Remove Boonshare, It's gonna break WvW
Surely If everyone runs a drunken boomshare blob like we are doing right now, it will get nerfed faster? XD
This makes cloaking waters look like fair and balanced PvP..
WvW / PVP ONLY
Surely If everyone runs a drunken boomshare blob like we are doing right now, it will get nerfed faster? XD
This makes cloaking waters look like fair and balanced PvP..
Only way it’s going to get attention is if it’s done in spvp, which it won’t.
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill
Surely If everyone runs a drunken boomshare blob like we are doing right now, it will get nerfed faster? XD
This makes cloaking waters look like fair and balanced PvP..
Only way it’s going to get attention is if it’s done in spvp, which it won’t.
Every blob needs to go all out boomshare and run down every dev in WvW it might get attention..
WvW / PVP ONLY
Every blob needs to go all out boomshare and run down every dev in WvW it might get attention..
Pffft the one dev playing wvw is probably in the music department. Only seen 1 dev lately in wvw and it was on BG where they’re were protected by their blob, probably enjoying all those buffs.
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill
resistance should work as protection.
protection = -33% damage
resistance = -33% if not -50% condition damage-duration
simple and easy
(then with some foods you will still get -53% or – 70% so ….)
a Fissure Of Woe player that has no home.
The simplest fix would be to just make Signet of Inspiration only extend duration-stacking boons to the length that they’re on the Mesmer, or share them at a preset or capped duration.
Either of those would fix the real problem, which is that SoI becomes exponentially more effective by stacking more copies of it.
had a great time running over SBI blobs today with 1min quickness. my first day as boonshare mesmer reaped a 100g tip. all it took was 2 other guildies to run the same kitten together, smash out buttons and pop a signet. easy farm easy wins. those poor souls probably didnt even know what hit them. forget downstate, go straight into double downed.
had a great time running over SBI blobs today with 1min quickness. my first day as boonshare mesmer reaped a 100g tip. all it took was 2 other guildies to run the same kitten together, smash out buttons and pop a signet. easy farm easy wins. those poor souls probably didnt even know what hit them. forget downstate, go straight into double downed.
LMAO Rubbing it in Wai’s face you got a bigger tip than he did and he had the shorter skirt! XD
WvW / PVP ONLY
make durability rune 4 only self not area ….
Anet removed boonshare on Tempest Warhorn which was one of its selling point. Why don’t they just do the same for boon sharing related skills for mesmers? Only specific boons can be shared.
Or better yet, don’t give resistance boon properties. Give it a fixed duration. I know it can be stripped right now but it’s not as easy at it seems to strip a whole guild when they have like perma 8+ boons them.
(edited by Kyon.9735)
Anet removed boonshare on Tempest Warhorn which was one of its selling point. Why don’t they just do the same for boon sharing related skills for mesmers? Only specific boons can be shared.
Or better yet, don’t give resistance boon properties. Give it a fixed duration. I know it can be stripped right now but it’s not as easy at it seems to strip a whole guild when they have like perma 8+ boons them.
Try stripping a map bob with them. How well you think that is going to work? LOL. Every map blob needs to boon it up and run over any dev in WvW so they will nerf it. Condis need work as well, but unless they do something about this, you are not even fighting, it just makes you invincible Mario plowing through everyone.
WvW / PVP ONLY
(edited by lil devils x.6071)
If they don’t fix this problem in the next balance patch then I’d say Anet is pretty out of touch with there own game. If they want people running around with the kinds of boon duration that are out now, then they might as well just change the health circle to an IWIN button that way anybody can just push it and not even bother with skill.
Anet removed boonshare on Tempest Warhorn which was one of its selling point. Why don’t they just do the same for boon sharing related skills for mesmers? Only specific boons can be shared.
Or better yet, don’t give resistance boon properties. Give it a fixed duration. I know it can be stripped right now but it’s not as easy at it seems to strip a whole guild when they have like perma 8+ boons them.
