Beastgate | Faerie Law
Currently residing on SBI
Condi needs a serious nerf in WvW. It’s ridiculous that some classes can apply more conditions than you can cleanse, basically killing you in less than 5 seconds. There’s so few ways to counter play that and all of them involve a battle of attrition, which isn’t fun.
It’s not so much the individual conditions themselves, but the combination of several conditions together. Confusion by itself is fine. Torment by itself is fine etc. But Bleed, Confusion, Poison, Vulnerability, Weakness etc etc. all applied at the same time is stupid. Especially with the randomness of cleansing and the ease of re-applying the conditions (seriously needs to be an icd on conditions like confusion and torment, say… 30 seconds, in line with most cleanse skills)
Yeah yeah, this has been talked to death and several threads have been made about it, but even so, we need to keep complaining about this until it gets fixed.
What needs to be fixed? So you can’t burst down a necro/engi who just condi’d you to death? Seriously, outside of pvp, conditions are already messed up. If they’re nerfed in pvp/wvw then they’d be useful nowhere
What needs to be fixed? So you can’t burst down a necro/engi who just condi’d you to death? Seriously, outside of pvp, conditions are already messed up. If they’re nerfed in pvp/wvw then they’d be useful nowhere
Dire gear… burst them to death? when they have 3k toughness and over 25k hp? If you can burst them down, you’d be complete glass and die from condi before you can even get your skills off
Ok so i am all up for that if you can only hit me once every 30 to do direct damage as i can’t heal enough to keep myself alive if i get hit more than a few times. Stop QQing over condition damage, when a thief jumps you and you die do you jump on here and moan about oh direct damage is to high you need to nerf it no you dont its the dam same thing well in sorry no it’s not in fact you can clear condition and heal so in fact direct damage is harder to to heal so we need to nerf that.
Were you fighting a mesmer outside of SM on green side just before this thread happened?
Blame Anet for making power/glass builds unviable on most classes for roaming, because of downed state/group ressing and the ability to go super tanky. The only strategy left on the table is to burn tanky enemies down quickly by going tanky yourself and condi-bombing. Nerf condition builds (which are only useful in WvW roaming and partially useful in sPvP), and what will you have left? Power bunkers slapping eachother with wet noodles until someone gets zerged down. Oh, and thieves, and nike warriors, the end.
(edited by roamzero.9486)
Were you fighting a mesmer outside of SM on green side just before this thread happened?
I was but that wasn’t what prompted me to post this thread. It was an engi on TCBL who put all the conditions that existed on me and didn’t let me cleanse much before I died. By the time I was fighting in EBG, I was getting massive lag and half my skills weren’t hitting even though they clearly did on my screen (no “miss” or “block” prompts either)
Were you fighting a mesmer outside of SM on green side just before this thread happened?
I was but that wasn’t what prompted me to post this thread. It was an engi on TCBL who put all the conditions that existed on me and didn’t let me cleanse much before I died.
Just LOL LOL LOL
My clones loved exploding all over you
My clones loved exploding all over you
You weren’t doing much damage to me. It was an engineer and warrior next to you.
I build my ele for lots of cleanse when it’s roaming, but condi bunker builds are just stupid and not fun to play against. The way it’s going, we’ll only have condi bunkers fighting against each other and roaming really die by that time.
Admittedly its not my normal mesmer build, which is power, its a zerg build meant for introducing people to mesmers. It only works for roaming because its so sustainable and tanky and I can just troll the hell out of people with it and wear them down over time. I don’t even have one of the weapons right or two of the sigils right atm.
Diamond Skin say’s, “hi”
What needs to be fixed? So you can’t burst down a necro/engi who just condi’d you to death? Seriously, outside of pvp, conditions are already messed up. If they’re nerfed in pvp/wvw then they’d be useful nowhere
What needs to be fixed is the amount of conditions applied vs the amount of cleanse a person can have needs to be balanced. It’s draining any semblance of build variety in WvW when conditions are so strong that every class that wants to roam must take every kind of cleanse available to them so they don’t die to conditions instantly.
Basically, cleansing needs to be made stronger
Diamond Skin say’s, “hi”
No self respecting ele will take diamond skin while roaming. It’s in a horrible trait line that needs you to sacrifice basically all your DPS and boon application.
@Reverence I think this is a l2p issue as one of my mesmer builds is full condition the hardest class to kill is ele they can clear condies so fast and heal so much that its so hard to kill them unless you finish them quick.
