Say Good-bye to D/D Ele
Thank the players for constantly complaining about might stacking builds.
(edited by briggah.7910)
If the might change that will over all effect every profession, will hinder your ability to succeed, it is a testament unto itself that a change was needed.
Personally, I do not feel that the might change was the way to go either, but the claims the OP are making, suggest that it was too strong for one profession over another.
The mistake the OP makes, is the entire complaint in itself, actually serves as a perfect example of why the change was needed. As I see it, your shooting yourself in the foot.
https://www.youtube.com/watch?v=6q3em9s5I4c
… 3 stacks might @ 35 pow/condi = 105 pow/condi. new system 2 stacks might @30pow/condi = 60 pow/condi. that’s over a 40% nerf. …..
That’s a deceptive statement since most of a celestial d/d ele’s Might stacks aren’t coming from SoB. It’s a nerf, sure; but try recalculating overall %damage loss with all buffs. The loss isn’t anywhere near as huge as you are making it out to be.
unofficial theme song of the Nightmare Court
More nerfs to elementalists… the class which has probably seen the most nerfs since launch, even compared to theif.
Beastgate | Faerie Law
Currently residing on SBI
Not that anything can be done about this but really the issue with might stacking builds isn’t cele or might stacking in itself, it’s the ease with which they’ve been allowed to might stack. Before the april 14’th patch that changed runes and sigils dramatically ele might stacking still happened but they used rune combinations to get boon duration so the stacks would stay on them. The reason it was okay was cause they were still able to get a ton of might stacks but it was something pretty much unique to the elementalist as a class and therefore didn’t cause any real problems because it was up to them to perform their combos correctly or else they wouldn’t be able to deal damage to an enemy and theyd likely lose whatever fight they were in.
Post april 14, everybody can stack might with no worries, just equip a might stacking rune and a battle sigil and you’ll easily stack might with no reason to do fire field combos. just build tanky and get perma 25 might stacks because you can.
So really imo the issue goes back to the ease they allowed might stacking to occur, not the actual boon getting stacked. So because there’s really no way they’ll ever change the stuff back we are probably going to be seeing more nerfs as people will cry OP to everything instead of adapting and playing better. Sad truth but that’s how it is most of the time.
Though despite these nerfs I don’t believe the meta will really change at all, might stacking with cele will still be the best combo for people. they just may have to invest a tiny bit more into might stacking. So really, d/d ele will still be great and people will still complain until it’s not worth playing anymore so enjoy the ele while you can still compete with it.
Have a good day
like always, people will quickly come up with a new meta build, or not necessarily new tweaked in some ways, ele is to important in wvw for players to let it go to waste. Let the update come, and everyone will adjust like always.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<
Better idea would be if you couldn’t blast might at all.
Seafarer’s Rest EotM grinch
Better idea would be if you couldn’t blast might at all.
no…thats just…no…blasting fire fields for aoe might is a valid strategy that encourages people to use and understand combo fields and combo finishers, why eliminate that
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<
For Anet it seems the elementalist has one of 2 main role, with variations depending on the weapons:
1- A Water bot for WvW (staff) / Cleansing bunker for PPT hold in PvP (“OP Meta” d/d)
2- CC/AoE (capped) spamming (on staff) on top of a tower dying from a single necro auto-attack, a glass canon d/d kamikaze in WvW that always die first
You have to jump through so many hoops with this class just to do the same damage other classes do pressing 1 button, yet it is always nerfed.
If the Might rune was OP then they just needed to add more runes that enhances other boons equally, ex: 7% extra damage when under the protection boon, etc.
(edited by Xillllix.3485)
I personally think its not ENOUGH of a nerf.
But ok…
Private retriever of runaway NPCs
Mistband[MIST] – PVP Training guild EU
Personal stacking is not a problem, I think Anet got it wrong. Group stacking is too powerfull, not the individual.
It’s spelled “sayonara”
I don’t play elementalist in WvW anymore, won’t play it after this nerf for sure.
- You rely on might-stacking for getting damage
- Your damage (with might) is the same than a warrior with 20+k HP and 3k armour
- You have access to a very low number of blocks/damage mitigation compared to other classes and have no stealth like thieves, mesmers, rangers and engineers.
- Your health and armour are very low, unless you go total bunker, which makes your damage redundant.
- The only really succesful trait set-up is something along the lines of 0-0-4-4-6. Running 6 in Arcane is pretty much a must, other options aren’t viable.
