World v World v World is an awesome concept that is one of my favorite things about Guild Wars 2. Unfortunately it’s also a fact that Numbers > Skill. Doesn’t matter that I can out play four people at once when there’s 60 people knocking on the door and I’m by myself. That magic find from the Outmanned buff is not going to help me kill them. Server WvW population and server coverage dictates who wins, not strategy. Higher tier servers are not as bad as everyone can field full maps, but then when you have a 6 hour queue for your main play time, that’s not really playing anyways.
What I propose is a pretty massive change, but one that can introduce variety to World vs World and make it competitive for ALL worlds rather than the most populated ones:
Red vs Green vs Blue
Each color is represented by 8 servers for NA and 9 servers for EU (which works out evenly for each color). World rankings by server will still exist as how many points a server contributes is still tracked. This plus their new seed used for current wvwvw will dictate the new groupings.
WvWvW would now be held on separate servers like PvP and overflows. It would also have separate instances or “rankings” so everyone can play, however these will be weighted to keep fights heavy. These instances would be selectable so you can queue for the top rank instances that affect your war the most, or lower ranks so your whole guild can make it into a single map and be able to work together (which coincidentally opens the lower ranks to PvE map explorers or GvGs or role play wars that could even be hosted by anet).
So how would your World still matter? Server bonuses would now be win based instead of point based. Each week your server helps your world (color) win, your bonus accumulates. WvWvW would have seasons, so at the end of the season, the world bonuses reset (along with a personal wvw point refund for strategy changeups). This also means that wins matter more as they would be something that affects your server for the whole season
So what would this change do:
- WvWvW matches would always be new and dynamic. Your allies and your enemies will be different each week.
- Strategy, team work and guild play will become more important. This would be from a combination of the more even fights at top instance ranks as each world/color can always field full teams, but you can pull your personal groups together to swipe a few points on lower instance ranks.
- It doesn’t matter what your server population is, your contribution now matters. This also means that every server can participate in massive world combat instead of stare at empty maps (unless you purposely search for empty map at lower instances).
- Matchups can actually be more fine-tunely balanced as you have multiple pieces to work an algorithm against instead of single servers.
- Classes in WvWvW can now be balanced separately from PvE – which is a pretty big deal.
Is this a solution that can be implemented overnight? No – probably not even the best solution, but a direction I hope Anet looks at. It’s impossible to have a dynamic and competitive WvWvW under the current system as it’s too population dependent. Sharing that population seems like the best solution to me.