Try stripping a map bob with them. How well you think that is going to work? LOL. Every map blob needs to boon it up and run over any dev in WvW so they will nerf it. Condis need work as well, but unless they do something about this, you are not even fighting, it just makes you invincible Mario plowing through everyone.
What are you talking about? I’m saying that boonshare specific skills should work like Heat Sync wherein specific boons can only be shared.
Or remove boon properties from quickness and resistance so they are not affected by boon duration and cannot be shared.
I don’t know what you’re talking about, this seems perfectly balanced to me.
Holy crap lol
This game is a mess
I quit playing warrior in blobs now, its either I have to play cc warrior(old skool) or play guardian and spam 1 on staff(which apparently does more damage than killshot lvl 3 to these boon share meta blobs).
I play scholar/full zerk warrior and last night my killshot hit for 200 damage level 3 and 1 dodge(extra 10% damage).
Yes My killshot does hit 10k to 25k at times but only on noobs who are visiting world v world.
Against this new meta, gvgs and blobs are taking so much little damage. crits for 800’s non crits for 200’s.
I been on my dragonhunter frontline, marauder/dura rune and spam 1 on staff doing more overall damage than my destroyer warrior AGAINST THIS boonshare meta.
The only real pressure from BOON SHARE blobs are THEIR CONDITIONS.
Please remove this, have you guys seen boon share blob versus another boon share blob? It was range META and no one went down for 30 minutes.
Fix boon sharing
Fix condition damage
Fix incoming DAMAGE reduction as there is way too much and encouraging people to run condition
I don’t know what you’re talking about, this seems perfectly balanced to me.
Holy crap lol
This game is a mess
pretty much balanced for Anet standards, that is the only way or get rekt by all the aoe spam and condis.
No worry next meta will be more condition based and with more boon removal in AOE to counter those blobs with so many boons.
And also to make pvp players starting leech more condi spamm.
(edited by Aeolus.3615)
We wanna make sure everyone on maguuma is using it and looking like ND 24/7 so it’ll get nerfed. I try and teach it as much as i can even the enemy is picking it up. sweet.
We wanna make sure everyone on maguuma is using it and looking like ND 24/7 so it’ll get nerfed. I try and teach it as much as i can even the enemy is picking it up. sweet.
I guess that’s kinda a good thing so more people complain about it, though I have little faith in anet.
Look, stupid people, there already is a counter to resistance (and boons in general): It is called boon-rip. Learn to use it.
This thread is turning out to be like the old stability non-discussion (which has already been errenously referenced here) where some uninitiated players take to superlatives when there is no underlying issue and, if successful, create an actual issue instead.
The game mode never “died” at the time of the old stability, it almost died some time after the removal of the old stability when crowd-control was overabundant and nobody wanted to lead a frontline assault anymore. People did not want to lead, guilds did not want to fight bigger groups, so there was no content. We don’t want that pirate-standoff back. That is when the game lost content, not in the heyday of the old stability trains.
The counter then, as now, was boon-rip and it can be done in far more ways than just dropping wells or glamours.
Please, let’s not be the tyrannical majority, envious of smaller groups in tight compositions being able to beat superior numbers. We need that for overall content, to breed new commanders who actually wants to tag up and create content. It may not serve your interests directly, as a grunt in a pickup group, but it does serve your interests in as far that it ensures that there will be commanders for you to follow.
(edited by Subversion.2580)
Look, stupid people, there already is a counter to resistance (and boons in general): It is called boon-rip. Learn to use it.
This thread is turning out to be like the old stability non-discussion (which has already been errenously referenced here) where some uninitiated players take to superlatives when there is no underlying issue and, if successful, create an actual issue instead.
The game mode never “died” at the time of the old stability, it almost died some time after the removal of the old stability when crowd-control was overabundant and nobody wanted to lead a frontline assault anymore. People did not want to lead, guilds did not want to fight bigger groups, so there was no content. We don’t want that pirate-standoff back. That is when the game lost content, not in the heyday of the old stability trains.