I never stack might and i do lot’s of dmg. Use something else than lame celestial.
Seafarer’s Rest EotM grinch
Wishful thinking but maybe the changes will be mitigated by some buffs to the DnD ele? Wait, who am i kidding?
OR just maybe, and remotely possible, the changes will only touch on sPvP and not WvW. /prays
Can I haz your stuff? ups I mean bye.
Good balance change, goodbye EZ mode ele.
“This won’t be too significant to classes like warrior, who are so tough they can trait offensively” … Ehhh ?
Then you say…“We HAVE to trait defensively and utilize all our skills and combo’s to stay alive”….. Like warriors can just run around 111111 soak up all the dmg and kill ppl left and right while laughing his kitten off.
Honestly,thats just bull…Did you ever try playing a warr without 4 in def,without “Utilizing all skills and combo’s to stay alive..” ?
You make it sound like ele’s have such a hard time when everyone else is just kicking kitten allover the place without any trouble.
Besides…I found this old thread from you where you say…
“PEOPLE, THESE CHANGES DON”T AFFECT JUST YOU! THEY AFFECT YOUR OPPONENT TOO.!
So you can’t just assassinate someone in 3 hits anymore huh? Might take a little skill to win the fight instead of just spamming huge hits because of your gear now huh? You might need to know when to use your skills instead of spamming them at the get-go so you’re opponent doesn’t have a chance to fight back huh? Bummer…."
Might wanna re-read your own statements..especially the last one.
You know that that nerf is stronger for warriors than for eles right? Also people blobing lost a lot of the dmg in their bomb with 25stacks…..
Might nerf is a great change
[not speaking about any profession in particular]
Might stacking is a combo that need to press more than 3 buttons.
Something that needs to think shouldn’t be more rewarding than pressing a single button !
Next step should be to buff the “1” for all professions and then remove all the other abilities. Wouldn’t it be great if we only had to press one button to get exciting fights ? And think about your opponent, you’d only have people that never do mistakes !
PvP and WvW will be so interesting in the future !
I guess gw2 is really on it’s way to be the best Esport…
BTW : Concerning WvW, if a zerg “forgets” to stack might, It’ll be 14,3% more forgiving.
(edited by Kapranos.2941)
I’m loving all the QQ from ez mode d/d eles who might actually now have to play a bit smarter to get the kills, or have more even battles.
Personally I don’t play d/d cheese ele in wvw as I play support staff ele, where the number of stacks of might I have aren’t so important (and generally a couple of guards or warriors nearby and a blast= 25 stacks anyway, I’m mostly celestial with a few changes and different traits (that work for me). one of my jobs in between water fields is finishing the downed and generally annoying the front lines by air and earth skills.
If you really like roaming, go to pvp and play against builds that are expecting you rather than getting your thrills taking on zerg built players wondering back to their zerg that are easy kills.
Everyone’s always so overdramatic when a profession they enjoy/main is getting a nerf. Wait until it happens before freaking out about it.
I remember when I saw that Dhuumfire was getting “nerfed.” I was thinking it was stupid that Engi’s had basically the same skill, being able to apply burns on crits, but Necro’s were getting theirs taken away. Then the change happened and I realized I liked it better because it gave me more control over my bursts.
There may not be any actual benefits to Ele from this change unlike what happened with Dhuumfire but that doesn’t mean it’s the end of the world for Ele either. Relax, wait until it happens and I’m certain it won’t be a big deal.
Champion: Phantom, Hunter, Legionnaire, Genius
WvW rank: Diamond Colonel | Maguuma
The meta won’t change at all from these changes.
Sure seems reminiscent of the warrior forums, not all to long ago.
https://www.youtube.com/watch?v=6q3em9s5I4c
BYE bb’s
Relax, wait until it happens and I’m certain it won’t be a big deal.
Its more like , “Dear dev, please read the threads pertaining to the upcoming nerf and think them hard before implementation”
I’m loving all the QQ from ez mode d/d eles who might actually now have to play a bit smarter to get the kills, or have more even battles.
Personally I don’t play d/d cheese ele in wvw as I play support staff ele, where the number of stacks of might I have aren’t so important (and generally a couple of guards or warriors nearby and a blast= 25 stacks anyway, I’m mostly celestial with a few changes and different traits (that work for me). one of my jobs in between water fields is finishing the downed and generally annoying the front lines by air and earth skills.