Wait, a duel dagger wielding boon spamming healing ele complaining about conditions? especially as it sounds like he was taking on 2 or 3 players at once?
Anet, quick, nerf conditions I can’t stand not being able to spam skills, endless boons, massive healing and take on 3-4 players as they used those nasty conditions on me!
If you want this fix to conditions, then nerf boons and your healing too so you can only have a boon every 30 seconds and a heal every 20..not sounding quite so good now?
Okay so let me get this straight, you are complaining about an Engineer condi bursting you. Its not that Conditions are overpowered in this case, its that you were outplayed – Engineer is hard to get right – especially as many of our conditions are on the grenade kit which can be hard to hit, so if you as a DD ele were not able to avoid most of the conditions, let alone kite away from nade range – you as the player were doing something wrong.
Apparently, the OP was fighting against a Warr, Engi AND a Mesmer who condi bombed him down. Yep, healing needs another nerf
Condi spam is out of control in roaming/small fights especially since a lot of it has a wider AoE and sometimes ranged. Some classes are capable of spitting out none stop, melt your face off condi and there is little dancing around the issue. It’s safer and its effective. It’s not uncommon for me(sometimes there’s like 2-3 of us) to find a condi thief strolling around with a couple condi bunker engineers and condi bunker PU mes or condi necro (I don’t see roaming power necros. Ever!).
You focus and get one low and they just dive behind their friends who put up a wall of more condi. I’m even running across condi bunker eles, I don’t know wtf is going on lol. The most common classes I see using power builds are the Nike wars(but who cares? they run more than they dps), the rangers that fall over if you look at them funny and maybe mes and thief but I’m seeing a lot more condi builds on the those two.
Full-Condi builds counter bunker and hybrid builds pretty well…. the longer a fight goes on, the more advantage condition builds have.
The most reliable way of beating them is bursting them in the first 10 seconds, or at least applying enough pressure to make them start panicking.
Condi-burst is like any other type of burst. If you take it like a scrub, you’ll melt fast. Just the same as if you decided to take a hundred-blades and eviscerate. Or if you stand still for a BlurredFrenzy/Shatter combo. But if you can avoid it (block, blind, evade) then they’re left helpless. If you get 8 conditions on you and then complain that you can’t recover, it’s just the same as taking a hundred blades and complaining you can’t recover. You got out-played.
Don’t expect to be able to just take all their conditions and then cleanse/heal through it. Conditions are the same as direct damage -> the only effective counter is to avoid it completely. Same as Killshot. Same as MindWrack. Same as Dragons Tooth. Same as Whirling Wrath. Same as Backstab.
If you can evade their damage while applying your own, you are the better player. If they evade your damage while applying their own, then they are the better player. Whether it’s condi or direct-damage doesn’t even come into it.
(edited by Ragnar.4257)
People need to learn to dodge and have condi removal.
There is nothing wrong with conditions.
People talking about glass cannons and viable roaming – HAH!!! Remember, it is a GLASS cannon – easy to kill. They should not be viable in roaming. It seems what people want is the player enforced meta game here – Zerker and it shouldn’t be in WvW
It’s ridiculous that some classes can apply more conditions than you can cleanse
I think you should read what you wrote a few times…
I’m assuming this is a joke thread?
If you die to a condition engi you have been outplayed. Yeah they can load you up with conditions but they have almost nothing for condition removal, stability, or stun breaks. Plus most of their effective combos take several seconds to pull off because of the delay on bombs, or having to swap between kits.
It’s hard to beat a really good engi but it is never impossible.
It’s ridiculous that some classes can apply more conditions than you can cleanse
I think you should read what you wrote a few times…
I’m assuming this is a joke thread?
Condition cleansing skills often have twice or three times the cooldown period to condition application skills (autoattack skills notwithstanding). Think about that.
You will not be able to avoid every single skill and, if your opponent gets the first hit on you (such as when you’re fighting a sentry and they come out of stealth to hit you), there’s no way to fight back when you’re trying to cleanse all the conditions and keep your health up since you’re losing 3000-5000 health per tick. For most classes, that’s death within 4 seconds.
It’s ridiculous that some classes can apply more conditions than you can cleanse
I think you should read what you wrote a few times…
I’m assuming this is a joke thread?
Condition cleansing skills often have twice or three times the cooldown period to condition application skills (autoattack skills notwithstanding). Think about that.