The counter then, as now, was boon-rip and it can be done in far more ways than just dropping wells or glamours.
Please, let’s not be the tyrannical majority, envious of smaller groups in tight compositions being able to beat superior numbers. We need that for overall content, to breed new commanders who actually wants to tag up and create content. It may not serve your interests directly, as a grunt in a pickup group, but it does serve your interests in as far that it ensures that there will be commanders for you to follow.
Boon rip and boon conversion have NEVER been able to keep up with boon creation, EVER.
Sure you can corrupt a driver and then pin snipe, but that leaves the rest of the zerg free to dance all over your backline.
I think you guys should use your corrupts and conversions at the source or have a dedicated gank team for their dedicated share team.
The simple solution would be to lower the number of times certain boons can stack. Drop the maximum stacks down to 2 for resistance and quickness, maybe 3 for protection which is overall a less problematic boon, and you effectively kill this type of pre-buffing. Double rev remains a viable way to run heavy resistance uptime, which is necessary with the current ridiculousness of condis, but that at least requires timing and rotations similar to stab.
(edited by vana.5467)
I think you guys should use your corrupts and conversions at the source or have a dedicated gank team for their dedicated share team.
And exactly how would you do that before the boons are applied and copied when they’re out of range?
I think you guys should use your corrupts and conversions at the source or have a dedicated gank team for their dedicated share team.
And exactly how would you do that before the boons are applied and copied when they’re out of range?
He’s talking about targeting dispenser classes rather than the driver or commander.
If this is about pre-stacking all you need is a one-time sweep. Pre-stacking groups tend to be the easiest boon-trains to beat whereas good groups who are used to fight groups decent enough to apply some rips tend not to pre-stack and rather rely on reapplication timing (to win the back-and-forth rather than a spam war).
That brings us to the next thing to adress: Rips don’t have to match the boon-spam, they just have to be applied with timing and at intervals to make the offensive effects count. That is another thing that was true the first few years of the game that are true in this retro-environment too.
You need to think about these things in terms of norm and exception. The norm is to run with free control of your own character and the exception is getting controlled by someone else (much of why the pirate meta was terrible was that it up-ended that logic and people spent far too little time in control of their own characters). All rips have to do to make an impact is to be timed with control effects to make those take effect in however short the window. The limitation boon-trains have (especially on weaker groups) is that they tend to be reliant upon the boons and snapping that lynchpin creates cascading effects. They don’t have to be without any boon at all times, they just have to be without boons the are reliant upon at appropriate times.
I think you guys should use your corrupts and conversions at the source or have a dedicated gank team for their dedicated share team.
And exactly how would you do that before the boons are applied and copied when they’re out of range?
He’s talking about targeting dispenser classes rather than the driver or commander.
If this is about pre-stacking all you need is a one-time sweep. Pre-stacking groups tend to be the easiest boon-trains to beat whereas good groups who are used to fight groups decent enough to apply some rips tend not to pre-stack and rather rely on reapplication timing (to win the back-and-forth rather than a spam war).
That brings us to the next thing to adress: Rips don’t have to match the boon-spam, they just have to be applied with timing and at intervals to make the offensive effects count. That is another thing that was true the first few years of the game that are true in this retro-environment too.
You need to think about these things in terms of norm and exception. The norm is to run with free control of your own character and the exception is getting controlled by someone else (much of why the pirate meta was terrible was that it up-ended that logic and people spent far too little time in control of their own characters). All rips have to do to make an impact is to be timed with control effects to make those take effect in however short the window. The limitation boon-trains have (especially on weaker groups) is that they tend to be reliant upon the boons and snapping that lynchpin creates cascading effects. They don’t have to be without any boon at all times, they just have to be without boons the are reliant upon at appropriate times.
If you’re going up a group organized enough to beat you with boonshare, they’re probably good enough to beat you without boons also.
