Siege Beauvoir

Siege Beauvoir

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Posted by: Shadow.3475

Shadow.3475

Change so hit area on Rams, Catapults and Trebs are smaller not as it is now it hits 2difrent walls and gate on 1 shoot, were the stone hit (Treb/Cat) is were it do damage so if you aim bad and hit in front of wall = no damage to wall and no way should it do damage to more then 1 area, Gate on keep that is 2 door change so you can damage both off them and if you then place 1ram fare left then other fare right then they will hit one door each, that way it will demand more off the players that place siege and the ones that use them.

Ps if you hit excaly in midle off gate/wall then it do damage to both side but 50% to each side.

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Posted by: Dhemize.8649

Dhemize.8649

No…

/15MoreNos

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Posted by: Tribio.8531

Tribio.8531

No…

/15MoreNos

+1

/15More+1s

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Posted by: pepper.6179

pepper.6179

No…

/15MoreNos

+1

/15More+1s

+1
/15more
+1s*2

[SA]

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Posted by: X T D.6458

X T D.6458

Splash damage is an important funtion for catapults and trebuchets, it allows sneaky and strategic, sometimes ingenious, placement to apply pressure to enemies. If they removed splash damage, that siege would often be put in very vulnerable positions and rendered useless very quickly. Reducing the aoe to 1 wall would just allow enemies to keep repairing the wall/gate forever, combine that with the slow rate of fire and it would take forever to bring one wall down, being able to hit more then 1 wall at a time is an important tactic to supply drain the enemy and apply more pressure, effectively giving them a reason not to repair because it will just be damaged and the supply will be wasted.

I say what needs to be said, get used to it.
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Posted by: Shadow.3475

Shadow.3475

The splash damage is insane as it is now, you shoot 50m behind the wall and the wall go down, i can buy like 5-10% damage to wall/gate Close to were the rock hit, but if the rock totaly miss so it hits infront or behind the wall then 0damage, have SS home were you se its like 1m free room between ram when it is as long forward as it gose and gate and still gate take damage, catapults that shoot and hit 5-10m under wall on the rock and the wall take damage and so on.

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Posted by: Ark Bladesteele.2943

Ark Bladesteele.2943

50 meters? That’s a joke, or you don’t understand exactly how large a distance 50m is.

NSP’s resident crazy-eyed sylvari

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Posted by: Shadow.3475

Shadow.3475

Ofc i exaggerate abit but still when it go over the wall even if its only 1m it should do 0 damage, the rock will move away from the wall not against it when it past the wall.

That Beauvoir is as stuped as it is that the one on the ground next to the wall have a advantage then the one ontop off the wall.

(edited by Shadow.3475)

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Posted by: Shadow.3475

Shadow.3475

Finaly i remembered the ss i had for this:
The first is a Catapult hitting 5m infront off wall, 2 is a treb hitting between 2 walls and ofc damage both, 3 is a ram that its imposble it can hit the gate.

Attachments:

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Posted by: aspirine.6852

aspirine.6852

Finaly i remembered the ss i had for this:
The first is a Catapult hitting 5m infront off wall, 2 is a treb hitting between 2 walls and ofc damage both, 3 is a ram that its imposble it can hit the gate.

The ram placement is annoying as hell for defenders imo.

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Posted by: VergilDeZaniah.3295

VergilDeZaniah.3295

Finaly i remembered the ss i had for this:
The first is a Catapult hitting 5m infront off wall, 2 is a treb hitting between 2 walls and ofc damage both, 3 is a ram that its imposble it can hit the gate.

The ram placement is annoying as hell for defenders imo.

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