Sigil of Stamina +Zerg= Infinite Rolls

Sigil of Stamina +Zerg= Infinite Rolls

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Posted by: Bee.6239

Bee.6239

Q:

Superior Sigil of Stamina- “Your endurance is refilled each time you kill a foe.”
So go tag some mobs, zerg kills, and bam you’re basically dodging everywhere. Plus if you can trait as a warrior/gaurdian you can damage or heal at the end of the roll.

TLDR:
Sigil gets you’re endurance at full+ combined with traits is OP

Sigil of Stamina +Zerg= Infinite Rolls

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Posted by: Zephyrus.9680

Zephyrus.9680

A:

Nothing new here…

What good are infinite rolls when you’re already winning? That’s the only time it gives stamina. It’s not a bad sigil for a thief and maybe some tanky frontline classes. I use it for condition thief build but never ends up useful in zerg vs zerg because as theif I’m either daggerstorming or using long range shortbow in zerg vs zerg.

Also, theoretically if you could infinitely dodge you’re not doing anything else in the fight.

Zefyres – Ele | Maguuma | (ex) top100 solo/teamQ casual | Youtube

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Posted by: Sovereign.1093

Sovereign.1093

it is a good sigil to put on your non main weapon or main weapon and the other one being sigil of energy; so you can really do so many rolls.

[Salt] Heavy Loot Bag

Always Loyal

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Posted by: Waffler.1257

Waffler.1257

Do we really need a TLDR version for three sentences? What is this world coming too?

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Posted by: Xavi.6591

Xavi.6591

Do we really need a TLDR version for three sentences? What is this world coming too?

I guess we do.

TLDR: Yes

Fantasme Bloodwen [R.I.P. Mesmer] | Andi Runi [Warrior] | Bonedoggle [Necro] | Zooerasty [Ranger]
Angry Intent [AI] | Yak’s Bend |

Sigil of Stamina +Zerg= Infinite Rolls

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Posted by: Bee.6239

Bee.6239

it is a good sigil to put on your non main weapon or main weapon and the other one being sigil of energy; so you can really do so many rolls.

Yup and as of now there is no internal CD

Sigil of Stamina +Zerg= Infinite Rolls

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Posted by: Atoss.1056

Atoss.1056

And just like that another sigil going to be nerfed

Sigil of Stamina +Zerg= Infinite Rolls

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Posted by: Ross Biddle.2367

Ross Biddle.2367

So what? It’s more beneficial for a zerg to be standing up, getting heals from kills, swinging their weapons than it is to be infinitely dodge rolling around.

If you’re dodging you’re not attacking. If you’re not attacking, nobody is dieing.

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Posted by: Spicyhash.7605

Spicyhash.7605

Sigil of stamina is fine. If it gets a cool down, that’s total BS. It works the same in pve, and if you can kill stuff quick enough, why shouldn’t you be rewarded?

CD

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Posted by: iCryptik.1496

iCryptik.1496

On kills are working as intended. If they had an internal CD, they would more then likely become pretty useless.

Alshazzär
Tarnished Coast [TC]

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Posted by: alcopaul.2156

alcopaul.2156

you dont perma dodge on a zerg.

Sigil of Stamina +Zerg= Infinite Rolls

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Posted by: wish.1027

wish.1027

Staff guardian+this sigil+clerics gear=win

Jade Quarry Warrior Strike Force [SF]
w/ an alt Thief and Guardian.
Math is your friend.

Sigil of Stamina +Zerg= Infinite Rolls

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Posted by: shortcake.8659

shortcake.8659

You’re just figuring this out? I’ve been using this sigil for months, I thought this was pretty common knowledge.

tldr: months behind

some terrible idiot in [pre]

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Posted by: Bee.6239

Bee.6239

You’re just figuring this out? I’ve been using this sigil for months, I thought this was pretty common knowledge.

tldr: months behind

Some of us haven’t actively played this game for quite some time.

TLDR:Dont play 24/7

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Posted by: Ragnar.4257

Ragnar.4257

If you’re getting lots of procs of on-kill sigils, then you’ve already won the fight. There’s nothing OP about something that’s only useful when you’ve already won.

[Scnd][TA][Dius][aX]

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Posted by: Serophous.9085

Serophous.9085

Sigil of Stamina +Zerg= Infinite Rolls

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Posted by: Thrashbarg.9820

Thrashbarg.9820

It’ll probably get an ICD to match other similar effects (omnomberry pie anyone?) but I doubt it will be soon, since it’s not really used in tPvP or dungeons and those game modes are where most balancing decisions come from.

Hats off to all the ones who stood before me, and taught a fool to ride.

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Posted by: Odaman.8359

Odaman.8359

Meh, I think it’s fine. There are only 2 classes that get alot out of it in a zerg fight and that’s mesmer and guardian. Mesmer is pretty much carried by their utilities… even with lots of clones they’re hardly overpowered in a zerg fight. Guardian dodge heal is a little ridiculous, but considering it’s just 1 class it might be better to look at the coefficient of the trait (like they did for spvp) rather than go making the sigil worthless…and if it gets an icd it will be worthless compared to energy.

TLDR: Thinking is hard.
TLDR the TLDR: bad

Odaman 80 Mesmer
Maguuma

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Posted by: Spicyhash.7605

Spicyhash.7605

Meh, I think it’s fine. There are only 2 classes that get alot out of it in a zerg fight and that’s mesmer and guardian. Mesmer is pretty much carried by their utilities… even with lots of clones they’re hardly overpowered in a zerg fight. Guardian dodge heal is a little ridiculous, but considering it’s just 1 class it might be better to look at the coefficient of the trait (like they did for spvp) rather than go making the sigil worthless…and if it gets an icd it will be worthless compared to energy.

TLDR: Thinking is hard.
TLDR the TLDR: bad

I like the thief benefit with it. Then again, you rarely see thieves in WvW that don’t build around having 800 ways to stealth.

1) Gain might on dodge + that one food that gives 100% might on dodge. Can gain constant stacks of might using that trait/food + sigil in WvW or any situation really.

2) Caltrops on dodge. Constant caltrops everywhere crippling the zerg, can be pretty annoying.

3) Swiftiness on dodge trait. Constant swiftness while fighting lots of people or NPC. Sure, many thieves spec signet of shadows in all builds, but it’s still nice.

I would be using any of those options if it didn’t make sacrifices to my already decent build.

I think this is a cool sigil and probably one of the most balanced.

CD

(edited by Spicyhash.7605)

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Posted by: Odaman.8359

Odaman.8359

Caltrops are such a tiny area from the trait, not that great in a zerg fight. Though the might is really nice, it forces them to stop dodging at some point to actually use. Swiftness is mediocre at best since in large scale you’ll probably have it anyways.

If you’re getting stomped it’s pointless, if you’re winning it’s a snowball, but there are many other things that snowball a fight more than this sigil.

Then there’s the obvious… which is if you get caught in a small scale fight these things are horrible so it’s a large tradeoff.

Odaman 80 Mesmer
Maguuma

(edited by Odaman.8359)