A suggestion:
Remove the whole server vs server crap that obviously never worked here and transform it in a big Red Vs Green Vs Blue battlefield.
Pretty much like a player choose his race, the first time a player open the WvW UI window he is forced to pick one of the 3 colors to fight for until the next reset.
Now the usual suggestion-feedback non-TL:DR post:
Pros:
- Stop dividing the WvW community in multiple parts and slowly killing the smaller ones. After all those who are winning obviously love to play WvW, meanwhile the smaller groups keep getting hammered down to oblivion.
- Changes the hate between servers that plague this forum for a bigger Rivalry between Guilds. Since servers will stop making difference, Alliances and Guilds will start showing off their real colors. Hence the name of this game.
- Helps with the timezone issue since it will concentrate more players at the same place.
Cons:
- The way it is now, servers can’t handle the workload of players. Read Below.
- Problems with Stackers will emerge if not handle correctly. Read Below.
- Together with the Guest system, it will make the whole concept of servers meaningless except for Guild Missions.
- Flame wars between Guilds are going to get more frequent.
The idea
I have no idea how many years of MMo and PvP games people have around here. But after more than a decade killing pixels I gotta say that:
PvP between different communities is an awesome concept, but never works
- People will always stack at the winning team if they are allowed.
- People will always use the cheapest strategy to win any fight
- People that are losing will always get bitter and rage quit faster than those who are Winning.
- People won’t play something they deem to be to complex.
That’s a fact.
I see 2 different ways to put my suggestion in practice, both with their pros and cons:
Suggestion #1: Removing Servers entirely.
Works like mentioned a few paragraphs above. Ever start of the week, after reset, the players need to pick one of the 3 sides to fight with.
To make easier for guilds, any guild leader or higher ranking member can set in the guild menu the side the members are joining before hand. This is obviously just a suggestion and when you are prompt to pick your side, you will be informed that Guild X is joining the Red team instead of Green/Blue. Once chosen, it will be listed in the Guild Member list that said player is joining a certain color.
The choice can be made at any point of the week and its valid until the next reset.
Players that are not playing the game or don’t choose the side to fight with are simply labeled as “inactive” and won’t affect the WvW balance.
Suggestion 2: Balance trough servers
Basically, depending on the efforts of the individual server in the last 2 weeks, the servers are going to be temporally merged for the next 7 days.
For example, taking the current Rankings:
PS: I am using the Silver League members as an example here, since listing all 24 US servers would take too long. Have in mind the the whole idea of this topic is to prevent segregation of the WvW community and I WOULDN’T want something like leagues happening again.
Team Red:
- Fort Aspenwood, Stormbluff Isle,
Team Green:
- Yak’s Bend, Isle of Janthir, Dragonbrand
Team Blue:
- Ehmry Bay, Crystal Desert, Northern Shiverpeaks, Borlis Pass
Name in bold are said league top 3, in case you haven’t noticed:
You can notice in the above example that 2 ranked servers joined in the team Red. At the same time that Team Blue would be formed by 4 different servers together.
In the final idea, servers would be classified and the division of all 24 servers would in theory, balance the playerbase.
In case the combination of two bigger servers are simply too much to handle, the other teams are simply gonna stack more and more servers until it reach a point that the balance will shift. The more you win, the harder it gets. The more you lose, the more reinforcements it will get.
Part 1 End.
(edited by SoulSin.5682)