(edited by Septemptus.7164)
Rewards on the end of season 1.
Here is an idea for how to fix some things in the imbalance we have:
In GW1 we waited in PvP to have 5 people in one side and 5 people in 2nd side so we could have a balanced match. Why cant it be done in WvW?
Lets say we let 20 people to go in to WvW and then make others wait until each server have 5 waiting, then let them go in. Wait for another 5 people per server to let them in.
It could make servers feel a bit empty (only non hardcore servers), but there wouldn’t be just pure power in numbers anymore.
I would personally prefer waiting or not playing in WvW than being overruned just because people on my server are sleeping/working.
This would also make people think “If I want to play lets move to server that don’t have a long queue so we can really play not only wait for a chance all the time”.
your Method is one of the worst ever systems ever offered to “help” WvW, the sad part is that its already been posted several times and you could have found it by just looking.
how long do you think people will wait for the game of find 20, 50, 80 people? what about the people who are not your timezone? what if the enemy decides to log off a map and never log back in in order to PREVENT anyone from PLAYING inside the map? where in the world do you think anet will find the time to implement, no even create such an elaborate system? not to mention your post comes off to me somewhat selfish
I dunno. Population imbalances is the biggest problem with WvW IMO. 80 players should not have such an easy time running around wiping out a whole map with almost no effort just because the other side only has 10 players logged in.
If they implemented some sort of system where the enemy could never log in more that double the numbers of the other servers I’d be fine with it. Then maybe the over populated servers would get sick of 4 hour ques or whatever and MOVE to a low populated server.
I get sick of spending so much time and money upgrading stuff, just to have it all wiped overnight because whatever server I am on does not have good late night or early morning coverage.
Everything could be completely fortified and a billion pieces of siege everywhere and it all does not matter one bit when it is 80 vs 10. Make it so it 20 vs 10, or 40 vs 20, or 80 vs 40, and it will be a different story. Upgrades and siege will MATTER then. And it would put an end, or greatly slow down, the easy mode karma train farming.
It might help of the guards weren’t useless vs small groups and roamers.