There are 3 problems with just corrupt-spamming the mesmers: One is that the best class for doing that (necro) is also the easiest one for a melee boon blob to train down. One is that the mesmers don’t have to expose themselves to do their job. One is that even if you strip the mesmers, the rest of the blob still has 30-60 seconds of quickness, resistance, and protection, and you have to kill that before they regroup and their continuum splits recharge. Good luck doing that unless you’re either massively better than them, or are also running boonshare.
Look, stupid people, there already is a counter to resistance (and boons in general): It is called boon-rip. Learn to use it.
This thread is turning out to be like the old stability non-discussion (which has already been errenously referenced here) where some uninitiated players take to superlatives when there is no underlying issue and, if successful, create an actual issue instead.
The game mode never “died” at the time of the old stability, it almost died some time after the removal of the old stability when crowd-control was overabundant and nobody wanted to lead a frontline assault anymore. People did not want to lead, guilds did not want to fight bigger groups, so there was no content. We don’t want that pirate-standoff back. That is when the game lost content, not in the heyday of the old stability trains.
The counter then, as now, was boon-rip and it can be done in far more ways than just dropping wells or glamours.
Please, let’s not be the tyrannical majority, envious of smaller groups in tight compositions being able to beat superior numbers. We need that for overall content, to breed new commanders who actually wants to tag up and create content. It may not serve your interests directly, as a grunt in a pickup group, but it does serve your interests in as far that it ensures that there will be commanders for you to follow.
+1 A rational voice. Please don’t let posters like this get drowned in the seas of ignorance and lack of teamwork.
“Holy kitten. Those guys just plowed over our whole zerg. Man they stomped us,” said player 1. “Did you guys catch their tag?”
The commander chimed in, knowingly, “Yeah, that was BSG, Boon Share Guild. They’re really organized. I think there was about 20 of them and 20 pugs.”
One of the pug players in TS spoke up, “Well, if they’re here, maybe we should just swap maps.”
“Swap maps? Common. We’re BMF (Bad kitten , mother kitteners), we can beat them.” said guildie 1.
“I don’t know.” said pug 1. “That boonshare meta is impossible to beat. No one can beat that. And they’re too organized.”
“Shut up, or get out of the channel,” spurned the commander. “BMF is organized too. We run that all the time. Only problem is if we both run it, then the fight can take forever. That some of you guys are too negative. Tell you what. If you pugs will do what BMF does, lets wipe the crap of of these guys. OK, necros, put on your condi gear, retrait like this, and use these skills on your bar. Mesmers, ….”
“But I don’t wanna,” whined pug 1. "I wanna run this zerker build that gets super high numbers and one shots newbs.
The commander asked, “please just try what I’m asking.”
“I don’t have that kind of gear, or anything like it. I only have full zerk gear. I’m a poor, unguilded WvW player.” <sniff>
“Fine, just… Just stay in the back, and try not to rally anyone. OK, back to the plan. Mesmers….”
A few fights later, BMF did wipe the BSG in a minute after engaging them and their zerg. There was some growing pains with the other pugs in the channel to do the right thing, not get crazy, but with the proper timing of their skills, and following the commander, BSG left the map.
(edited by Spurnshadow.3678)
There are 3 problems with just corrupt-spamming the mesmers: One is that the best class for doing that (necro) is also the easiest one for a melee boon blob to train down. One is that the mesmers don’t have to expose themselves to do their job. One is that even if you strip the mesmers, the rest of the blob still has 30-60 seconds of quickness, resistance, and protection, and you have to kill that before they regroup and their continuum splits recharge. Good luck doing that unless you’re either massively better than them, or are also running boonshare.
Then don’t use necros. Use the counter to mesmers – thieves. Precast Larcenous Strike + Steal = 5 boons stolen. Then Shadow Step away/back. Thieves are plenty on WvW. Maybe it’s time they join the zerg.