You will not be able to avoid every single skill and, if your opponent gets the first hit on you (such as when you’re fighting a sentry and they come out of stealth to hit you), there’s no way to fight back when you’re trying to cleanse all the conditions and keep your health up since you’re losing 3000-5000 health per tick. For most classes, that’s death within 4 seconds.
If condi cleanse and application had the same cooldown, then condition builds would do zero damage. Think about that.
Its like saying Heal skills should have the same cooldown as auto-attacks. Because how are you supposed to deal with people hitting you for 1k damage each second with their auto-attacks, if your heal only gives you back 5k HP every 20 seconds???
The answer is you aren’t supposed to be able to heal back just as much damage as you take. In the same way, you aren’t supposed to be able to cleanse every single condition.
WoW you’re serious…
Okay imagine a world where you can cleanse conditions as much as they are applied. So, there would be no way to deal damage with conditions cause conditions are constantly removed.
Ergo, a condition build would be utterly, brokenly, unplayable because it cannot deal any damage.
Seriously, its so boring to read these same buzz words over and over. “Condition spam”, surely enough its in this thread already.
What is condition spam? Someone applies a lot of condition damage… so? THATS WHAT HE IS BUILD FOR, HE IS DOING kitten ALL DIRECT DAMAGE.
I dont ever see anyone complain about the “direct-damage spam”, anyone build for power damage constantly attacking you with power damage is ok.
Someone build for condition damage constantly attacking you with condition damage is apparently broken…
Let me guess, next up the “hurr durr he just applies conditions with his autoattack”? Because surely its broken to apply a 4sec bleed on autoattack when that same autoattack cant even crit for 600damage.
But its okay for power builds to pump out 3k+ crits on their autoattack, right?
@Reverence I think this is a l2p issue as one of my mesmer builds is full condition the hardest class to kill is ele they can clear condies so fast and heal so much that its so hard to kill them unless you finish them quick.
Destruction of The Empowered.
Goodbye, ele.
I will not get sick of condi QQ threads where someone got hit by more than one condi class at once. I wonder if they are so upset about 2 staff eles or thieves or 2 hammer warriors? What did you expect would happen?
WoW you’re serious…
Okay imagine a world where you can cleanse conditions as much as they are applied. So, there would be no way to deal damage with conditions cause conditions are constantly removed.
Ergo, a condition build would be utterly, brokenly, unplayable because it cannot deal any damage.Seriously, its so boring to read these same buzz words over and over. “Condition spam”, surely enough its in this thread already.
What is condition spam? Someone applies a lot of condition damage… so? THATS WHAT HE IS BUILD FOR, HE IS DOING kitten ALL DIRECT DAMAGE.I dont ever see anyone complain about the “direct-damage spam”, anyone build for power damage constantly attacking you with power damage is ok.
Someone build for condition damage constantly attacking you with condition damage is apparently broken…Let me guess, next up the “hurr durr he just applies conditions with his autoattack”? Because surely its broken to apply a 4sec bleed on autoattack when that same autoattack cant even crit for 600damage.
But its okay for power builds to pump out 3k+ crits on their autoattack, right?
Like I said in the OP “It’s not the conditions themselves”. It’s the fact that you can stack more than you can cleanse. There’s no way to counter-play that when they’re full bunker too. Any power build, same class, will lose to an equally skilled condi bunker build because of its “safeness”. Just sit back and apply conditions putting out slightly less DPS than a power build but take much less damage than power build too.
If you’re going for a power build, you have to sacrifice a lot of sustain in order to balance sustainability and DPS. It’s not necessary with a condi build and that’s the problem.
It’s the fact that you can stack more than you can cleanse. There’s no way to counter-play that when they’re full bunker too. Any power build, same class, will lose to an equally skilled condi bunker build because of its “safeness”.
Does this mean, that I am with my power Mesmer build better that most of the condition Mesmers? Because I tend to win those engagements. You know why? Because I know how they work and on what they rely. Many condition builds rely on certain combinations and/or setups. Like a mayor damage output for condi Mesmer is the dying of their clones. One of the most predictable mechanics ever and still people fall for it.
And of course it’s a fact, that you can stack more conditions, than one can cleanse. Because, as was explained to you earlier, otherwise they wouldn’t do a thing.
Oh look…another Thief with the gall to gripe about something being OP.
Actually, my Necro says leave condi alone.
I agree with OP, condi ruins the game in this state.
People complaining to him about how there condis are fine are dillusional.
