Send WvW Corpses To Waypoint after X Minutes
As I’ve understood it, there is a time limit but people get around it by switching gear(I think this was it.)
As I’ve understood it, there is a time limit but people get around it by switching gear(I think this was it.)
If there is a limit, then any workaround it should be treated as an exploit and dealt with accordingly.
I’d love to hear a dev’s opinion on this.
I think you should be ported back after 1 minute. Max 2 minutes. This would have many good effects on WvW.
It would reduce “lame” spying. There is nothing the enemy can do to stop you from spying. Even killing you is useless. This is probably the most important advantage.
No more wasting time by guarding a mesmers body because there could be a thief somewhere around hiding.
The 3rd advantage is that in long zerg fights if you down someone they really have to run and won’t all be rezzed after the fight.
I don’t see any reason why this should not be implemented for WvW.
No, people should be able to go the merchant and repair. I am for something similar.
If the dead player is playing on:
- the winning server, he should be affected by 25 stacks of 2 random unremovable conditions for 2 min.
- the 2nd server, he should be affected by 25 stacks of 2 random unremovable conditions for 1 min.
- the losing server, he should not be affected by anything.
Possible conditions are: chilled, confusion, crippled, vulnerability, weakness
(edited by yesfourme.8906)
I am against this idea, because I think people should be able to go the merchant and repair. I am for something similar.
If the dead player is playing on:
- the winning server, he should be affected by 25 stacks of 2 random unremovable conditions for 2 min.
- the 2nd server, he should be affected by 25 stacks of 1 random unremovable conditions for 1 min.
- the losing server, he should not be affected by anything.Possible conditions are: chilled, confusion, crippled, vulnerability, weakness
Points don’t mean anything in fights. It is not fair to give the server that happens to hold more tally points a combat disadvantage – especially after wiping when they will have lost their stacks. As someone who doesn’t care about the points but only about the kills I’d stop wasting rams if it meant a punishment to my combat abilities.
As for the OP idea.
I’d like to see the PUG-zerg forced to regroup if we manage to kill a good chunk of them rather then them just rezzing up and carrying on pressing 1.
+1
How about flipping the screen black… seems like a simple fix and probably an easy change.
“Youre lips are movin and youre complaining about something thats wingeing.”
How about flipping the screen black… seems like a simple fix and probably an easy change.
Also included a “you are dead” message written in blood, followed by the deletion of your character.
Oh… Wrong game…
I think the automatic waypoint after a certain time is q great idea. Three minutes is very generous.
The best player in the game
“I’m better than all of you!”
A black screen would not prevent rez exploiting through gates and walls.
(edited by Thedenofsin.7340)
A while back someone proposed allowing the winning group to burn the corpses to force a respawn. I like that idea the most because it would be the most interesting way and fun for the victors.
It is not fair to give the server that happens to hold more tally points a combat disadvantage
It is very fair to give a chance to balance the game a bit more in favor of the losing server.
I agree with OP, a corpse-timer would be ideal.
In fact the corpe-burning suggested in an earlier post would be rather fun, since the enemy could now hasten your respawning so you don’t get even that few moments of extra spying that tells your server which way the mob that killed you went. But, that info would be subject to the conscientiousness of the killers. Do you linger to burn or run on at risk of being watched?
(edited by Skyeyes.4935)
Aww, but the funnest part of being a Mesmer is leaving your corpse inside an enemy structure for a long period of time as the enemy huddles around you nervously anticipating a res from a perma-stealth Thief. I’ve had 10 people camping my corpse before: that’s 10 less people that my guild had to worry about that evening ;-)
Aww, but the funnest part of being a Mesmer is leaving your corpse inside an enemy structure for a long period of time as the enemy huddles around you nervously anticipating a res from a perma-stealth Thief. I’ve had 10 people camping my corpse before: that’s 10 less people that my guild had to worry about that evening ;-)
You are a very very bad person… shame on you :P
People on my server never rez, so I always release and run back. I do, however, 100% agree with you. This, sadly, would cause about 9 months of programming work for the GW2 developers to implement into the game.
A black screen would not prevent rez exploiting through gates and walls.
Considering that ArenaNet haven’t done anything about corpse scouting in nearly a year, I get the feeling that promoting and encouraging rez exploiting to happen at every possible opportunity may be the only way to get them to do anything.
Already been suggested a year ago, no change so don’t get your hopes up.
The correct way to handle this is a simple forced respawn timer, 60 seconds after death. Now, with the masteries, you could add a new mastery that extends that period by 60 sec per tick up to 5 minutes but it should cost quite a bit in points.
It is not fair to give the server that happens to hold more tally points a combat disadvantage
It is very fair to give a chance to balance the game a bit more in favor of the losing server.
Why is that fair exactly?
If you’d allow me to bring this analogy, you are basically saying that weaker boxer should get smaller gloves after a couple of rounds, so he hits harder. It is only fair to balance the fight in favor of the losing guy, right?
