ideally a small group or solo-fighting class.

Really? 25% stealth uptime in a fight isn’t useful? I think you’re broken there buddy.

Stealth is worthless in a zerg fight once you engage. “Revealed.”

Revealed is less than the cooldown on Hunter’s Shot, is it not? I’m missing the relevance, sorry.

#TeamJadeQuarry

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Posted by: Korgov.7645

Korgov.7645

Sigh. Even more professions with Stealth. Rangers will have less Stealth uptime than thieves but more than mesmers. Spreading out an annoying game mechanism sure is not welcome in WvW.

Stealth for all – ANet’s answer to profession balance?

Sulkshine – Mesmer
This won’t hurt [Much]
Ring of Fire

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Posted by: Celebratty.1632

Celebratty.1632

Sigh. Even more professions with Stealth. Rangers will have less Stealth uptime than thieves but more than mesmers. Spreading out an annoying game mechanism sure is not welcome in WvW.

Stealth for all – ANet’s answer to profession balance?

Ranger also can’t create clones on every dodge, teleport and spawn a clone or spawn clones and stealth, nor can they give massive AoE boon removal and conditions.

Lulu [LGN] Anvil Rock
Garbage at every profession 2015

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Posted by: Korgov.7645

Korgov.7645

Sigh. Even more professions with Stealth. Rangers will have less Stealth uptime than thieves but more than mesmers. Spreading out an annoying game mechanism sure is not welcome in WvW.

Stealth for all – ANet’s answer to profession balance?

Ranger also can’t create clones on every dodge, teleport and spawn a clone or spawn clones and stealth, nor can they give massive AoE boon removal and conditions.

Which one of those you’d prefer instead of Stealth?

Sulkshine – Mesmer
This won’t hurt [Much]
Ring of Fire

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Posted by: Blix.8021

Blix.8021

Sigh. Even more professions with Stealth. Rangers will have less Stealth uptime than thieves but more than mesmers. Spreading out an annoying game mechanism sure is not welcome in WvW.

Stealth for all – ANet’s answer to profession balance?

Don’t worry, the ranger is still using a longbow, so it won’t be too much trouble to just walk over and kill him after his stealth ends.

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Posted by: Terrahero.9358

Terrahero.9358

Sigh. Even more professions with Stealth. Rangers will have less Stealth uptime than thieves but more than mesmers. Spreading out an annoying game mechanism sure is not welcome in WvW.

Stealth for all – ANet’s answer to profession balance?

Don’t worry, the ranger is still using a longbow, so it won’t be too much trouble to just walk over and kill him after his stealth ends.

Isnt longbow the weapon used by those very, VERY, tanky spirit rangers that are hard to kill?

Regardless, Stealth is a very powerful mechanic and it really needs some ingame counters from players. No traps and 1min cooldown arrowcart skills ARE NOT A REASONABLE COUNTER.

Especially if its going to be even more and more common to see players slip into Stealth.

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Posted by: Korgov.7645

Korgov.7645

Sigh. Even more professions with Stealth. Rangers will have less Stealth uptime than thieves but more than mesmers. Spreading out an annoying game mechanism sure is not welcome in WvW.

Stealth for all – ANet’s answer to profession balance?

Don’t worry, the ranger is still using a longbow, so it won’t be too much trouble to just walk over and kill him after his stealth ends.

I am not worried about being able to kill rangers due Stealth. Those keyboard turning backpedalers are free kills with or without Stealth.

I am worried that I have to spend even more time fighting my user interface to reacquire correct target. Fighting UI is not fun.

Sulkshine – Mesmer
This won’t hurt [Much]
Ring of Fire

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Posted by: Sarlack.4096

Sarlack.4096

Sigh. Even more professions with Stealth. Rangers will have less Stealth uptime than thieves but more than mesmers. Spreading out an annoying game mechanism sure is not welcome in WvW.

Stealth for all – ANet’s answer to profession balance?

Don’t worry, the ranger is still using a longbow, so it won’t be too much trouble to just walk over and kill him after his stealth ends.

Love running into peeps who think like you out there =)

Typically followed by a group invite and someone asking “Whats your build”

On a side note, this patch gonna be fun….

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Posted by: Xsorus.2507

Xsorus.2507

Heh, going to post a build for you guys to try if you like Longbow

http://intothemists.com/calc/?build=-F;4sEku-d2VEF-0;9k7Z;1TJJ;027919-05;5K-F4;2JH8_H9dZEwk-1-56;2Vc-h0m1rYxZ259DV276mW6TsW6T;9;9;9;9;9;4V6s5Y

Try this build out in World vs World

I know what you’re thinking “Longbow and Conditions don’t mix”

If you pop sharpening stone before barraging people, anyone standing in the area eats 5 stacks of bleeds, not just one person, they all do, If anyone goes below 50% health, Keen Edges pop, and everyone will eat 5 more stacks of bleeds, Each hit from the 12 hits Barrage does, can proc Sharpened Edges and Sigil of Earth, which is 2 more stacks of bleeds.

On Average, if you stand in my Barrage, I’ll put 15 stacks of bleeds on you.

Rapid Also becomes a very good way of applying a lot of bleeds on people.

However, this is not a solo build, you will die horribly if you try and solo with this, it however is very nasty for groups and zerging.

If someone Turns and runs from you, Shortbow’s Rear attack can proc 3 Bleeds at once, and if you use Sharpening Stones before hand, 4 Bleeds….You can very quickly hit 25 stacks of bleeds on someone.

http://www.youtube.com/user/Xsorus/videos?view=0
Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos

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Posted by: irishhaf.1692

irishhaf.1692

I am happy.. Longbow at long last has some serious usefulness… on the other hand.. I keep looking over my shoulder waiting for the other shoe to drop.

Deritt ranger lv 80 (Un-retired… liking longbow)
Devona Borders (DB)
Devonas rest.

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Posted by: Prysin.8542

Prysin.8542

Rangers really needed this… The longbow was broken from day-1.

Unfortunately it still doesn’t make them any more useful in WvW large groups. As it stands, their only really reliable zerg benefits are the long-life water field, muddy terrain, and longbow #5. (maybe traps as well, but that’s debatable.) Other than that, they’re still ideally a small group or solo-fighting class.

Really? 25% stealth uptime in a fight isn’t useful? I think you’re broken there buddy.

lets just say, i tested this stealth last night against a average skilled thief. His burst failed every time thanks to knockback and stealth…. i bet that poor soul has a bit less hair today.

Lv 80 Guard, Ranger, Ele, Thief, warr, engi
Currently @ some T1 server in EU