Revitalize WvW include in 9/14 feature pack
I can’t track down where this was said, I believe the Make Your Own Trap thread that was going on around here quite some time ago, but essentially Anet said that they would never allow invisible traps that cause direct damage to players without giving them a chance to react. Essentially, it would need a telegraph to even be considered. Secondly, the definition of a zerg varies across almost anyone that you ask and for many, 20-30 is not a massive group. Not to be rude, but I feel that an arbitrary trap such as this would simply be abused, as you mentioned, it can be place in a choke and then all you would need is a small group of people to finish off the entire zerg since they just took 10k damage. I enjoy outnumbered fights, but when it gets to the point where we’re just getting free damage, that takes the fun out of things.
Vicious Instinct [VI]
I can’t track down where this was said, I believe the Make Your Own Trap thread that was going on around here quite some time ago, but essentially Anet said that they would never allow invisible traps that cause direct damage to players without giving them a chance to react. Essentially, it would need a telegraph to even be considered. Secondly, the definition of a zerg varies across almost anyone that you ask and for many, 20-30 is not a massive group. Not to be rude, but I feel that an arbitrary trap such as this would simply be abused, as you mentioned, it can be place in a choke and then all you would need is a small group of people to finish off the entire zerg since they just took 10k damage. I enjoy outnumbered fights, but when it gets to the point where we’re just getting free damage, that takes the fun out of things.
https://forum-en.gw2archive.eu/forum/wuv/wuv/Invent-a-new-trap/first#post4131251
All I’d see happening is the zerg would enter the map, set off any Nuke’s set, die, WP, go blob down the nearest keep. At the cost I don’t suspect there’d be a lot of these placed, at least not for long.
Would have added my idea to that tread but its locked. I consider any group larger than 25 a large group, the game also classifies groups this way due to orange swords showing on the map.
I also like outnumbered fights, but not a whole map queue vs whole map queue. Or whole map vs 1-30. Whole map vs whole map eventually turns into a lagfest of spamming 1.
My idea is meant to punish players who stack on each other and use 2 to 3 skills only and just move as one big blob spamming the same skills over and over. Sadly with the rumors of this dis-abler it sounds like this play style will continue.
In my opinion this play style or commanding style just makes players worse at playing the game properly. I.e. using all your skills and not just winning via strength in numbers.
Terrible idea. Perhaps you should apply to work at Anet?
Terrible idea. Perhaps you should apply to work at Anet?
LOL LOVE IT.
Want to spread peeps out, let aoe affect more than 5 peeps…….
@OP:
I don’t think you understand that if ANET kills the zerg, they will also kill WvW. People zerg because that is what they enjoy. A lot of people go to WvW for the large scale fights. If I want smaller scale fights, I already have PvP.