If you really like roaming, go to pvp and play against builds that are expecting you rather than getting your thrills taking on zerg built players wondering back to their zerg that are easy kills.
So you dont play cheesy D/D ele because its op, but you play cheesy Celestial ele. Gz for fail hahaha
Momekas Namu
(edited by MandJ.8965)
Ele are less affected by battle sigil change because they can combo field a lot more than any other class in this game.
I’m loving all the QQ from ez mode d/d eles who might actually now have to play a bit smarter to get the kills, or have more even battles.
Personally I don’t play d/d cheese ele in wvw as I play support staff ele, where the number of stacks of might I have aren’t so important (and generally a couple of guards or warriors nearby and a blast= 25 stacks anyway, I’m mostly celestial with a few changes and different traits (that work for me). one of my jobs in between water fields is finishing the downed and generally annoying the front lines by air and earth skills.
If you really like roaming, go to pvp and play against builds that are expecting you rather than getting your thrills taking on zerg built players wondering back to their zerg that are easy kills.
So you dont play cheesy D/D ele because its op, but you play cheesy Celestial ele. Gz for fail hahaha
My build isn’t cheesy, it’s lazy:-)
D/D elementalist needed to be nerfed, badly.
They were experts at catching people, experts at escape, experts at sustain, experts at damage and experts at survivability.
You can’t tell me that’s not ridiculous.
D/d eles will still be good in wvw they are about being able to stay alive for a long time i am not sure if might going to changes this at all. If any thing War eng ranger all the bunker builds are going to get hit the hardest and that going to be a nice thing for ele.
What is “killing” d/d ele is how glassy ranges caster are building the meta has shifted to back line being more dmg and burst dmg kills d/d eles its the counter play to them.
Its a scary though what a d/d diamond skin condition ele is going to be like after this update no one going to be able to drop it below 90% hp.
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
Oh no, Ele’s wont be able to go full bunker and still do stupid amounts of damage I feel so bad for you guys /sarcasm
In reality, it isn’t nearly enough of a nerf and it will still be one of the strongest builds in the game.
That said, the way they are doing it is pretty dumb, it should have been a might duration nerf on the sigil and on blast fields. Lower duration means might becomes a boon more meant for bursting rather than a sustainable over the top damage source, aka enforcing the idea of risk/reward.
One of 3 Base Thieves still playing the game
People seem to forget that eles go full bunker because they are the squishiest class and die in 2-3 hit or a necro or thief when focused.
Might stacking was the ONLY solution to stay alive and do half-decent damage. Now that it’s been taken out what are d/d eles supposed to do? Go kamikaze? Where they don’t even have time to do 1 churning Earth before being dead… Or go full water bots?
The problem has never been with might stacking, the problem has always been the crappy traits outside water and useless utility skills and elites the elementalist has.
Seriously my meteor shower was nerfed from 9k to 3k thanks to the meteornado nerf, crit nerf, and divinity nerf. All the class gets is nerfs and nerfs, over and over. And now we get a might nerf on top of it.
People seem to forget that eles go full bunker because they are the squishiest class and die in 2-3 hit or a necro or thief when focused.
Might stacking was the ONLY solution to stay alive and do half-decent damage. Now that it’s been taken out what are d/d eles supposed to do? Go kamikaze? Where they don’t even have time to do 1 churning Earth before being dead… Or go full water bots?
The problem has never been with might stacking, the problem has always been the crappy traits outside water and useless utility skills and elites the elementalist has.
Seriously my meteor shower was nerfed from 9k to 3k thanks to the meteornado nerf, crit nerf, and divinity nerf. All the class gets is nerfs and nerfs, over and over. And now we get a might nerf on top of it.
Cool story, bro. Necromancer says hi. It’s cold down here…
Champion: Phantom, Hunter, Legionnaire, Genius
WvW rank: Diamond Colonel | Maguuma
if you are fighting in a small group yes you wont have time to use Churning earth , same goes with a rangers barrage if his being pressured he can’t just cast barrage he has to set up space or use a distraction.
thats where a D/D ele fails all of its attacks are focused on forward movement and self survival (though i see the team support on that build as a bonus) but it don’t offer flexiable cc away from the point of contact (aka melee range) or at the eles location.
without the abilities to create distractions or some form of ranged skills like a D/F ele can use , the D/D ele has only one option to push forwards and only to back off a little to heal.
it was purely made intended for WvW zerg mashes and 1vs1 duals , everywhere else it lacks in those fields , it would be better or more flexiable for small groups to use a team set up of D/D’s And D/f’s .
ps reason for nurfs makes content harder and lets AI do somthing before it gets burned dead. bring on the nurfs im looking forward to the challenge, its way too easy to kill these bunny dancing full zerk build types , all they do is burst>rotate>defend not much flexabilty at all.
