Though this subject may have been covered at an earlier time, I would like to bring our attention back to it in order to see some semblance of progression and improvement in wvw.
Players being able to damage doors without the use of siege is counter-intuitive.
Not only does it encourage a lack of skill in gameplay, but also discourages others to upgrade and defend.
At the moment, we see masses of players surging through keeps and towers, only being moderately hampered if siege is already in place. Defenders feel overwhelmed and frustrated, which leads to the feeling that everything is futile. They will at this time allow their borderland to be taken, and return once the enemy has left the map.
With the introduction of world experience, ranks, and improved siege, there now needs to be more of a focus on making wvw enjoyable once again.
By removing player damage to doors, masses will be required to use siege at all times, which in turn means more players will require supply.
Camps will in turn hold more of a significance, and small groups will have a better chance at dispersing the attacking forces after destroying their siege.
Players as a whole will need to be more intelligent with siege placement, they will have to think before rushing into a battle, and finally realize that even an undefended fortification will require some effort.
So, Remove PvDoors.
Thank you.
(edited by Reborn Grijmblade.2396)