There are 3 problems with just corrupt-spamming the mesmers: One is that the best class for doing that (necro) is also the easiest one for a melee boon blob to train down. One is that the mesmers don’t have to expose themselves to do their job. One is that even if you strip the mesmers, the rest of the blob still has 30-60 seconds of quickness, resistance, and protection, and you have to kill that before they regroup and their continuum splits recharge. Good luck doing that unless you’re either massively better than them, or are also running boonshare.
Then don’t use necros. Use the counter to mesmers – thieves. Precast Larcenous Strike + Steal = 5 boons stolen. Then Shadow Step away/back. Thieves are plenty on WvW. Maybe it’s time they join the zerg.
Now that would be a fun visual! Just a dive bombing gang of thieves.
There are 3 problems with just corrupt-spamming the mesmers: One is that the best class for doing that (necro) is also the easiest one for a melee boon blob to train down. One is that the mesmers don’t have to expose themselves to do their job. One is that even if you strip the mesmers, the rest of the blob still has 30-60 seconds of quickness, resistance, and protection, and you have to kill that before they regroup and their continuum splits recharge. Good luck doing that unless you’re either massively better than them, or are also running boonshare.
Then don’t use necros. Use the counter to mesmers – thieves. Precast Larcenous Strike + Steal = 5 boons stolen. Then Shadow Step away/back. Thieves are plenty on WvW. Maybe it’s time they join the zerg.
So basically the only counter you can find to the boonshare mesmer is a pure hypothetical suggestion that can barely happen in a zerg fight?
A full mesmer boonshare rotation is quick enough that you barely can see it and the Signet of Inspiration has a 3/4s cast time. I would be pretty interested in seeing a video where you do pre cast Larcenous Strike+Steal in time so you can stop the shared boons to happen, even more without dying being in a middle of a zerg because clearly mesmer doesn’t have to expose himself to make his boonshare rotation. And I’m not saying one time when you do succeed after 100 tries because that is basically your suggestion, as it was obvious that it would counter it every time.
Atleast now people are charging eachother… This meta is much more action oriented than the old pirateship meta.
Get away from the old habbits of backline/frontline, and adapt instead of crying.
…adapt instead of crying.
Enjoy your dead game mode, many people “cry” about stuff like this because it is one of the reasons WvW is dying, the one thing WvW had going for it was the combat, that combat is now at the most tedious, unskilled and least varied point it has ever been at (same thing with PvP that is also hemorrhaging players).
People don’t “adapt” if what they have to adapt to bores the life out them and removes a major reason they play the game (good fun combat), they just go play something else.
(edited by zinkz.7045)
Atleast now people are charging eachother… This meta is much more action oriented than the old pirateship meta.
Get away from the old habbits of backline/frontline, and adapt instead of crying.
It doesn’t require boonshare mesmers. Well played revenants, guardians with the right builds provide way enough boons already. Boonshare mesmer just makes it easier, skilless and accessible for the less organized group and that is not good at all for the game.
You all do realize this boon share stuff is right inline with the rest of HoT right? Effortless, overly effective, and the ONLY way to play.
IMHO you need to go back to the way boons/group buffing worked circa 2013. It actually took group skill to fully buff your group with the proper buffs.
You all do realize this boon share stuff is right inline with the rest of HoT right? Effortless, overly effective, and the ONLY way to play.
IMHO you need to go back to the way boons/group buffing worked circa 2013. It actually took group skill to fully buff your group with the proper buffs.
Here’s the joke: I’m doing all of this (recently completed my 161 HoT ranks, did my HoT story solo, was in the first raid, am in wvw zergs all the time in a non boonsharing party) as a vanilla thief. I have no idea why they made all elites that faceroll easy, there was no need for it. The only problem the new maps really have is the bars you need to cc down, otherwise I’m pretty certain that all vanilla builds are doing fine on them.
And I actually have no idea why they implemented a trinity into this game as the party I was running the raid with would’ve been better off if the tank had been able to sustain on his own as the healer had no idea.
