Several terrible flaws in WvW
Siege weapons are biggest flaw. Remove those and game is much better.
Seafarer’s Rest EotM grinch
Siege weapons r awsome. If they were removed i would cry. I think a lot of what grim said is good.
Guild — Merciless
Server-- Crystal Desert
Siege weapons are an equalizer against larger forces. On defense siege weapons can hold attackers at bay until help arrives. On offense the attacking force has to have siege if they want to take points.
Without siege weapons W3 would be even more tilted in favor of higher pop servers. It would be whoever has the biggest zerg wins. Way more than it is now.
I don’t disagree with this thread as perhaps am rather more over them. Everything you have just said has been posted in some way shape or form previously.
I’m at the stage where I would just like to know what ArenaNet is doing.
They have touched on some points:
- night capping
- fly hacking
- rendering issues
I’d like to see an update on some of these points and explain what (if anything) they are doing about aspects of the game such as servers dominating 100% of the map.
The Warrior turns to the guardian and says, “Did you hear something?”
Guardian replies, “No, but how’d the elementalist die?”
Guess they want outmmaned buffed players go do pve in WvWvW:p
Its really dont make any sense.
Can’t say I agree with one point in the OP’s statements. It’s not that I don’t get it, but you have to see a flip side of the coin. Yes, this is a game called Guild Wars and in Essences it is about guilds fighting it out. However, they also want solo players to have fun, off time players to have fun and make it equal.
So in this, these things like gold for commander? Yeah, I think it’s dumb, but fact is it’s ment so that people not in a guild or other concepts have a fare shake. Does it really defeat the purpose of Commander? Don’t know, if your blindy follow a commander icon after a few weeks playing, well.. nuff said to that.
For others it’s about organizing groups (the only way to get 30 man team going) and other tactics.
Tactics are a must I don’t care how many people you have, siege is a must , if you don’t like it why are you in WvWvW in the first place? You know there is a place that is just pure pvp right? You actually get stuff doing it as well! So yeah that’s a mute point.
- night capping, yeah sucks, but it is what it is , it has been in daoc for 5+ years and i am sure it will be the same here, devs already posted in another thread this will not change period.
-hacks, yup they are out there we are getting videos and screenshots, no arugments anymore that they are not happening, will ANET do something? don’t know they said they banned all these botters but I see 2x what I have in the last week. So go fig.
-Rendering, actually devs are thinking the technical end of this, so thats good, we might see a decent solution in the future.
In the end I get the complaints and reasonings, but when you think of these things , you can’t just think of one side or yourself, (well you could, but it won’t get the responses you expected) you have to think of all players and what can make that be as fair as possible so everyone can have fun no matter if hard-core , casual, guilded or not. ANET took time to think on these things and to be honest, as is even thou I might not agree with some choices, it is not a bad final product.
Tracker
http://www.dragonhorn.net
That commanders thing is a non-issue. Everyone knows that they bought it instead of earning it, so it is easy to ignore them when they throw out orders
I have been coordinating our server on a regular basis, but I own no icon. I have even seen the Icons asking me where to hit next.
My point is the Icon is a good way to gather forces, but true commanders will shine past the Icon. There has even been 1 icon that I know of, that was totally shot down and nobody would follow the other night.
It may be called a commander, but in reality, its really just a zerg gatherer.