The problem is where people think nerfing condi means its automaticly not viable.
Wich is NOT the case. If you nerf something overpowered the goal is to get it balanced, not to remove it.
And right now Condition bunker is overpowered.
Right now its in the state of being the only things thats viable. It defeats everything. and the people saying how its otherwise simply just cookiecutter DPS.
Well, right now its JUST conditions with a few bunkers since all the cookiecutter DPS are crying on the forums because condi is overpowered.
With the ferocity nerf Anet shouldve also figured out a way to reduce the way conditions are stacked or do damage because after that, condi started to be new meta because its the only way to do sick damage whilst also being in bunker making you never die.
Anet should punish mass conditions with either mass removal, nerf the condition damage itself or make bunker condi unviable.
All I understood from the OP was:
“I can’t kill 2 Condi Bunkers alone, because conditions are OP, please nerf so I can faceroll properly”
Someone answer the following question: Why should WvW roaming be balanced?
The thing is folks. It shouldn’t and will never be. How are conditions OP when they are not dominating any other part of the game. WvW Roaming is not a supported game format. Join the zergs or L2P.
I used to think condition builds were OP. Then I realized so are Shadow Arts power thieves. So are nike warriors resetting at will. So are Power PU mesmers. etc etc etc
If you want fair small scale fights you know where to go – PVP
If you want “fair” small scale fights with your OP build because PVP customization sucks. You deal with WvW roaming which is not a real game mode and you deal with the BS builds.
Why is this more important than fixing WvW PPt, defense, or coverage. IT’S NOT!
Someone answer the following question: Why should WvW roaming be balanced?
The thing is folks. It shouldn’t and will never be. How are conditions OP when they are not dominating any other part of the game. WvW Roaming is not a supported game format. Join the zergs or L2P.
I used to think condition builds were OP. Then I realized so are Shadow Arts power thieves. So are nike warriors resetting at will. So are Power PU mesmers. etc etc etc
If you want fair small scale fights you know where to go – PVP
If you want “fair” small scale fights with your OP build because PVP customization sucks. You deal with WvW roaming which is not a real game mode and you deal with the BS builds.Why is this more important than fixing WvW PPt, defense, or coverage. IT’S NOT!
Here’s the thing. Like you said, conditions are only really viable in PvP. The issue is that it’s too overpowered in PvP but too weak in PvE. The reason it being too powerful in PvP is that there’s not enough cleansing to combat the amount of conditions applied. The reason it’s too weak in PvE is due to the condi cap limiting the amount of DPS output (combined with the weird way condi is calculated so that someone with a lower condi power will lower the overall condi damage when the condi is at cap). Conditions are broken in this game and need to be fixed.
Right now, the only viable characters I have for roaming are my warrior and necromancer. Guardians are hilariously bad at roaming and ele gets 2 shot by shatter mesmers and 5-2 thieves. I just got my thief to level 80 recently so I’m still terrible at it. I use a condi necro myself so I know how kitten strong it is compared to any power build.
This isn’t just about WvW. It’s about sPvP and PvE too.
WoW you’re serious…
Okay imagine a world where you can cleanse conditions as much as they are applied. So, there would be no way to deal damage with conditions cause conditions are constantly removed.
Ergo, a condition build would be utterly, brokenly, unplayable because it cannot deal any damage.Seriously, its so boring to read these same buzz words over and over. “Condition spam”, surely enough its in this thread already.
What is condition spam? Someone applies a lot of condition damage… so? THATS WHAT HE IS BUILD FOR, HE IS DOING kitten ALL DIRECT DAMAGE.I dont ever see anyone complain about the “direct-damage spam”, anyone build for power damage constantly attacking you with power damage is ok.
Someone build for condition damage constantly attacking you with condition damage is apparently broken…Let me guess, next up the “hurr durr he just applies conditions with his autoattack”? Because surely its broken to apply a 4sec bleed on autoattack when that same autoattack cant even crit for 600damage.
But its okay for power builds to pump out 3k+ crits on their autoattack, right?Like I said in the OP “It’s not the conditions themselves”. It’s the fact that you can stack more than you can cleanse. There’s no way to counter-play that when they’re full bunker too. Any power build, same class, will lose to an equally skilled condi bunker build because of its “safeness”. Just sit back and apply conditions putting out slightly less DPS than a power build but take much less damage than power build too.
If you’re going for a power build, you have to sacrifice a lot of sustain in order to balance sustainability and DPS. It’s not necessary with a condi build and that’s the problem.
