Q:
Sigil of Stamina +Zerg= Infinite Rolls
A:
Nothing new here…
What good are infinite rolls when you’re already winning? That’s the only time it gives stamina. It’s not a bad sigil for a thief and maybe some tanky frontline classes. I use it for condition thief build but never ends up useful in zerg vs zerg because as theif I’m either daggerstorming or using long range shortbow in zerg vs zerg.
Also, theoretically if you could infinitely dodge you’re not doing anything else in the fight.
it is a good sigil to put on your non main weapon or main weapon and the other one being sigil of energy; so you can really do so many rolls.
Always Loyal
Do we really need a TLDR version for three sentences? What is this world coming too?
Do we really need a TLDR version for three sentences? What is this world coming too?
I guess we do.
TLDR: Yes
Angry Intent [AI] | Yak’s Bend |
it is a good sigil to put on your non main weapon or main weapon and the other one being sigil of energy; so you can really do so many rolls.
Yup and as of now there is no internal CD
And just like that another sigil going to be nerfed
So what? It’s more beneficial for a zerg to be standing up, getting heals from kills, swinging their weapons than it is to be infinitely dodge rolling around.
If you’re dodging you’re not attacking. If you’re not attacking, nobody is dieing.
Sigil of stamina is fine. If it gets a cool down, that’s total BS. It works the same in pve, and if you can kill stuff quick enough, why shouldn’t you be rewarded?
On kills are working as intended. If they had an internal CD, they would more then likely become pretty useless.
Tarnished Coast [TC]
you dont perma dodge on a zerg.
Staff guardian+this sigil+clerics gear=win
You’re just figuring this out? I’ve been using this sigil for months, I thought this was pretty common knowledge.
tldr: months behind
You’re just figuring this out? I’ve been using this sigil for months, I thought this was pretty common knowledge.
tldr: months behind
Some of us haven’t actively played this game for quite some time.
TLDR:Dont play 24/7
If you’re getting lots of procs of on-kill sigils, then you’ve already won the fight. There’s nothing OP about something that’s only useful when you’ve already won.
It’ll probably get an ICD to match other similar effects (omnomberry pie anyone?) but I doubt it will be soon, since it’s not really used in tPvP or dungeons and those game modes are where most balancing decisions come from.
Meh, I think it’s fine. There are only 2 classes that get alot out of it in a zerg fight and that’s mesmer and guardian. Mesmer is pretty much carried by their utilities… even with lots of clones they’re hardly overpowered in a zerg fight. Guardian dodge heal is a little ridiculous, but considering it’s just 1 class it might be better to look at the coefficient of the trait (like they did for spvp) rather than go making the sigil worthless…and if it gets an icd it will be worthless compared to energy.
TLDR: Thinking is hard.
TLDR the TLDR: bad
Maguuma
Meh, I think it’s fine. There are only 2 classes that get alot out of it in a zerg fight and that’s mesmer and guardian. Mesmer is pretty much carried by their utilities… even with lots of clones they’re hardly overpowered in a zerg fight. Guardian dodge heal is a little ridiculous, but considering it’s just 1 class it might be better to look at the coefficient of the trait (like they did for spvp) rather than go making the sigil worthless…and if it gets an icd it will be worthless compared to energy.
TLDR: Thinking is hard.
TLDR the TLDR: bad
I like the thief benefit with it. Then again, you rarely see thieves in WvW that don’t build around having 800 ways to stealth.
1) Gain might on dodge + that one food that gives 100% might on dodge. Can gain constant stacks of might using that trait/food + sigil in WvW or any situation really.
2) Caltrops on dodge. Constant caltrops everywhere crippling the zerg, can be pretty annoying.
3) Swiftiness on dodge trait. Constant swiftness while fighting lots of people or NPC. Sure, many thieves spec signet of shadows in all builds, but it’s still nice.
I would be using any of those options if it didn’t make sacrifices to my already decent build.
I think this is a cool sigil and probably one of the most balanced.
(edited by Spicyhash.7605)
Caltrops are such a tiny area from the trait, not that great in a zerg fight. Though the might is really nice, it forces them to stop dodging at some point to actually use. Swiftness is mediocre at best since in large scale you’ll probably have it anyways.
If you’re getting stomped it’s pointless, if you’re winning it’s a snowball, but there are many other things that snowball a fight more than this sigil.
Then there’s the obvious… which is if you get caught in a small scale fight these things are horrible so it’s a large tradeoff.
Maguuma
(edited by Odaman.8359)