I’m curious what the upcoming balance patch will bring.
Definitely should hit the root of the problem and that is the boon duration food plus Heralds easily spam access to boons. There is a reason this boon share never existed (to this extent) before and that Mesmer skill wasn’t used for anything but r/w for mes or the trait in inspiration. which im sure barely anyone took before this meta. But IMO the main issue is the Heralds. If signet of inspiration needs a tone down you can make it mimic how Heal as One works…. but I really don’t think that should be done. This meta has many factors creating it and Herald is the common denominator involved along with boon duration/dmg reduction food.
The Revenant Trait [Versed in Stone] needs to be changed completely as a herald should not have such passive access to an elite skill from one stance while using demon stance. It boggles my mind that you can simply just get this so easily when this is an elite on a separate stance. Balance involves gaining something but losing something in return and this trait simply ignores that fact.
Issues:
-Boon share food that is way too good with damage reduction.
-Damage reduction food: I love this food too when I first saw it but moments after I was like WOW… wvw with this food existing is going to be very interesting indeed (not in a good way). Trust me I like this food too but for a health of wvw I knew it would be a disaster on day one before it became hype.
-Heralds seemingly effortless access to valuable boons [I think the major thing is Facet of Nature] and this even giving 50% bonus boon duration (lol what??)
-Versed in Stone even existing. Merge the condi removal on the main skill itself and then revs/heralds actually need to take Dwarf Stance to use this strong elite.
- Resistance boon for sure I find needs to be toned down. Ignoring CC’s is completely ridiculous and basically makes Cripple, Immobilize, Chill useless for counterplay. But then again removing the above boon duration stuff can put this boon back in line as it should be a very short duration boon if it stays how it is.
Just an opinion of course and im sure all this was brought up anyway but im just adding. Sure im missing even more factors with tempest’s additional boons with auras as well as guardians revival trait Protective Reviver…giving 10 seconds of protection simply by tapping a downed player once but like I said so many factors and it all revolves around the boon duration increases from HOT that I listed with Herald and food.
(edited by LinhZeri.6412)
Definitely should hit the root of the problem and that is the boon duration food plus Heralds easily spam access to boons.
No, the root of the problem is that stacking multiple copies of Signet of Inspiration lets you exponentially increase boon coverage and also bypass the stack limits.
Then don’t use necros. Use the counter to mesmers – thieves. Precast Larcenous Strike + Steal = 5 boons stolen. Then Shadow Step away/back. Thieves are plenty on WvW. Maybe it’s time they join the zerg.
You obviously missed the third point. Here’s the problem: The mesmers can boon up their whole group while out of combat. By the time they engage, even if you boon strip the mesmers, you’re still dealing with a blob that has resistance and quickness for at least another 30 seconds, and once that wears off, all you’ve accomplished is bringing them back down to “normal” until the mesmers get CS off cooldown and restart their cycle. There’s never really a disadvantage to running it.
Boon rips aren’t good enough to strip a whole stack off boons off of a blob and they never will be because it’d make stab worthless.
it is pretty awesome seeing a zerg of 40+ with protection. it almost completely eliminates any chance of a friendly backline doing anything at all.
As true as Odin’s spear flies,
There is nowhere to hide.
Sounds like a T1 problem, you don’t really see this in T2 as far as I’ve seen. Hell, I don’t think I’ve ever seen boon sharing mesmers in T2, all I see is the horde of necromancers, eles, and guardians.
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald
Sounds like a T1 problem, you don’t really see this in T2 as far as I’ve seen. Hell, I don’t think I’ve ever seen boon sharing mesmers in T2, all I see is the horde of necromancers, eles, and guardians.
Oh it’s definitely heading to T2 soon.
Commander Twerknificient
Joey Bladow
We used boonshare recently in my squad and I have to say it is pretty OP, as well as annoying to maintain. I don’t think its good for WvW to have this in the game, especially since now it seems a lot of “skill” groups are using (abusing?) this.