A black screen would not prevent rez exploiting through gates and walls.
This to me is an exploit and a separate bug. Players shouldn’t be able to rez or bring players up from a downed state through a wall under any circumstance. Targeting any player without a clear line of sight should not be allowed.
“Youre lips are movin and youre complaining about something thats wingeing.”
This has been suggested before, and/or a possible Second Spike (longer Spike on a corpse that forces the corpse of respawn). In either case, I support this mechanic. The maps are small enough where a run back or a regroup isn’t all that horrible. Even a 5 minute cap on death (resets if someone starts a revive) forcing a respawn wouldn’t be too bad.
Jade Quarry
Maybe add respawn timer which would get longer and longer after every death. This would force lemmings server players think little bit.
Seafarer’s Rest EotM grinch
There is a time limit of about 30 minutes (Approx). I was in a taken keep with a dead mes, and after about that amount of time, he informed me of a timer that started going for forced waypoint.
That being said, some changes to respawn conditions should be made to improve this particular aspect of WvW.
If there is a 30 minute timer, it’s insanely too long. 10 minutes MAX, maybe 5.
As far as burning the corpse to force a respawn – that would be pretty fun actually. :-)
Edit: Folks, please +1 the OP if you support it – perhaps we’ll finally see some traction here.
(edited by Thedenofsin.7340)
A black screen would not prevent rez exploiting through gates and walls.
\
It sounds like someone had a keep taken from them by a mesmer who died by the watergate at bay… (which isn’t an exploit since there is perfect LOS on both sides of the grate (test it, you can attack people through the gate with range attacks!), it’s just cheap)
Btw, the timer is the SAME timer as the afk limit. There is a “workaround”, which includes using tonics, among others. These aren’t exploits, seeing as you’re not “exploiting” anything, you’re just not being afk. When it kicks you out when you’re dead isn’t a “death” timer, but an afk timer.
That being said, it sounds like what really got you, by your own statement, was someone dead (probably mesmer) near a gate or something and was rezzed through it when dead…not the person themselves being dead. BTW, did you ask people to +1 your post o.O
Mesmer – FURY
Rank 55 – Bunker Engi, Top 300
A black screen would not prevent rez exploiting through gates and walls.
\
It sounds like someone had a keep taken from them by a mesmer who died by the watergate at bay… (which isn’t an exploit since there is perfect LOS on both sides of the grate (test it, you can attack people through the gate with range attacks!), it’s just cheap)
Btw, the timer is the SAME timer as the afk limit. There is a “workaround”, which includes using tonics, among others. These aren’t exploits, seeing as you’re not “exploiting” anything, you’re just not being afk. When it kicks you out when you’re dead isn’t a “death” timer, but an afk timer.
That being said, it sounds like what really got you, by your own statement, was someone dead (probably mesmer) near a gate or something and was rezzed through it when dead…not the person themselves being dead. BTW, did you ask people to +1 your post o.O
Sounds like you like to use in-game exploits for your advantage.
But, back to your post: wrong on all accounts, except for trying to get people to recommend this change. Thanks for trying!
A black screen would not prevent rez exploiting through gates and walls.
\
It sounds like someone had a keep taken from them by a mesmer who died by the watergate at bay… (which isn’t an exploit since there is perfect LOS on both sides of the grate (test it, you can attack people through the gate with range attacks!), it’s just cheap)
Btw, the timer is the SAME timer as the afk limit. There is a “workaround”, which includes using tonics, among others. These aren’t exploits, seeing as you’re not “exploiting” anything, you’re just not being afk. When it kicks you out when you’re dead isn’t a “death” timer, but an afk timer.
That being said, it sounds like what really got you, by your own statement, was someone dead (probably mesmer) near a gate or something and was rezzed through it when dead…not the person themselves being dead. BTW, did you ask people to +1 your post o.O
Sounds like you like to use in-game exploits for your advantage.
But, back to your post: wrong on all accounts, except for trying to get people to recommend this change. Thanks for trying!
I don’t use exploits but thanks for the blind accusations when I was trying to explain. The timer IS the afk timer. It isn’t an exploit, because the timer has nothing to do with the death, but with you staying in the same place not moving.
Should there be a “death” timer? Sure, why not, it’d help out and there isn’t really downside. All I’m doing is explaining that what are being called exploits aren’t exploits (except the rezzing through walls/doors when there is no LOS), and that’s why nothing has been done about it since the game came out (and it was known then).
Mesmer – FURY
Rank 55 – Bunker Engi, Top 300
(edited by Handin.4032)
Aww, but the funnest part of being a Mesmer is leaving your corpse inside an enemy structure for a long period of time as the enemy huddles around you nervously anticipating a res from a perma-stealth Thief. I’ve had 10 people camping my corpse before: that’s 10 less people that my guild had to worry about that evening ;-)
You are a very very bad person… shame on you :P
I know. I feel like I should stop doing it……but it’s so much fun!