Ok now we are getting somewhere. So condition builds are fine, you are saying the problem is Dire gear. Dire gear does scale better than power build gear in the offense/defense ratio.
The tradeoff is condition duration and bleeds/burn on crit that all condition specs get. This means they get much fewer stacks/duration.
However Anet decided that there should be 40% condition duration food, but no condition duration gear. No idea why they thought that was a good idea. Hint: It wasn’t. So the “sacrifice” they need to make is minimal at best.
A constructive solution would be to remove condition duration food and add in condition duration gear. Which as a condition user I would support. This would make tankier dire geared players have condition burst with some defense, but lower overall dps, while allowing condition users to have a zerker, high dps low defense type gear.
Diamond Skin say’s, “hi”
No self respecting ele will take diamond skin while roaming. It’s in a horrible trait line that needs you to sacrifice basically all your DPS and boon application.
Aye. On paper diamond skin is a cool trait. But in reality, it does not work well.
I agree with OP, condi ruins the game in this state.
People complaining to him about how there condis are fine are dillusional.
The problem is where people think nerfing condi means its automaticly not viable.
Wich is NOT the case. If you nerf something overpowered the goal is to get it balanced, not to remove it.And right now Condition bunker is overpowered.
Right now its in the state of being the only things thats viable. It defeats everything. and the people saying how its otherwise simply just cookiecutter DPS.
Well, right now its JUST conditions with a few bunkers since all the cookiecutter DPS are crying on the forums because condi is overpowered.With the ferocity nerf Anet shouldve also figured out a way to reduce the way conditions are stacked or do damage because after that, condi started to be new meta because its the only way to do sick damage whilst also being in bunker making you never die.
Anet should punish mass conditions with either mass removal, nerf the condition damage itself or make bunker condi unviable.
First, you contradict yourself. You say the only ones saying condi dmg ain’t overpowered are cookiecutter DPS. In the very next sentence you say cookiecutter DPS players QQ about overpowered conditions. BTW, since you love this term, what is cookiecutter DPS? Since I defeat condie dmg builds on a regular bases with power, that must mean I use a cookiecutter DPS build. How rude of me. I use a viable build. That must hurt your sense of honor.
Second, just saying people are delusional or just saying something is something, doesn’t make it so. Unless some1 presents me some actual evidence, even on a pure theoretical level, this thread is a joke to me.
Condi nerf = food + melandru rune
if you have 2-3 skill to clean the condi it will be ok
Someone is running glass…. lol
I would be okay with being immune to a certain condition for a few seconds after cleansing that condition off. Sometimes conditions cleanses just can’t keep up with the amount of incoming ones.
Condi nerf = food + melandru rune
if you have 2-3 skill to clean the condi it will be ok
So we’re sacrificing our own DPS (huge amount of DPS, over 250 power/precision we’re talking about here) to counter 1 thing? Cause you know… Rare veggie pizza just removes all of that sacrifice you just made.
>>Dire gear… burst them to death? when they have 3k toughness and over 25k hp? If you can burst them down, you’d be complete glass and die from condi before you can even get your skills off
Your armor has no bearing on conditions. The counter to glass cannon builds is another burst build.
The counter to a condi build is burst. They rely on damage over time . They use Condition damage so as to deal with higher armor and toughness.
It would seem that the faster one can take down a Condi build the better yet you are saying you do not want a Glass cannon burst build.
As to what a Condi build sacrifices for that toughness and vitality in dire. They sacrifice power. That is a significant sacrifice.
Again as an example. A Vital shot from a thieves pistol in a POWER build can do 1.4k damage twice a second. A Thief in dire built for condition damage will do less then 400 per shot.
That loss of damage can only be made up in a condition build if the thief LIVES long enough to be able to stack up the bleeds to take an enemy down over a period of time. Nerf condition damage and there no point to condition damage.
>>The reason it being too powerful in PvP is that there’s not enough cleansing to combat the amount of conditions applied
If I had enough HEALING power to deal with all of the direct damage being applied, I would never die.
Why is this different with conditions?
Why I quit playing Healway Guard:
Even though I have 3.3K armor, nearly 1.3k Healing, running shouts with Pure Of Voice and have Absolute Resolution trait on, I still can’t deal with all the insane condition spaming.
You cleanse 3, 4 new are applied. And you can’t effectively outheal the condition damage.