“Bawww my completely unbeatable cheese build is getting nerfed feel sorry for me”
No.
I don’t think that the changes to the Might stacking are too bad for the Ele, but everything Anet does to balancing effects the Elementalist profession due to its versatility and to a high percentage in a way, it feels like so many nerfs. Its more psychological problem the profession (or its player) has.
e.g.
Might change
>> Anet added more might boons and possibilities with their last balance stuff (e.g. Rangers getting Might boons with Axes). Now they realised that the boon got too strong (in PvP) and they are turning it down a bit (~15%). The Ranger I mentioned before still gets the boon from last patch, the Ele “feels robbed” of his top damage potential.
Sigil of Battle & Strength Runes
>> Eles always swap (well D/D ones), so they trigger the stacks of Might pretty much on recharge of the Sigil. Thereby the Sigil is excellent for the profession. Other professions might “waste” a few seconds on the swapping (e.g. focusing more on other skill rotations). The Ele feels most punished by the adjustments to the Sigil.
>> Strength runes have driven the Might meta to a high degree, but those are not touched by (this) balance.
Drake’s Breath
>> From a PvP POV, the change might make perfects sense, but the hard core Elementalist takes a look at the profession changes and can spot pretty much the only big nerf (1/3 of the uptime of Burning gets stripped) with his class, while e.g. Mesmers frolic at Confusion changes.
My take on the Ele in a competitive environment is that the profession is stuck in the Water/Cantrip/Arcana niche for over two years now (with nothing to break them out of it), while suffering from the very basic decision of Anet devs to not only have different armour classes, but also different health classes for the professions. With the Ele being the low armour and low health class, the try to hold on to anything they can get and eye professions with “passive” benefits like the Warrior with jealousy.
Still keeps a volume of Kurzick poems ;)
(edited by Gorani.7205)
So how dead is the d/d Ele now? Still seems very stronk, watched a seemingly good one duel with 9-15 stacks of might as average, the duels he dominated completely in he was up to 18-22, at top peaks between 20-22, it was quite impressive and I can only imagine his stacks before the nerf :O
As I suspected. NO change in their effectiveness. A little less damage but barely.
Private retriever of runaway NPCs
Mistband[MIST] – PVP Training guild EU
Good eles can still perform well, but you still need to put a lot of effort into getting your full potential, and even more so now…
The only thing great with elementalist is it’s simplicity in build since release of the game: forced Water and Arcana traits, with cantrips (like Gorani.7205) stated.
Combining 30 spells to get might was hard, and took time to get it. Now it is even harder and takes even more time to gain might. Good luck to all playing elementalist now. /sarcasm
Thinking D/F may be more the meta due to all the glass ranges class such as necro and ranger though i not seen many kill shot wars i though that was buffed some what has any ele run into that?
Any way what i have found going a bit higher into crit dmg is the key these days landing a 4k BS or 5K Fire grasp put ppl on there heals. So its moving a bit away from dps and more spike dmg.
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
Ele player in guild say, “ele nerf will be a small pinch on the arm”. D/D Ele not going nowhere; just like thief class for 2 years. Watch after patch or after expansion; same instant kill, same God everything with Super Class; thief, elementalist and engineer.
No serious nerf, No Worry!
Evidence; 7 month July 2014; result from many thief nerf patch; thief still instant kill, thief still perma stealth, thief still stealth wall, still many thing
Suggestion; record video gameplay of d/d ele and make thread and see if serious change after nerf patch.
Again, no worry for good-bye to d/d nerf until serious nerf
Ankur
(edited by DarkSyze.8627)
It’s not that bad. But yeah, an unnecessary nerf for wvw because of pvp qq.
“we don’t want to invalidate players time spend”. Which is why we balance the whole game around a single gimmicky game mode where time spend to get gear is expressed in seconds, and free.
D/D Ele wasn’t a problem in WvW. It was a problem in sPvP.
[Mada] Apocryfia