I’m seeing a continual problem and I know others have too. EotM has taken out far, far too many players from WvW. It’s become the go-to place for Karma, XP and WXP. It’s kind of sad to see such a beautiful map go to waste and to know that players are simply levelling on a karma train instead of going into the open-world to do it.
Aside from over-simplifying levelling and karma-gain, EotM in it’s current iteration has taken people out of WvW, which is actually quite sad. It was initially meant as an overflow map, but many players are simply jumping on the K-Train regardless of queues, because it’s easy rewards.
Thus, I propose a change to the heart of the problem.
Rebalance the Rewards for EotM
In order to do this, we can’t just nerf the XP, Karma and WXP gain into the ground. That will just destroy EotM and make it meaningless as an overflow map. There needs to be other rewards that benefit WvW, so here’s what exactly what I think would benefit the WvW scene.
1. Reduce all XP, WXP and Karma rewards by 50% or more for taking an objective
This is simply to reduce incentive for karma training.
2. Increase XP, WXP and Karma rewards for defending an objective by 25%
This should, ideally, mean defending in EotM actually becomes rewarding and should help make Karma Trains less worthwhile.
3. Only allow WXP boosters to be used in actual WvW
This is primarily to provide incentive for the next change, but again with #1 should reduce incentive to Ktrain
4. Give 15 Minute WXP boosters for taking keeps
Some might hate this idea, some might love it. The general idea is to turn EotM into an experience that will allow WvW to feel more rewarding. By giving WXP boosters for taking keeps, it means for when you actually go into WvW, you’ll have an even better time due to increased rewards. This should also provide EotMers a reason to go to WvW every time they get a booster, almost like reminder that real WvW is a thing.
5. Increase siege drops from chests
Again, providing WvW players rewards for when they jump back into WvW. If Siege drops are increased high enough, it can potentially become a method of allowing commanders to get easy siege. It can also become an easy method of gaining gold for the average player by selling it on the TP (also lowering the price of siege, which I’m sure all hardcore WvW players will appreciate).
5. For every minute spent in EotM while queued, players are granted a WXP buff of that duration when entering WvW
Again, this is too make WvW a more meaningful experience and make queues slightly less sucky. Players can engage in “fake” WvW, but when they actually jump into the map, they’re rewarded for their patience. This change wont allow players to exploit it by afking in EotM because it should only be active while they’re queued and wont effect their WXP gain while in EotM.
I’m sure there’s plenty other solutions to the problem, but I feel reducing the value of just running around taking keeps for WXP should help. I’m primarily concerned about EotM being used as a massive karma train to easily gain Elite Specialisations. Without any major changes, this actually sounds like one of the fastest ways to do it. 1 World Rank and 30 Badges can be gained in maybe a 20 minutes of an EotM Karma Train, while it can take far longer in regular WvW.
My hope is that EotM can still remain a thing, but more for it’s original purpose, not the level-up map it is today. I want to see players flooding back into WvW (yes, even up-level rangers and noobs… mainly on the other servers, but still :P) and I want to see WvW thrive, but this can’t happen while EotM remains a problem. With the new updates to WvW and a solution to this problem, I really think that future can come to fruition.