Rate the WvW skills

Rate the WvW skills

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Posted by: Don Alosi.2401

Don Alosi.2401

What are the 5 WvW skills you guys prefer?

1. supply master
2. repair mastery
3. build mastery
4. AC mastery
5. Ballista/Cannon mastery

(if Supply capacity was cheaper it would’ve been #3 or #4, probably)

Janse Bloodspoilt – Charr Engineer
Dances with the Sun – Sylvar Guardian
r20 / Piken Square

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Posted by: Johje Holan.4607

Johje Holan.4607

Yep, everyone should put at least one point into Build and Repair Mastery.

I don’t see the point of Supply Mastery though.

AC Mastery is op so therefore necessary.

Always want to have someone with at least one pip in Cata Mastery on your cata. Same for Trebs.

The Guard Defense and Killer’s last skill is way op but its expensive.

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Posted by: Seven Star Stalker.1740

Seven Star Stalker.1740

Supply capacity is waaaaay too many points for way too little supply. You cap out at what, five extra supply?

I ? Karkas.

(edited by Seven Star Stalker.1740)

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Posted by: Aeolus.3615

Aeolus.3615

  1. Golem mastery
1st April joke, when gw2 receives a “balance” update.

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Posted by: MartyPartys.9187

MartyPartys.9187

1. Defense against guards
2. Guard killer

are there any other?

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Posted by: Jayne.9251

Jayne.9251

I would argue minimum two in treb mastery.

L’enfer, c’est les autres

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Posted by: Zikory.6871

Zikory.6871

Personally at least 1 or 2 in build/repair mastery in mandatory.
Going 4 into supply mastery is great imo, 5 if your a commander or drop a lot of siege.
Then lastly if you use a lot of siege Siege Might/A siege mastery.

And work on Defense Against Guards and Guard Killer as you have spare ranks points.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

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Posted by: Straegen.2938

Straegen.2938

1. Defense against guards
2. Guard killer

are there any other?

This.

After those two if you like working siege, as a start:

  • One point in Ballista
  • Two points in AC
  • Three points Treb

The final point in AC mastery isn’t worth it. The last two in treb might be good but never tried them. Increased range fire and damage of ballistas is really nice if you like to fire them (some don’t). Supply capacity is to expensive for what a player gets.

Sarcasm For Hire [SFH]
“Youre lips are movin and youre complaining about something thats wingeing.”

(edited by Straegen.2938)

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Posted by: Neeho.3859

Neeho.3859

The problem is the lack of wvw skills that are worth putting more than one point in.

Supply mastery 1
Repair Mastery 1
Build Mastery 1
Seige Mastery 1
Cata Mastery 1
AC Mastery 1
Treb Mastery 1

Asap on all toons. After that, I guess it all depends on what i am doing at the moment I can choose a skill. It’s a shame that there’s only abilities that help on objectives. Would be nice to have something that helps in open field. Say, Scout Mastery that increases base speed, or increases the passive speed cap. Or maybe the ability to stomp faster? Decreased falling damage? Nothing big for these, maybe 1% a point or something at 1, 5, 10, 25, 50 points per rank? Or 1, 3, 5, 10, 15, 20, 25, etc and add other stuff in there.

Ho/Neeho/Zorho/Hodown/Ephodemic
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Posted by: timidobserver.7925

timidobserver.7925

4.

Waste of effort to bother ranking the others.

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Posted by: Don Alosi.2401

Don Alosi.2401

rank 4 of supply mastery does give you a chance to get 0/4 extra supply that, remember, is not taken of from the total pool you get from your keeps/camps/towers/whatevers

it already makes it a lot more worthy than supply capacity, I do actually think that (COMPARED TO SUPPLY CAPACITY) supply mastery is really overpowered

btw, of course you MUST have at least 1 rank in repair and build, in my opinion! that’s why I ranked them so high.

basically

4 ranks in supply mastery
1 rank in repair
1 rank in build
whatever you fancy to level up afterwards

Janse Bloodspoilt – Charr Engineer
Dances with the Sun – Sylvar Guardian
r20 / Piken Square

(edited by Don Alosi.2401)

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Posted by: TheDevilWithinU.7092

TheDevilWithinU.7092

1. Defense against guards
2. Guard killer

are there any other?

This along with cata/treb for the extra damage and AC for the extra radius etc. Other than that I don’t find most of them worth getting for the most part.

| Maguuma | [KEK] | GvG Relic & Historian |
Notorious Nevermore – Guardian

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Posted by: Don Alosi.2401

Don Alosi.2401

question: by maxing up guard killer and defense against guards you would get 100 power, 100 con damage and 250 vitality after just killing five guards?!

Janse Bloodspoilt – Charr Engineer
Dances with the Sun – Sylvar Guardian
r20 / Piken Square

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Posted by: Renny.6571

Renny.6571

1. Defense against guards
2. Guard killer

are there any other?

/thread

elite specs ruined pvp.

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Posted by: Don Alosi.2401

Don Alosi.2401

I wonder if I’m the only toon that (nealry) maxed up ballista mastery in the whole game, kitten :>

Janse Bloodspoilt – Charr Engineer
Dances with the Sun – Sylvar Guardian
r20 / Piken Square

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Posted by: hihey.1075

hihey.1075

question: by maxing up guard killer and defense against guards you would get 100 power, 100 con damage and 250 vitality after just killing five guards?!

Yes. Go solo a camp and kill a sentry and you will be with 2500-4000 more Health and deal a lot more damage.
People with those buffs are the funniest to kill, as they mostly are really, really bad at playing despite their high rank.

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