…
Don’t expect to be able to just take all their conditions and then cleanse/heal through it. Conditions are the same as direct damage -> the only effective counter is to avoid it completely. Same as Killshot. Same as MindWrack. Same as Dragons Tooth. Same as Whirling Wrath. Same as Backstab.
…
-Kill shot you can see coming(running KS on a War in a small fight is like painting a giant bullseye on your back)
-Mind Wrack you can see coming(Clones running towards me? Gee what’s going to happen?)
-Dragon’s Tooth you can see coming (there’s a giant, flaming fang dripping lava on your head!)
-Who complains about whirling Whirling Wrath? lols
- Backstab was problematic, I would fully agree with you on that, you really had to just guess and dodge or pop a block or something.
Anyways, see where I’m going with this? They are not equal. Moving on.
…
I dont ever see anyone complain about the “direct-damage spam”, anyone build for power damage constantly attacking you with power damage is ok.
Someone build for condition damage constantly attacking you with condition damage is apparently broken…….
I don’t think anybody in their right mind would think cleanses should nullify condi builds, however at this point, the frequent and often obscured application of condi is compounded by high condi damage(passive damage I might add), diversity of conditions, all while high survivability is still easily within reach(condi duration food doesn’t help either). It’s throwing any semblance of balance way off.
People complained about perma stealth Backstab Thieves’ “direct damage spam” on even tanky people but that was a Thief issue not a direct damage issue. I think a sweeping change like ferocity was a really bad decision(which is probably why I don’t see many guards strolling around without at least a full party’s worth of help anymore). Some power builds were straddling a thin line already and I think the change just pushed more people towards condi builds and it’s killing diversity.
Condi nerf = food + melandru rune
if you have 2-3 skill to clean the condi it will be ok
Yes, build precisely to counter condi spam. A sign that it’s totally not out of whack lol.
/sarcasm
I only just started playing a condition (necro) build myself so I’m still a bit green with it. What I have noticed is that they are particular effective against defensive minded players but rather weak against offensive minded players.
What’s more of an issue is players who spec themselves completely defensively then seemingly expect to be able to outlast anyone in the game regardless of what damage build they’re running. If they can’t outlast them, they scream foul…
They complain they don’t have the cleansing available to outlast the conditions. That’s no different from me (mainly a power/berserker based player) saying defensive builds have too much raw damage against offensive targets. Why exactly does a tanky PVT build do more raw damage to a Berserker build than vice versa?
Consider it like rock paper scissors:
Power/berserker based = Strong against condition builds / Weak against defensive
Condition Builds = Strong against defensive builds / Weak against power builds
Defensive Builds = Strong against power builds / Weak against condition builds
Case and point, if your running PVT or straight defensive, expect to get trashed by conditions at some point because that is your achilles heel
(edited by DeadlySynz.3471)
Were you fighting a mesmer outside of SM on green side just before this thread happened?
I was but that wasn’t what prompted me to post this thread. It was an engi on TCBL who put all the conditions that existed on me and didn’t let me cleanse much before I died. By the time I was fighting in EBG, I was getting massive lag and half my skills weren’t hitting even though they clearly did on my screen (no “miss” or “block” prompts either)
Female Human Engi, Bronze rank?
Were you fighting a mesmer outside of SM on green side just before this thread happened?
I was but that wasn’t what prompted me to post this thread. It was an engi on TCBL who put all the conditions that existed on me and didn’t let me cleanse much before I died. By the time I was fighting in EBG, I was getting massive lag and half my skills weren’t hitting even though they clearly did on my screen (no “miss” or “block” prompts either)
Female Human Engi, Bronze rank?
Nah, was an Asura
Why I quit playing Healway Guard:
Even though I have 3.3K armor, nearly 1.3k Healing, running shouts with Pure Of Voice and have Absolute Resolution trait on, I still can’t deal with all the insane condition spaming.
You cleanse 3, 4 new are applied. And you can’t effectively outheal the condition damage.
Healway guard is one of the strongest builds to fight against condi-heavy classes. You sound like one of those players that blows all your condi clears on something stupid like a single stack of bleed or a short duration weakness.
I play both a power engi and power necro. I have no problem dealing with my condi counter part. As I see it, you should either stack condi counter utilities, stick with the safety of a group, or stop complainong. I see myself, friemds, and guildies handle condi roamers with no problem, on a very regular basis. All of this is evidence enough to me that you either are not building to counter it, or not playing to counter it. Either way, I see it as player fault.
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