Should Supply Camps be harder to take?

Should Supply Camps be harder to take?

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Posted by: Tine Sionnach.8629

Tine Sionnach.8629

Ok I can solo a supply camps and I have seen several others do the same or it may take 2-3 people [depends on orbs]. To me guards in WvW are entirely to weak and need a major buff for all npc guards. adding additional guards and increasing their lvl to 82 does absolutely nothing. I can almost solo a max upgraded supply camp I say almost because if I pull more than 1 at a time I cant. I believe all the guards for supply camps should be champions and the guild claimer be a lvl 82 champion, at the least they all need 1.5x more hp, 2x more toughness and more power. Would also be nice to have walls around the supply camps even with no gates. Or maybe upgrades to add walls, gates extra guards. I have watched Npc skitt take out 2 guards at supply camps that tells me they need buffed big time when guards cant defend against a couple skritt.

Should Supply Camps be harder to take?

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Posted by: Theik.9340

Theik.9340

Take a look at this topic to see exactly why they should -not- be stronger, and in fact should most likely be weaker depending on who controls the map.

You are already at an advantage on the defending side, there is no reason to make that advantage even more unfair.

Should Supply Camps be harder to take?

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Posted by: Tine Sionnach.8629

Tine Sionnach.8629

Take a look at this topic to see exactly why they should -not- be stronger, and in fact should most likely be weaker depending on who controls the map.

You are already at an advantage on the defending side, there is no reason to make that advantage even more unfair.

I disagree with you. I am on dragonbrand server the other servers have walked all over us past 4 weeks even when the other team has 3 orbs and out mans us if I pay attention I can solo a supply camp and so can many others. supply camps have no defenses and if you and 1 or 2 others cant take a supply camp even if the other team has 3 orbs your doing something wrong.

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Posted by: Daish.6139

Daish.6139

PVE

guards exist to assist players not play for players

Should Supply Camps be harder to take?

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Posted by: Theik.9340

Theik.9340

You’re missing the point. If your side already controls the entire map, you do not deserve to have strong camps that are difficult to take. It’s player versus player, not player versus player with strong NPCs.

The NPCs are only there to buy you time to respond, they’re not supposed to hold the entire map by themselves once you have taken it over.

Should Supply Camps be harder to take?

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Posted by: Tine Sionnach.8629

Tine Sionnach.8629

my team almost never owns the whole may. The guards are too easy they die as fast as the rabbits do. I know they are suppose to assist players but they do not assist well when 1 or 2 players can wipe out a camp in 10 seconds. Just a moment ago me and another thief took a supply camp, killed everything all guards guild lord and a player in under 5 seconds and the capping took 15 seconds so in total 2 players take a point in 20 seconds, giving no time for defenders to get there to defend it. I am an offensive person and I am saying it is to easy for me to take something it needs more and people say no. Just think defense and offensive changes effect large and small servers. If you are out manned and only own a couple supply camps dont you want it harder for the larger servers to take, and If your a larger server dont you want it harder for the smaller servers to harass your supply camps.

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Posted by: psirca.9452

psirca.9452

Has to be something for small groups or solo players to participate in without being full zerg. I’m ok with them as they are and I can’t solo one. It takes me too long to kill all of them before they respawn. I’m built like “woman with confusing back hair” but I like it that way (tanky caster) and if I can’t beat them solo then not ALL of us solo them. Two man or 3, absolutely but not 15 seconds lol

The only thing I might get behind is to have siege weapons that can’t be attacked until the guards are dead if put on certain places, that would aid one person trying to fend off multiples until they could rally help in. I envision an arrow cart on each side so that the attackers are only challenged if the other side wants to defend but can’t convince people to sit there waiting when there is zerging to be done.

Oh and if you want to give me OP, let us waypoint to supply camps for 10c.

(edited by psirca.9452)

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Posted by: Ivano.2604

Ivano.2604

I bet 1 copper that 2 players could not ever take a camp in 20 seconds (that is 1/3 of a minute)
I see your point tho, and while i may agree on putting in place few more game mechanincs involving Camps and overall strategic points, as far as it is right now, camp’s guard look fine to me – that s ofc just my (won) copper opinion ^^

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Posted by: Grit.9061

Grit.9061

I see no issue with camps. They’re meant to be defended by a handfull of PLAYERS, not NPCs. And a camp with fully upgraded guards certainly cannot be soloed. Even if you somehow manage to pull them apart, they’ll start respawning before you can finish off the last one.

Video or it didn’t happen.

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Posted by: Bogey.5423

Bogey.5423

No. Camps should be able to take by small force if no enemy players are there to defend. It is one way of making something to do with those that are on low population server where one world owns everything – hit-and-run camps and control points for exp, karma and money. I personally do not see any more reason to discourage underdogs any more. Could OP post video of taking camp in 20 seconds with two people?

[Hex]

(edited by Bogey.5423)

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Posted by: NatashaK.9418

NatashaK.9418

Camps should be easy to take. It’s really important for WvW to have things for really small groups to do. Otherwise it’s all zerg vs zerg.