I’d be fine with nerfing the Rev’s boon duration facet, if that what it takes to fix it. And I say that as a Herald main. I’d prefer to spend the energy on my skills anyway.
I’d be fine with nerfing the Rev’s boon duration facet, if that what it takes to fix it. And I say that as a Herald main. I’d prefer to spend the energy on my skills anyway.
Fun fact: The effect of Facet of Nature is roughly equivalent in stats to the difference between full ascended and rare gear.
As ridiculous as that is, however, boonshare was possible before HoT and can’t be blamed on herald alone. While it’s far easier and quicker to apply now, the current popularity has just as much to do with the increase in condi damage, which makes resistance a much stronger boon than before.
As long as boonsharing is possible, it’ll continue to see use. The “fix” needs to be applied either to the sharing process or the boons themselves.
Sounds like a T1 problem, you don’t really see this in T2 as far as I’ve seen. Hell, I don’t think I’ve ever seen boon sharing mesmers in T2, all I see is the horde of necromancers, eles, and guardians.
ND GK FOO WvW don’t use boonshare? T2 uses it more than everyone m8.
Sounds like a T1 problem, you don’t really see this in T2 as far as I’ve seen. Hell, I don’t think I’ve ever seen boon sharing mesmers in T2, all I see is the horde of necromancers, eles, and guardians.
You have to play at SEA to see that ND boonshare group chasing roamers :P
I’d be fine with nerfing the Rev’s boon duration facet, if that what it takes to fix it. And I say that as a Herald main. I’d prefer to spend the energy on my skills anyway.
Fun fact: The effect of Facet of Nature is roughly equivalent in stats to the difference between full ascended and rare gear.
As ridiculous as that is, however, boonshare was possible before HoT and can’t be blamed on herald alone. While it’s far easier and quicker to apply now, the current popularity has just as much to do with the increase in condi damage, which makes resistance a much stronger boon than before.
As long as boonsharing is possible, it’ll continue to see use. The “fix” needs to be applied either to the sharing process or the boons themselves.
It’s true that boonshare already could be made before and that shouldn’t be blamed upon heralds (It’s the mesmers that boonshare anyway). But before, we didn’t had the resistance boon and it was much harder to stack quickness than it is now with chronomancer.
Honestly, you didn’t needed to boonshare before because running shout guardians would already give everyone the boons you needed. The boonsharing now only make the boons more prevalent.
WvW Rank 3800 (Platinum Veteran) – PvP Rank 69 (Shark) – 25,9k Achievment Points
Mërcenaries [Sold] – Ferguson’s Crossing
(edited by Jeknar.6184)
Sounds like a T1 problem, you don’t really see this in T2 as far as I’ve seen. Hell, I don’t think I’ve ever seen boon sharing mesmers in T2, all I see is the horde of necromancers, eles, and guardians.
ND GK FOO WvW don’t use boonshare? T2 uses it more than everyone m8.
Don’t know of them. They a SEA group? I’m usually on WvW from 7:30PM to 1AM US EST.
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald
Sounds like a T1 problem, you don’t really see this in T2 as far as I’ve seen. Hell, I don’t think I’ve ever seen boon sharing mesmers in T2, all I see is the horde of necromancers, eles, and guardians.
Oh it’s definitely heading to T2 soon.
it is already in t3 and the dominant server is that much more dominant. i’ve seen a full minute of quickness, and no amount of boon stripping can deal with this.
As true as Odin’s spear flies,
There is nowhere to hide.
Sounds like a T1 problem, you don’t really see this in T2 as far as I’ve seen. Hell, I don’t think I’ve ever seen boon sharing mesmers in T2, all I see is the horde of necromancers, eles, and guardians.
ND GK FOO WvW don’t use boonshare? T2 uses it more than everyone m8.
Don’t know of them. They a SEA group? I’m usually on WvW from 7:30PM to 1AM US EST.
yes SEA