Not to take anything away from SoR’s determination, but this game doesn’t reflect an honest effort by Yak’s Bend to win. While SoR has been able to zerg the maps it becomes a question of sheer numbers.
The first night we were able to get representation into a centralized mumble server and organize a good portion of players into fighting squads. Our strategy was sound and obviously gave us a quick advantage.
Unfortunately once the “alliance” all went to bed, we have not been able to field an effective fighting force of more than 15 to 20 at any given time. The players who have been que’ing are not joining any of the “team” servers in favor of their individual guild servers. This makes it extremely difficult to organize effective defense and offensive strikes.
The server has very precious few qualified effective commanders. They are only able to play during very limited times during the day. When the commanders are on the field people respond and we are able to not only capture but meet your teams and stop them. Once they log off it becomes instead of One team server with have multiple 2, 3 or 5 man teams runner around doing puzzles, map completions, farming, killing NPC’s. Once the call is made to defend, or rebuilt, repair or recapture it is met with trolling , yelling , cussing and fighting, or simply “Why” they are just going to attack it again. Once the commanders log off we lose any and all progress to your overwhelming numbers.
During most of our major engagements your team had multiple teams of 20+ taking all supplies, attacking multiple locations and obviously working in concert with each other. Our team on the other hand had at any given time 20 maybe 30 at best were trying to defend, build, recapture, push offenses, upgrade and supply our areas. With the kind of player numbers you guys have been able to field we are severely overwhelmed. We send 5 people to recapture a supply since that is all we can spare and they are met by a team of 20. There is no way we or anyone is going to be able to hold large portions of maps when very few are defending, building, repairing, buying seige and running supplies. Most of the siege you have seen in the game has been bought by the same guilds, people and players. It wasn’t many players laying 1 or 2 pieces to help here and there. It was 10 or so laying multiple pieces to attack and defend. Others just entered the game joined a zerg and tried to run around and try to cap everything without fortifying and defending.
If we had been able to have a continued alliance pushing as hard everyday that we did on friday night you would have seen a different outcome. You have quoted Sun Tzu. One of his quotes fits the situation perfectly.
“The opportunity to secure ourselves against defeat lies in our own hands, but the opportunity of defeating the enemy is provided by the enemy himself”.
This is not meant to detract from your efforts, however, SoR didn’t “win” this game. Yak’s Bend lost the game. Combine that fact with it seems GoM has basically given up allowing you to focus your entire teams efforts into defeating the few willing to put up a fight. No matter how hard an opponent fights, being outnumbered on so many maps at once makes it impossible to face the onslaught. Once you gained the lead even the “fair weather” players stopped playing. Even a tiger won’t step in an ant bed twice knowingly.
(edited by etsmith.9025)